(:trajectory

(:state (block_negative b3) (block_negative b4) (block_negative b5) (block_positive b1) (block_positive b2) (clear b4) (clear b5) (empty h1) (empty h2) (hand_negative h2) (hand_positive h1) (on b2 b3) (on b4 b1) (on b5 b2) (on_table b1) (on_table b3) (solid b1) (solid b2) (solid b3) (solid b4) (solid b5))

(:action (unstack h2 b4 b1))

(:state (block_negative b3) (block_negative b4) (block_negative b5) (block_positive b1) (block_positive b2) (clear b1) (clear b5) (empty h1) (hand_negative h2) (hand_positive h1) (holding h2 b4) (on b2 b3) (on b5 b2) (on_table b1) (on_table b3) (solid b1) (solid b2) (solid b3) (solid b4) (solid b5))

(:action (pickup h1 b1))

(:state (block_negative b3) (block_negative b4) (block_negative b5) (block_positive b1) (block_positive b2) (clear b5) (hand_negative h2) (hand_positive h1) (holding h1 b1) (holding h2 b4) (on b2 b3) (on b5 b2) (on_table b3) (solid b1) (solid b2) (solid b3) (solid b4) (solid b5))

(:action (stack_pos_pos h1 b1 b5))

(:state (block_negative b3) (block_negative b4) (block_negative b5) (block_positive b1) (block_positive b2) (clear b1) (empty h1) (hand_negative h2) (hand_positive h1) (holding h2 b4) (on b1 b5) (on b2 b3) (on b5 b2) (on_table b3) (solid b1) (solid b2) (solid b3) (solid b4) (solid b5))

(:action (stack_neg_neg h2 b4 b1))

(:state (block_negative b3) (block_negative b4) (block_negative b5) (block_positive b1) (block_positive b2) (clear b4) (empty h1) (empty h2) (hand_negative h2) (hand_positive h1) (on b1 b5) (on b2 b3) (on b4 b1) (on b5 b2) (on_table b3) (solid b1) (solid b2) (solid b3) (solid b4) (solid b5))

)