0:
  10000[0] <- EntityMemory[0]
  goto 1 if Less(Subtract(RuntimeUpdate[0], RuntimeUpdate[1]), 10000[0]) else 9
1:
  goto 2 if LessOr(10000[0], RuntimeUpdate[0]) else 9
2:
  10000[3] <- EntityMemory[1]
  goto 9 if Not(LevelOption[7]) else 3
3:
  10000[0] <- 0.0
  goto 4
4:
  goto 5 if Less(10000[0], LevelData[0]) else 8
5:
  10000[1] <- Add(10000[0], 1.0)
  10000[2] <- Multiply(Add(10000[0], Multiply(Less(10000[0], 0.0), 7.0)), 9.0)
  goto 6 if Equal(LevelData[10000[2] + 1], 10000[3]) else 7
6:
  SpawnParticleEffect(0.0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0.0)
  goto exit
7:
  10000[0] <- 10000[1]
  goto 4
8:
  DebugLog(0.0)
  DebugPause()
  goto exit
9:
  goto exit
