----------------
Plantation
Extra - map_name: Cent
Extra - starting_script: <TRA0056:0090:0118:0083
Hint Features - Garden
> Door to Rest Area; Heals? False
  * Layers: default
  * Door to Rest Area/Door to Plantation
  > Middle Level
      Trivial

> Door to Teleporter; Heals? False
  * Layers: default
  * Door to Teleporter/Door to Plantation
  > Lower Level
      Trivial

> Door to Storehouse; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Storehouse/Door to Plantation
  > Middle Level
      Trivial

> Door to Jail No. 1 (Lower); Heals? False
  * Layers: default
  * Door to Jail No. 1/Door to Plantation (Lower)
  > Upper Level
      Trivial

> Door to Jail No. 1 (Upper); Heals? False
  * Layers: default
  * Door to Jail No. 1/Door to Plantation (Upper)
  > Upper Level
      Trivial

> Door to Jail No. 2; Heals? False
  * Layers: default
  * Door to Jail No. 2/Door to Plantation
  > Upper Level
      Trivial

> Door to Last Cave (Hidden); Heals? False
  * Layers: default
  * Door to Last Cave (Hidden)/Door to Plantation
  > Top Level
      Trivial

> Door to Passage?; Heals? False
  * Layers: default
  * Door to Passage?/Door to Plantation
  > Middle Level
      Trivial

> Door to Hideout; Heals? False
  * Layers: default
  * Door to Hideout/Door to Plantation
  > Middle Level
      Trivial

> Lower Level; Heals? False
  * Layers: default
  > Door to Teleporter
      Teleporter Room Key
  > Middle Level
      Trivial
  > Pickup (Kanpachi's Bucket)
      Trivial
  > Pickup (Jammed it into Curly's mouth)
      Ma Pignon and After Saved Curly
  > Hint - Cthulhu
      Trivial
  > Event - Level MG
      Machine Gun

> Middle Level; Heals? False
  * Layers: default
  > Door to Rest Area
      Trivial
  > Door to Storehouse
      Trivial
  > Door to Passage?
      Trivial
  > Door to Hideout
      Sue's Letter
  > Lower Level
      Trivial
  > Pickup (Broken Sprinker)
      Mimiga Mask
  > Upper Level
      Trivial
  > Top Level
      After Built Rocket

> Pickup (Kanpachi's Bucket); Heals? False
  * Layers: default
  * Pickup 44; Category? Minor
  * Hint Features - Underwater
  * Extra - event: 0268
  > Lower Level
      Trivial

> Pickup (Jammed it into Curly's mouth); Heals? False
  * Layers: default
  * Pickup 45; Category? Minor
  * Extra - event: 0324
  > Lower Level
      Trivial

> Pickup (Broken Sprinker); Heals? False
  * Layers: default
  * Pickup 46; Category? Minor
  * Extra - event: 0417
  > Middle Level
      Trivial

> Pickup (Plantation Platforming Spot); Heals? False
  * Layers: default
  * Pickup 47; Category? Minor
  * Extra - event: 0501
  > Upper Level
      Trivial

> Pickup (Plantation Puppy); Heals? False
  * Layers: default
  * Pickup 48; Category? Minor
  * Extra - event: 0452
  > Upper Level
      Trivial

> Upper Level; Heals? False
  * Layers: default
  > Door to Jail No. 1 (Lower)
      Trivial
  > Door to Jail No. 1 (Upper)
      Has Flight
  > Door to Jail No. 2
      Trivial
  > Middle Level
      Trivial
  > Pickup (Plantation Platforming Spot)
      Any of the following:
          Has Flight
          # Flightless Plantation Chest - https://www.youtube.com/watch?v=R-IqKdzsf4M
          Damage Boosting (Advanced) and Invincibility Frame Reset (Beginner) and Normal Damage ≥ 10 and Reset Iframes
  > Pickup (Plantation Puppy)
      After Built Rocket
  > Top Level
      Any of the following:
          # Rocket Skip
          # https://www.youtube.com/watch?v=qWp-qmW6xb0
          Booster 2.0 and Machine Gun and Damage Boosting (Expert) and Normal Damage ≥ 2
          # https://youtu.be/StXuozoLRe4
          Booster 2.0 and Damage Boosting (Ludicrous)

> Door to Final Cave; Heals? False
  * Layers: default
  * Door to Final Cave/Door to Plantation
  > Top Level
      Trivial

> Top Level; Heals? False
  * Layers: default
  > Door to Last Cave (Hidden)
      Booster 2.0 and After Built Rocket
  > Upper Level
      Trivial
  > Door to Final Cave
      No Booster 2.0 and After Built Rocket

> Hint - Cthulhu; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0310
  * Extra - string_asset_id: 6
  > Lower Level
      Trivial

> Event - Level MG; Heals? False
  * Layers: default
  * Event Level Up Machine Gun
  > Lower Level
      Trivial

----------------
Storehouse
Extra - map_name: Itoh
Extra - starting_script: <TRA0055:0094:0017:0008
> Door to Plantation; Heals? False
  * Layers: default
  * Door to Plantation/Door to Storehouse
  > Door to Outer Wall
      Trivial

> Door to Outer Wall; Heals? False
  * Layers: default
  * Door to Outer Wall/Door to Storehouse
  > Door to Plantation
      Trivial
  > Pickup (Itoh)
      Sue's Letter
  > Save Point
      Trivial

> Pickup (Itoh); Heals? False
  * Layers: default
  * Pickup 49; Category? Minor
  * Extra - event: 0405
  > Door to Plantation
      Trivial

> Save Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  > Door to Outer Wall
      Trivial

----------------
Passage?
Extra - map_name: Hell4
Extra - starting_script: <TRA0084:0092:0001:0021
> Door to Plantation; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Plantation/Door to Passage?
  > Door to Statue Chamber
      Trivial

> Door to Statue Chamber; Heals? False
  * Layers: default
  * Door to Statue Chamber/Door to Passage?
  > Door to Plantation
      Before Defeated Undead Core
  > Door to Corridor
      After Entered Passage? from above

> Door to Corridor; Heals? False
  * Layers: default
  * Door to Corridor/Door to Passage?
  > Door to Statue Chamber
      After Entered Passage? from above and Has Flight

> Entrance from Sacred Grounds - B3; Heals? False
  * Layers: default
  * Entrance to Sacred Grounds - B3/Exit to Passage?
  > Event - Entered Passage from Above
      Trivial

> Event - Entered Passage from Above; Heals? False
  * Layers: default
  * Event Entered Passage? from above
  > Door to Corridor
      Trivial

----------------
Statue Chamber
Extra - map_name: Statue
Extra - starting_script: <TRA0086:0092:0002:0010
> Door to Passage?; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Passage?/Door to Statue Chamber
  > Hint - Numahachi 1
      Trivial

> Hint - Numahachi 1; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0301
  * Extra - ending: <CLR<EVE0302
  * Extra - hint_index: 30
  * Extra - string_asset_id: 12
  > Hint - Numahachi 2
      Trivial

> Hint - Numahachi 2; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0302
  * Extra - ending: <CLR<EVE0303
  * Extra - hint_index: 31
  * Extra - string_asset_id: 13
  > Door to Passage?
      Trivial

----------------
Rest Area
Extra - map_name: Lounge
Extra - starting_script: <TRA0059:0090:0026:0008
> Door to Plantation; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Plantation/Door to Rest Area
  > Pickup (Megane)
      Broken Sprinkler and Mimiga Mask
  > Bed
      After Built Rocket

> Pickup (Megane); Heals? False
  * Layers: default
  * Pickup 50; Category? Minor
  * Extra - event: 0204
  > Door to Plantation
      Trivial

> Bed; Heals? True
  * Layers: default
  > Door to Plantation
      Trivial

----------------
Teleporter
Extra - map_name: CentW
Extra - starting_script: <TRA0060:0099:0009:0009
> Door to Plantation; Heals? False
  * Layers: default
  * Door to Plantation/Door to Teleporter
  > Room Hub
      Trivial

> Event - Droll Attack; Heals? False
  * Layers: default
  * Event Droll Attack
  > Exit to Jail No. 1
      Trivial

> Room Hub; Heals? False
  * Layers: default
  > Door to Plantation
      Teleporter Room Key
  > Event - Droll Attack
      Teleporter Room Key
  > Teleporter to Arthur's House
      No Teleporter Room Key or After Droll Attack
  > Exit to Jail No. 1
      After Droll Attack

> Teleporter to Arthur's House; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Arthur's House/Teleporter to Teleporter
  > Room Hub
      Trivial

> Exit to Jail No. 1; Heals? False
  * Layers: default
  * Exit to Jail No. 1/Entrance from Teleporter

----------------
Jail No. 1
Extra - map_name: Jail1
Extra - starting_script: <TRA0057:0220:0011:0014
> Door to Plantation (Upper); Heals? False
  * Layers: default
  * Door to Plantation/Door to Jail No. 1 (Upper)

> Entrance from Teleporter; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Entrance to Teleporter/Exit to Jail No. 1
  > Door to Plantation (Upper)
      Trivial
  > Pickup (Jail No. 1)
      Trivial
  > Save Point
      Trivial

> Door to Plantation (Lower); Heals? False
  * Layers: default
  * Door to Plantation/Door to Jail No. 1 (Lower)

> Pickup (Jail No. 1); Heals? False
  * Layers: default
  * Pickup 51; Category? Minor
  * Extra - event: 0301
  > Entrance from Teleporter
      Trivial

> Save Point; Heals? False
  * Layers: default
  > Entrance from Teleporter
      Trivial

----------------
Jail No. 2
Extra - map_name: Jail2
Extra - starting_script: <TRA0061:0099:0007:0013
> Door to Plantation; Heals? False
  * Layers: default
  * Door to Plantation/Door to Jail No. 2
  > Teleporter to Shelter
      Any of the following:
          Can Break Blocks
          Bubbler and Break blocks with Bubbler (Beginner)
          Missile Launcher and Break blocks with Missiles (Beginner)

> Teleporter to Shelter; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Shelter/Teleporter to Jail No. 2
  > Door to Plantation
      Any of the following:
          Can Break Blocks
          Bubbler and Break blocks with Bubbler (Beginner)
          Missile Launcher and Break blocks with Missiles (Beginner)

----------------
Hideout
Extra - map_name: Momo
Extra - starting_script: <TRA0058:0093:0009:0004
Hint Features - Someone's House
> Door to Plantation; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Plantation/Door to Hideout
  > Pickup (Chivalry Sakamoto's Wife)
      Booster 0.8
  > Event - Built Rocket
      All of the following:
          Controller and Sprinkler
          Booster 0.8 or Booster 2.0
  > Bed
      Trivial

> Pickup (Chivalry Sakamoto's Wife); Heals? False
  * Layers: default
  * Pickup 52; Category? Minor
  * Extra - event: 0201
  > Door to Plantation
      Trivial

> Event - Built Rocket; Heals? False
  * Layers: default
  * Event Built Rocket
  > Door to Plantation
      Trivial

> Bed; Heals? False
  * Layers: default
  > Door to Plantation
      Trivial
  > Save Point
      Trivial

> Save Point; Heals? False
  * Layers: default
  > Bed
      Trivial

