----------------
Map Station
Extra - total_boundings: {'x1': -5000.0, 'x2': -2900.0, 'y1': 6600.0, 'y2': 7742.0}
Extra - polygon: [[-2900.0, 7742.0], [-5000.0, 7742.0], [-5000.0, 6600.0], [-2900.0, 6600.0]]
Extra - asset_id: collision_camera_000
> Door to Upper Burenia Hub; Heals? False
  * Layers: default
  * Power Beam Door to Upper Burenia Hub/Door to Map Station
  * Extra - actor_name: doorpowerpower_008
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Teleport to Ferenia
      Trivial

> Door to Teleport to Ferenia; Heals? False
  * Layers: default
  * Power Beam Door to Teleport to Ferenia/Door to Map Station
  * Extra - actor_name: doorpowerpower_009
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Upper Burenia Hub
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: maproom
  * Extra - actor_def: actordef:actors/props/maproom/charclasses/maproom.bmsad
  * Extra - start_point_actor_name: maproom_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_map/charclasses/weightactivatedplatform_map.bmsad
  > Door to Teleport to Ferenia
      Trivial

----------------
Upper Burenia Hub
Extra - total_boundings: {'x1': -3000.0, 'x2': 1100.0, 'y1': 3700.0, 'y2': 7600.0}
Extra - polygon: [[1100.0, 7600.0], [-3000.0, 7600.0], [-3000.0, 3700.0], [1100.0, 3700.0]]
Extra - asset_id: collision_camera_001
> Door to Burenia Hub to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Burenia Hub to Dairon/Door to Upper Burenia Hub
  * Extra - actor_name: doorpowerpower_001
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Start Point
      Morph Ball

> Door to Navigation Station North; Heals? False
  * Layers: default
  * Power Beam Door to Navigation Station North/Door to Upper Burenia Hub
  * Extra - actor_name: doorpowerpower_002
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Map Station
      Morph Ball and After Quiet Robe
  > Start Point
      Trivial
  > Tunnel to Transport to Ghavoran
      Morph Ball and After Quiet Robe

> Door to Map Station; Heals? False
  * Layers: default
  * Power Beam Door to Map Station/Door to Upper Burenia Hub
  * Extra - actor_name: doorpowerpower_008
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Navigation Station North
      After Quiet Robe and Can Slide

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 92; Category? Minor
  * Extra - actor_name: item_missiletank_006
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Tunnel to Transport to Ghavoran
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_DoorProfessor
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Burenia Hub to Dairon
      Can Slide
  > Door to Navigation Station North
      Trivial

> Tunnel to Transport to Ghavoran; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Transport to Ghavoran/Tunnel to Upper Burenia Hub
  > Door to Navigation Station North
      After Quiet Robe and Can Slide
  > Pickup (Missile Tank)
      Morph Ball and Shoot Missile

----------------
Burenia Hub to Dairon
Extra - total_boundings: {'x1': 1000.0, 'x2': 5600.0, 'y1': -2200.0, 'y2': 6500.0}
Extra - polygon: [[5600.0, 6500.0], [1000.0, 6500.0], [1000.0, -2200.0], [5100.0, -2200.0], [5100.0, 2600.0], [5600.0, 2600.0]]
Extra - asset_id: collision_camera_002
> Door to Upper Transport to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Upper Transport to Dairon/Door to Burenia Hub to Dairon
  * Extra - actor_name: doorpowerpower_000
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Fan Platform
      Can Slide

> Door to Upper Burenia Hub; Heals? False
  * Layers: default
  * Power Beam Door to Upper Burenia Hub/Door to Burenia Hub to Dairon
  * Extra - actor_name: doorpowerpower_001
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Fan Platform
      Any of the following:
          After Burenia - Dairon Hub Speed Blocks Destroyed
          Morph Ball and After Burenia - Dairon Hub Grapple Block
  > Raft - Top Water Level
      Can Slide Underwater
  > Event - Dairon Hub Speed Blocks Destroyed
      Speed Booster and Disabled Door Lock Randomizer

> Door to Underwater Horseshoe; Heals? False
  * Layers: default
  * Power Beam Door to Underwater Horseshoe/Door to Burenia Hub to Dairon
  * Extra - actor_name: doorpowerpower_006
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Lower Transport to Dairon
      After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left and After Burenia - Dairon Hub Transport Blob
  > Raft - Top Water Level
      After Burenia - Dairon Hub Water Blob Right or After Burenia - Dairon Hub Water Blob Left
  > Water Bottom
      Any of the following:
          Can Slide Underwater
          After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left

> Door to Lower Transport to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Lower Transport to Dairon/Door to Burenia Hub to Dairon
  * Extra - actor_name: doorpowerpower_007
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Underwater Horseshoe
      After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left and After Burenia - Dairon Hub Transport Blob
  > Event - Transport Blob from Door
      Lay Small Bomb or Shoot Beam
  > Water Bottom
      All of the following:
          After Burenia - Dairon Hub Transport Blob
          Any of the following:
              Before Burenia - Dairon Hub Water Blob Right and Before Burenia - Dairon Hub Water Blob Left
              After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 81; Category? Minor
  * Extra - actor_name: item_missiletank_001
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Bottom-left Corner
      After Burenia - Dairon Hub Water Blob Left

> Pickup (Energy Part); Heals? False
  * Layers: default
  * Pickup 90; Category? Minor
  * Extra - actor_name: item_energyfragment_000
  * Extra - actor_def: actordef:actors/items/item_energyfragment/charclasses/item_energyfragment.bmsad
  > Fan Platform
      Trivial

> Event - Water Blob Right; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Water Blob Right
  * Extra - actor_name: db_reg_aq_001
  * Extra - actor_def: actordef:actors/props/db_reg_aq_001/charclasses/db_reg_aq_001.bmsad
  > Water Bottom
      Trivial

> Event - Water Blob Left, Adjacent; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Water Blob Left
  * Extra - actor_name: db_reg_aq_002
  * Extra - actor_def: actordef:actors/props/db_reg_aq_002/charclasses/db_reg_aq_002.bmsad
  > Bottom-left Corner
      Trivial

> Event - Transport Blob from Door; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Transport Blob
  * Extra - actor_name: db_reg_aq_007
  * Extra - actor_def: actordef:actors/props/db_reg_aq_007/charclasses/db_reg_aq_007.bmsad
  > Door to Lower Transport to Dairon
      Trivial

> Event - Dairon Hub Grapple Block; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Grapple Block
  * Extra - actor_name: grapplepulloff1x2_000
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Fan Platform
      Trivial

> Bottom-left Corner; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      All of the following:
          After Burenia - Dairon Hub Water Blob Left
          Grapple Beam or Gravity Suit or Movement (Intermediate)
  > Event - Water Blob Left, Adjacent
      Lay Small Bomb or Shoot Beam
  > Water Bottom
      Can Slide Underwater

> Fan Platform; Heals? False
  * Layers: default
  > Door to Upper Transport to Dairon
      All of the following:
          Morph Ball
          Any of the following:
              Spider Magnet or Space Jump or Speed Booster or Simple IBJ
              Grapple Beam and Grapple Movement (Beginner)
              Wall Jump (Beginner) and Use Spin Boost
  > Door to Upper Burenia Hub
      Any of the following:
          After Burenia - Dairon Hub Speed Blocks Destroyed
          Morph Ball and After Burenia - Dairon Hub Grapple Block
  > Pickup (Energy Part)
      Any of the following:
          Speed Booster
          # A grounded bomb jump with cross bombs to get past the fan
          Movement (Beginner) and Lay Cross Bomb
          Flash Shift and Flash Shift Upgrade and Movement (Intermediate)
  > Event - Dairon Hub Grapple Block
      Grapple Beam
  > Raft - Top Water Level
      Trivial
  > Event - Dairon Hub Speed Blocks Destroyed
      Speed Booster

> Raft - Top Water Level; Heals? False
  * Layers: default
  > Door to Upper Burenia Hub
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit or Spider Magnet or After Burenia - Dairon Hub Water Blob Right or After Burenia - Dairon Hub Water Blob Left or Movement (Beginner) or Perform WBJ
              Grapple Beam and Grapple Movement (Beginner)
              Stand on Frozen Enemy (Beginner) and Shoot Ice Missile
  > Door to Underwater Horseshoe
      After Burenia - Dairon Hub Water Blob Right or After Burenia - Dairon Hub Water Blob Left
  > Fan Platform
      Gravity Suit or After Burenia - Dairon Hub Water Blob Right or After Burenia - Dairon Hub Water Blob Left or Perform WBJ
  > Event - Transport Blob from Above
      Wave Beam

> Event - Transport Blob from Above; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Transport Blob
  > Raft - Top Water Level
      Trivial

> Water Bottom; Heals? False
  * Layers: default
  > Door to Underwater Horseshoe
      Any of the following:
          Morph Ball
          Gravity Suit and After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left
  > Door to Lower Transport to Dairon
      All of the following:
          Gravity Suit and After Burenia - Dairon Hub Transport Blob
          Any of the following:
              After Burenia - Dairon Hub Water Blob Right and After Burenia - Dairon Hub Water Blob Left
              All of the following:
                  Before Burenia - Dairon Hub Water Blob Right and Before Burenia - Dairon Hub Water Blob Left and Enabled Highly Dangerous Logic
                  Simple IBJ or Use Spin Boost
  > Event - Water Blob Right
      Any of the following:
          Wave Beam or Lay Small Bomb
          # Both slide turnaround and slide jump works
          Gravity Suit and Slide and Pseudo-Wave Beam (Intermediate) and Shoot Beam
          # Crouch turnaround from above
          Pseudo-Wave Beam (Intermediate) and Shoot Diffusion Beam
          Lay Power Bomb and Shoot Beam
  > Bottom-left Corner
      Can Slide Underwater
  > Event - Water Blob Left, Through Wall
      Shoot Diffusion or Wave
  > Event - Transport Blob from Below
      Any of the following:
          Shoot Diffusion or Wave
          # Pseudo with Wide Beam https://youtu.be/97wpf8CFLUo
          Morph Ball and Pseudo-Wave Beam (Beginner) and Shoot Charge Beam and Shoot Wide Beam

> Event - Water Blob Left, Through Wall; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Water Blob Left
  > Water Bottom
      Trivial

> Event - Transport Blob from Below; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Transport Blob
  > Water Bottom
      Trivial

> Event - Dairon Hub Speed Blocks Destroyed; Heals? False
  * Layers: default
  * Event Burenia - Dairon Hub Speed Blocks Destroyed
  > Fan Platform
      Trivial

----------------
Upper Transport to Dairon
Extra - total_boundings: {'x1': 5500.0, 'x2': 13300.0, 'y1': 5200.0, 'y2': 8900.0}
Extra - polygon: [[13300.0, 8900.0], [5500.0, 8900.0], [5500.0, 5200.0], [13300.0, 5200.0]]
Extra - asset_id: collision_camera_003
> Door to Burenia Hub to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Burenia Hub to Dairon/Door to Upper Transport to Dairon
  * Extra - actor_name: doorpowerpower_000
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Shuttle to Dairon
      Trivial

> Shuttle to Dairon; Heals? False; Default Node
  * Layers: default
  * Shuttle to Upper Transport to Burenia/Shuttle to Burenia
  * Extra - actor_name: wagontrain_baselab_000
  * Extra - actor_def: actordef:actors/props/wagontrain/charclasses/wagontrain.bmsad
  * Extra - elevator_component: CTrainUsableComponent
  * Extra - target_spawn_point: wagontrain_aqua_000_platform
  * Extra - start_point_actor_name: wagontrain_baselab_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_train/charclasses/weightactivatedplatform_train.bmsad
  * Extra - transporter_name: Burenia - Sea Bridge
  > Door to Burenia Hub to Dairon
      Trivial

----------------
Lower Transport to Dairon
Extra - total_boundings: {'x1': 5000.0, 'x2': 12800.0, 'y1': 300.0, 'y2': 1442.0}
Extra - polygon: [[12800.0, 1442.0], [5000.0, 1442.0], [5000.0, 300.0], [12800.0, 300.0]]
Extra - asset_id: collision_camera_004
> Door to Burenia Hub to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Burenia Hub to Dairon/Door to Lower Transport to Dairon
  * Extra - actor_name: doorpowerpower_007
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Shuttle to Dairon
      Trivial

> Shuttle to Dairon; Heals? False; Default Node
  * Layers: default
  * Shuttle to Lower Transport to Burenia/Shuttle to Burenia
  * Extra - actor_name: wagontrain_with_portal_baselab_001
  * Extra - actor_def: actordef:actors/props/wagontrain_with_portal/charclasses/wagontrain_with_portal.bmsad
  * Extra - elevator_component: CTrainWithPortalUsableComponent
  * Extra - target_spawn_point: wagontrain_aqua_001_platform
  * Extra - start_point_actor_name: wagontrain_baselab_001_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_train/charclasses/weightactivatedplatform_train.bmsad
  * Extra - transporter_name: Burenia - Submarine
  > Door to Burenia Hub to Dairon
      Trivial

----------------
Drogyga Eyedoor
Extra - total_boundings: {'x1': -5000.0, 'x2': -1900.0, 'y1': 7700.0, 'y2': 12500.0}
Extra - polygon: [[-1900.0, 12500.0], [-5000.0, 12500.0], [-5000.0, 7700.0], [-1900.0, 7700.0]]
Extra - asset_id: collision_camera_005
> Door to Drogyga Access; Heals? False
  * Layers: default
  * Power Beam Door to Drogyga Access/Door to Drogyga Eyedoor; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_010
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Center Platform
      Trivial

> Door to Teleport to Ferenia; Heals? False
  * Layers: default
  * Grapple Beam Door to Teleport to Ferenia/Door to Drogyga Eyedoor
  * Extra - actor_name: doorgrapplegrapple_000
  * Extra - actor_def: actordef:actors/props/doorgrapplegrapple/charclasses/doorgrapplegrapple.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Tunnel to Underneath Drogyga (Lower)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_Hydrogiga
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Drogyga Access
      Trivial

> Tunnel to Underneath Drogyga (Upper); Heals? False
  * Layers: default
  * Slide Tunnel to Underneath Drogyga/Tunnel to Drogyga Eyedoor (Upper)
  > Center Platform
      Trivial

> Tunnel to Underneath Drogyga (Lower); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Underneath Drogyga/Tunnel to Drogyga Eyedoor (Lower)
  > Door to Teleport to Ferenia
      Trivial

> Center Platform; Heals? False
  * Layers: default
  > Door to Drogyga Access
      Any of the following:
          Space Jump or Simple IBJ
          Grapple Beam and Grapple Movement (Beginner)
          All of the following:
              Spider Magnet
              Flash Shift or Grapple Beam or Use Spin Boost
          Flash Shift and Use Spin Boost
  > Tunnel to Underneath Drogyga (Upper)
      Trivial

----------------
Transport to Ghavoran
Extra - total_boundings: {'x1': 1000.0, 'x2': 4800.0, 'y1': 6600.0, 'y2': 13200.0}
Extra - polygon: [[3700.0, 13200.0], [1000.0, 13200.0], [1000.0, 6600.0], [4800.0, 6600.0], [4800.0, 11100.0], [3700.0, 11100.0]]
Extra - asset_id: collision_camera_006
> Door to Underneath Drogyga; Heals? False
  * Layers: default
  * Grapple Beam Door to Underneath Drogyga/Door to Transport to Ghavoran
  * Extra - actor_name: doorgrapplegrapple_001
  * Extra - actor_def: actordef:actors/props/doorgrapplegrapple/charclasses/doorgrapplegrapple.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Event - Ghavoran Transport Grapple Block
      Grapple Beam
  > Tunnel to Underneath Drogyga (Lower)
      Trivial
  > Tunnel to Upper Burenia Hub
      Morph Ball and After Burenia - Ghavoran Transport Grapple Block

> Door to Save Station North; Heals? False
  * Layers: default
  * Power Beam Door to Save Station North/Door to Transport to Ghavoran; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_011
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Event - Elevator Blob
      Lay Small Bomb or Shoot Beam
  > Elevator to Ghavoran
      After Burenia - Elevator Blob
  > Tunnel to Underneath Drogyga (Upper)
      Trivial

> Event - Elevator Blob; Heals? False
  * Layers: default
  * Event Burenia - Elevator Blob
  * Extra - actor_name: db_reg_aq_008
  * Extra - actor_def: actordef:actors/props/db_reg_aq_008/charclasses/db_reg_aq_008.bmsad
  > Door to Save Station North
      Trivial

> Event - Recharge Blob from Left; Heals? False
  * Layers: default
  * Event Burenia - Recharge Blob
  * Extra - actor_name: db_reg_aq_011
  * Extra - actor_def: actordef:actors/props/db_reg_aq_010/charclasses/db_reg_aq_010.bmsad
  > Tunnel to Underneath Drogyga (Upper)
      Trivial

> Event - Ghavoran Transport Grapple Block; Heals? False
  * Layers: default
  * Event Burenia - Ghavoran Transport Grapple Block
  * Extra - actor_name: grapplepulloff1x2_004
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Door to Underneath Drogyga
      Trivial

> Elevator to Ghavoran; Heals? False; Default Node
  * Layers: default
  * Elevator to Transport to Burenia/Elevator to Burenia
  * Extra - actor_name: elevator_forest_000
  * Extra - actor_def: actordef:actors/props/elevator/charclasses/elevator.bmsad
  * Extra - elevator_component: CElevatorUsableComponent
  * Extra - target_spawn_point: elevator_aqua_000_platform
  * Extra - start_point_actor_name: elevator_forest_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_elevator/charclasses/weightactivatedplatform_elevator.bmsad
  * Extra - transporter_name: Burenia - Upper
  > Door to Save Station North
      After Burenia - Elevator Blob
  > Event - Elevator Blob
      Shoot Diffusion or Wave

> Energy Recharge; Heals? True
  * Layers: default
  * Extra - actor_name: energyrecharge_000
  * Extra - actor_def: actordef:actors/props/energyrecharge/charclasses/energyrecharge.bmsad
  * Extra - start_point_actor_name: energyrecharge_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_energy/charclasses/weightactivatedplatform_energy.bmsad
  > Tunnel to Underneath Drogyga (Upper)
      After Burenia - Recharge Blob and Can Slide
  > Tunnel to Underneath Drogyga (Lower)
      Trivial
  > Event - Recharge Blob from Right
      Any of the following:
          Wave Beam or Pseudo-Wave Beam (Intermediate)
          Pseudo-Wave Beam (Beginner) and Shoot Diffusion Beam

> Tunnel to Underneath Drogyga (Upper); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Underneath Drogyga/Tunnel to Transport to Ghavoran (Upper)
  > Door to Save Station North
      Any of the following:
          Space Jump
          All of the following:
              Spider Magnet
              Grapple Beam or Simple IBJ or Use Spin Boost
          All of the following:
              Flash Shift
              Spider Magnet or Simple IBJ
          Grapple Beam and Grapple Movement (Advanced)
          All of the following:
              Speed Booster and After Burenia - Recharge Blob and Can Slide
              Flash Shift or Spider Magnet
          Bomb and Infinite Bomb Jump (Advanced) and Lay Cross Bomb
  > Event - Recharge Blob from Left
      Lay Small Bomb or Shoot Beam
  > Energy Recharge
      Morph Ball and After Burenia - Recharge Blob

> Tunnel to Underneath Drogyga (Lower); Heals? False
  * Layers: default
  * Slide Tunnel to Underneath Drogyga/Tunnel to Transport to Ghavoran (Lower)
  > Door to Underneath Drogyga
      Trivial
  > Energy Recharge
      Trivial

> Tunnel to Upper Burenia Hub; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Upper Burenia Hub/Tunnel to Transport to Ghavoran
  > Door to Underneath Drogyga
      Morph Ball and After Burenia - Ghavoran Transport Grapple Block

> Event - Recharge Blob from Right; Heals? False
  * Layers: default
  * Event Burenia - Recharge Blob
  > Energy Recharge
      Trivial

----------------
Underneath Drogyga
Extra - total_boundings: {'x1': -2000.0, 'x2': 1100.0, 'y1': 7600.0, 'y2': 10250.0}
Extra - polygon: [[1100.0, 10250.0], [-2000.0, 10250.0], [-2000.0, 7600.0], [1100.0, 7600.0]]
Extra - asset_id: collision_camera_007
> Door to Transport to Ghavoran; Heals? False
  * Layers: default
  * Grapple Beam Door to Transport to Ghavoran/Door to Underneath Drogyga
  * Extra - actor_name: doorgrapplegrapple_001
  * Extra - actor_def: actordef:actors/props/doorgrapplegrapple/charclasses/doorgrapplegrapple.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Tunnel to Drogyga Eyedoor (Lower)
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 80; Category? Minor
  * Extra - actor_name: item_missiletank_000
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Water Bottom
      Morph Ball

> Dock to Drogyga Arena; Heals? False
  * Layers: default
  * Open Passage to Drogyga Arena/Dock to Underneath Drogyga
  > Left of Grapple Blocks
      Can Slide

> Left of Grapple Blocks; Heals? False
  * Layers: default
  > Tunnel to Transport to Ghavoran (Upper)
      Any of the following:
          Flash Shift or Grapple Beam or Space Jump
          All of the following:
              Speed Booster
              Any of the following:
                  Gravity Suit
                  Before Drogyga and Enabled Highly Dangerous Logic
          All of the following:
              Slide and Lay Cross Bomb
              Any of the following:
                  Cross Bomb Launch (Advanced)
                  # https://youtu.be/ZDpC0yLklMs
                  Cross Bomb Launch (Intermediate) and Use Spin Boost
  > Water Bottom
      Trivial

> Tunnel to Transport to Ghavoran (Upper); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Transport to Ghavoran/Tunnel to Underneath Drogyga (Upper)
  > Left of Grapple Blocks
      Flash Shift or Grapple Beam or Space Jump
  > Water Bottom
      Trivial

> Tunnel to Drogyga Eyedoor (Upper); Heals? False
  * Layers: default
  * Slide Tunnel to Drogyga Eyedoor/Tunnel to Underneath Drogyga (Upper)
  > Tunnel to Transport to Ghavoran (Lower)
      Can Slide

> Tunnel to Drogyga Eyedoor (Lower); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Drogyga Eyedoor/Tunnel to Underneath Drogyga (Lower)
  > Door to Transport to Ghavoran
      Trivial

> Tunnel to Transport to Ghavoran (Lower); Heals? False
  * Layers: default
  * Slide Tunnel to Transport to Ghavoran/Tunnel to Underneath Drogyga (Lower)
  > Tunnel to Drogyga Eyedoor (Upper)
      Can Slide

> Water Bottom; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit
              # The water only appears after defeating Drogyga
              Before Drogyga and Enabled Highly Dangerous Logic
              Water Bomb Jump (Beginner) and Lay Small Bomb
  > Left of Grapple Blocks
      Any of the following:
          Grapple Beam
          All of the following:
              Any of the following:
                  Gravity Suit
                  # The water only appears after defeating Drogyga
                  Before Drogyga and Enabled Highly Dangerous Logic
              Spider Magnet or Speed Booster or Simple IBJ or Use Spin Boost
          All of the following:
              After Drogyga
              Any of the following:
                  All of the following:
                      Water Bomb Jump (Beginner)
                      Any of the following:
                          Lay Cross Bomb
                          Spider Magnet and Lay Normal Bomb
                  Water Bomb Jump (Intermediate) and Lay Normal Bomb

----------------
Teleport to Ferenia
Extra - total_boundings: {'x1': -8600.0, 'x2': -4900.0, 'y1': 2200.0, 'y2': 8900.0}
Extra - polygon: [[-4900.0, 8900.0], [-8600.0, 8900.0], [-8600.0, 5600.0], [-7800.0, 5400.0], [-7800.0, 2200.0], [-4900.0, 2200.0]]
Extra - asset_id: collision_camera_008
> Door to Navigation Station North; Heals? False
  * Layers: default
  * Power Beam Door to Navigation Station North/Door to Teleport to Ferenia
  * Extra - actor_name: doorpowerpower_003
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Lower Left Ledge
      Trivial
  > Ammo Recharge Alcove
      Morph Ball

> Door to Main Hub Tower Top; Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Top/Door to Teleport to Ferenia; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_004
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Lower Left Ledge
      Trivial

> Door to Map Station; Heals? False
  * Layers: default
  * Power Beam Door to Map Station/Door to Teleport to Ferenia
  * Extra - actor_name: doorpowerpower_009
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Drogyga Eyedoor
      Trivial
  > Event - Ferenia Teleport Grapple Block
      Grapple Beam
  > Ammo Recharge Alcove
      Morph Ball and After Burenia - Ferenia Teleport Grapple Block

> Door to Drogyga Eyedoor; Heals? False
  * Layers: default
  * Grapple Beam Door to Drogyga Eyedoor/Door to Teleport to Ferenia
  * Extra - actor_name: doorgrapplegrapple_000
  * Extra - actor_def: actordef:actors/props/doorgrapplegrapple/charclasses/doorgrapplegrapple.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Map Station
      Trivial
  > Pickup (Missile+ Tank)
      All of the following:
          Morph Ball and Shoot Missile
          Any of the following:
              Flash Shift or Space Jump
              All of the following:
                  # Carry it from the Map Station, or alternatively from the suction enemy below
                  Speed Booster
                  Any of the following:
                      After Burenia - Ferenia Teleport Grapple Block and Knowledge (Beginner) and Speed Booster Conservation (Intermediate)
                      Speed Booster Conservation (Beginner) and Disabled Door Lock Randomizer
              All of the following:
                  # You can stand on the edge of a flash gate without it closing
                  Knowledge (Beginner)
                  Any of the following:
                      All of the following:
                          Flash Shift Skip (Beginner)
                          Any of the following:
                              Movement (Beginner) or Lay Cross Bomb or Use Spin Boost
                              # https://youtu.be/177_e_V1FI8
                              Wall Jump (Beginner)
                      Flash Shift Skip (Intermediate) and Lay Small Bomb

> Pickup (Missile+ Tank); Heals? False
  * Layers: default
  * Pickup 91; Category? Major
  * Extra - actor_name: item_missiletankplus_000
  * Extra - actor_def: actordef:actors/items/item_missiletankplus/charclasses/item_missiletankplus.bmsad
  > Door to Drogyga Eyedoor
      Trivial

> Event - Ferenia Teleport Blob; Heals? False
  * Layers: default
  * Event Burenia - Ferenia Teleport Blob
  * Extra - actor_name: db_reg_aq_009
  * Extra - actor_def: actordef:actors/props/db_reg_aq_009/charclasses/db_reg_aq_009.bmsad
  > Lower Left Ledge
      Trivial

> Event - Ferenia Teleport Grapple Block; Heals? False
  * Layers: default
  * Event Burenia - Ferenia Teleport Grapple Block
  * Extra - actor_name: grapplepulloff1x2_001
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Door to Map Station
      Trivial

> Ammo Recharge; Heals? False
  * Layers: default
  * Extra - actor_name: ammorecharge_002
  * Extra - actor_def: actordef:actors/props/ammorecharge/charclasses/ammorecharge.bmsad
  * Extra - start_point_actor_name: ammorecharge_002_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_ammo/charclasses/weightactivatedplatform_ammo.bmsad
  > Ammo Recharge Alcove
      Trivial

> Teleporter to Ferenia; Heals? False; Default Node
  * Layers: default
  * Teleporter to Teleport to Burenia (Cyan)/Teleporter to Burenia
  * Extra - actor_name: LE_Teleport_Secret
  * Extra - actor_def: actordef:actors/props/teleporter/charclasses/teleporter.bmsad
  * Extra - elevator_component: CTeleporterUsableComponent
  * Extra - target_spawn_point: teleporter_000_platform
  * Extra - start_point_actor_name: LE_Platform_Teleport_Secret
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_teleport/charclasses/weightactivatedplatform_teleport.bmsad
  > Door to Main Hub Tower Top
      Trivial

> Lower Left Ledge; Heals? False
  * Layers: default
  > Door to Navigation Station North
      Trivial
  > Door to Main Hub Tower Top
      Any of the following:
          Flash Shift or Grapple Beam or Gravity Suit or Spider Magnet or Use Spin Boost
          Stand on Frozen Enemy (Beginner) and Shoot Ice Missile
          All of the following:
              # Use the suction enemy above to build the speed, or come from the Navigation Station
              Speed Booster
              Knowledge (Beginner) or Disabled Door Lock Randomizer
          Slide and Slide Jump (Beginner)
          # Diagonal WBJ
          Water Bomb Jump (Intermediate) and Perform WBJ
  > Event - Ferenia Teleport Blob
      Shoot Diffusion or Wave
  > Teleporter to Ferenia
      After Burenia - Storm Missile Gate for Teleport and Lay Any Bomb
  > Event - Storm Missile Gate
      After Burenia - Ferenia Teleport Blob and Activate Storm Missile Locks

> Event - Storm Missile Gate; Heals? False
  * Layers: default
  * Event Burenia - Storm Missile Gate for Teleport
  > Lower Left Ledge
      Trivial

> Ammo Recharge Alcove; Heals? False
  * Layers: default
  > Door to Navigation Station North
      Can Slide
  > Door to Map Station
      Morph Ball and After Burenia - Ferenia Teleport Grapple Block
  > Ammo Recharge
      Trivial

----------------
Navigation Station North
Extra - total_boundings: {'x1': -5000.0, 'x2': -2900.0, 'y1': 4800.0, 'y2': 5942.0}
Extra - polygon: [[-2900.0, 5942.0], [-5000.0, 5942.0], [-5000.0, 4800.0], [-2900.0, 4800.0]]
Extra - asset_id: collision_camera_009
> Door to Upper Burenia Hub; Heals? False
  * Layers: default
  * Power Beam Door to Upper Burenia Hub/Door to Navigation Station North
  * Extra - actor_name: doorpowerpower_002
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Teleport to Ferenia
      Trivial

> Door to Teleport to Ferenia; Heals? False
  * Layers: default
  * Power Beam Door to Teleport to Ferenia/Door to Navigation Station North
  * Extra - actor_name: doorpowerpower_003
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Upper Burenia Hub
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Hint
  * Extra - actor_name: accesspoint_000
  * Extra - actor_def: actordef:actors/props/accesspoint/charclasses/accesspoint.bmsad
  * Extra - start_point_actor_name: accesspoint_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_access/charclasses/weightactivatedplatform_access.bmsad
  * Extra - hint_id: AQUA_1
  * Extra - string_asset_id: 7
  > Door to Teleport to Ferenia
      Trivial

----------------
Main Hub Tower Top
Extra - total_boundings: {'x1': -5000.0, 'x2': -900.0, 'y1': -2115.0, 'y2': 3700.0}
Extra - polygon: [[-900.0, 3700.0], [-5000.0, 3700.0], [-5000.0, -2115.0], [-900.0, -2115.0]]
Extra - asset_id: collision_camera_010
> Dock to Main Hub Tower Middle (Left); Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Middle/Dock to Main Hub Tower Top (Left)
  > Door to Save Station Middle
      Trivial

> Dock to Main Hub Tower Middle (Right); Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Middle/Dock to Main Hub Tower Top (Right)
  > Door to Flash Shift Room (Lower)
      Trivial

> Door to Underwater Horseshoe; Heals? False
  * Layers: default
  * Phase Shift Door to Underwater Horseshoe/Dock to Main Hub Tower Top
  * Extra - actor_name: doorshutter_000
  * Extra - actor_def: actordef:actors/props/doorshutter/charclasses/doorshutter.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Upper Left Magnet Wall
      Trivial

> Door to Teleport to Ferenia; Heals? False
  * Layers: default
  * Power Beam Door to Teleport to Ferenia/Door to Main Hub Tower Top; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_004
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Spider Magnet or Use Spin Boost
              Speed Booster and Speed Booster Conservation (Beginner) and Disabled Door Lock Randomizer
              Grapple Beam and Grapple Movement (Beginner)
              All of the following:
                  Bomb and Diagonal Bomb Jump (Beginner)
                  Gravity Suit or Water Bomb Jump (Intermediate)
              # https://youtu.be/0CXWDqGRId8
              Cross Bomb and Slide and Cross Bomb Launch (Advanced)
              All of the following:
                  Flash Shift
                  Any of the following:
                      # https://youtu.be/NQOTzIFON6U
                      Flash Shift Upgrade ≥ 2 and Movement (Beginner)
                      # https://youtu.be/mi0fCntpGcM
                      Flash Shift Upgrade and Climb Sloped Surfaces (Intermediate)
                      # https://youtu.be/IOwxRysaYv0
                      Climb Sloped Surfaces (Beginner) and Wall Jump (Beginner)
  > Upper Left Magnet Wall
      Morph Ball

> Door to Save Station Middle; Heals? False
  * Layers: default
  * Power Beam Door to Save Station Middle/Door to Main Hub Tower Top; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_005
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Dock to Main Hub Tower Middle (Left)
      Trivial
  > Door to Flash Shift Room (Upper)
      Trivial
  > Upper Left Magnet Wall
      Trivial

> Door to Flash Shift Room (Upper); Heals? False
  * Layers: default
  * Phase Shift Door to Flash Shift Room/Door to Main Hub Tower Top
  * Extra - actor_name: doorshutter_001
  * Extra - actor_def: actordef:actors/props/doorshutter/charclasses/doorshutter.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Save Station Middle
      Trivial

> Door to Flash Shift Room (Lower); Heals? False
  * Layers: default
  * Missile Door to Flash Shift Room/Door from Main Hub Tower Top
  * Extra - actor_name: doorpowerclosed_000
  * Extra - actor_def: actordef:actors/props/doorpowerclosed/charclasses/doorpowerclosed.bmsad
  * Extra - left_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:doorshieldmissile_000
  * Extra - left_shield_def: actordef:actors/props/doorshieldmissile/charclasses/doorshieldmissile.bmsad
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Dock to Main Hub Tower Middle (Right)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 82; Category? Major
  * Extra - actor_name: item_energytank_000
  * Extra - actor_def: actordef:actors/items/item_energytank/charclasses/item_energytank.bmsad
  > Upper Left Magnet Wall
      Morph Ball

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 84; Category? Minor
  * Extra - actor_name: item_missiletank_005
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Door to Teleport to Ferenia
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_GhostDash
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Flash Shift Room (Lower)
      Trivial

> Upper Left Magnet Wall; Heals? False
  * Layers: default
  > Door to Underwater Horseshoe
      Any of the following:
          Flash Shift or Spider Magnet or Slide Jump (Beginner) or Simple IBJ or Use Spin Boost
          Speed Booster and Speed Booster Conservation (Intermediate) and Disabled Door Lock Randomizer
          Morph Ball and Single-wall Wall Jump (Intermediate)
  > Door to Teleport to Ferenia
      Morph Ball
  > Door to Save Station Middle
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Use Spin Boost
                  Movement (Intermediate) or Slide Jump (Beginner)
              All of the following:
                  Speed Booster and Disabled Door Lock Randomizer
                  Spider Magnet or Movement (Beginner)
              All of the following:
                  Flash Shift
                  Spider Magnet or Movement (Intermediate)
              All of the following:
                  Grapple Beam
                  Spider Magnet or Grapple Movement (Intermediate)
              All of the following:
                  Lay Cross Bomb
                  Any of the following:
                      Spider Magnet or Movement (Intermediate)
                      Damage Boost (Beginner) and Stand on Frozen Enemy (Intermediate) and Shoot Ice Missile

----------------
Main Hub Tower Middle
Extra - total_boundings: {'x1': -5000.0, 'x2': -900.0, 'y1': -7000.0, 'y2': -2115.0}
Extra - polygon: [[-900.0, -2115.0], [-5000.0, -2115.0], [-5000.0, -7000.0], [-900.0, -7000.0]]
Extra - asset_id: collision_camera_010
> Door to Energy Recharge South; Heals? False
  * Layers: default
  * Plasma Beam Door to Energy Recharge South/Door to Main Hub Tower Middle; Dock Lock Rando incompatible with: Grapple Beam Door
  * Extra - actor_name: doorpowerpower_013
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_003
  * Extra - left_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_002
  * Extra - right_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  > Door to Teleport to Ghavoran (Charge)
      After Burenia - Hub Magnet Wall and Horizontal Water Movement
  > Missile Tank Plus Platform
      After Burenia - Hub Magnet Wall

> Door to Teleport to Ghavoran (Charge); Heals? False
  * Layers: default
  * Access Locked to Teleport to Ghavoran/Door to Main Hub Tower Middle (Charge)
  * Extra - actor_name: doorclosedcharge_002
  * Extra - actor_def: actordef:actors/props/doorclosedcharge/charclasses/doorclosedcharge.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Energy Recharge South
      After Burenia - Hub Magnet Wall and Horizontal Water Movement
  > Tunnel to Teleport to Ghavoran (Lower Tunnel)
      Trivial
  > Event - Lower Magnet Wall
      Spider Magnet and Horizontal Water Movement
  > Upper Water Ledge - Right
      # https://youtu.be/HdSOvizUQjo
      Flash Shift and Gravity Suit and Slide and Spin Boost and Slide Jump (Beginner) and Wall Jump (Intermediate)

> Pickup (Missile+ Tank); Heals? False
  * Layers: default
  * Pickup 89; Category? Major
  * Extra - actor_name: item_missiletankplus_001
  * Extra - actor_def: actordef:actors/items/item_missiletankplus/charclasses/item_missiletankplus.bmsad
  > Missile Tank Plus Platform
      Trivial

> Door to Teleport to Ghavoran (Plasma); Heals? False
  * Layers: default
  * Access Locked to Teleport to Ghavoran/Door to Main Hub Tower Middle (Plasma)
  * Extra - actor_name: doorclosedpower
  * Extra - actor_def: actordef:actors/props/doorclosedpower/charclasses/doorclosedpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_004
  * Extra - right_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  > Left of Central Grapple Block
      Morph Ball and After Burenia - Main Hub Middle Grapple Block
  > Dock to Main Hub Tower Top (Right)
      Trivial
  > Event - Main Hub Middle Graple Block (Back)
      Gravity Suit and Break/Move Grapple Block from Behind
  > Outside Upper Tunnel
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 94; Category? Minor
  * Extra - actor_name: item_missiletank_007
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Giant Water Bottom
      Trivial

> Event - Main Hub Middle Grapple Block (Front); Heals? False
  * Layers: default
  * Event Burenia - Main Hub Middle Grapple Block
  * Extra - actor_name: grapplepulloff1x2_005
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Left of Central Grapple Block
      Trivial

> Tunnel to Teleport to Ghavoran (Upper Tunnel); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Teleport to Ghavoran/Tunnel to Main Hub Tower Middle (Upper)
  > Door to Teleport to Ghavoran (Plasma)
      # https://youtu.be/I40UBnVyeyM
      Morph Ball and Movement (Beginner)
  > Outside Upper Tunnel
      Can Slide Underwater

> Tunnel to Teleport to Ghavoran (Lower Tunnel); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Teleport to Ghavoran/Tunnel to Main Hub Tower Middle (Lower)
  > Door to Teleport to Ghavoran (Charge)
      All of the following:
          Gravity Suit
          Flash Shift or Speed Booster or Simple IBJ or Use Spin Boost
  > Missile Tank Plus Platform
      Horizontal Water Movement
  > Giant Water Bottom
      Trivial

> Mid-Left Spider Magnet Pit; Heals? False
  * Layers: default
  > Left of Central Grapple Block
      Any of the following:
          Gravity Suit or Spider Magnet or Perform WBJ
          Grapple Beam and Grapple Movement (Beginner)
  > Upper Water Ledge - Left
      Grapple Beam or Gravity Suit or Spider Magnet or Perform WBJ or Use Spin Boost

> Left of Central Grapple Block; Heals? False
  * Layers: default
  > Door to Teleport to Ghavoran (Plasma)
      Morph Ball and After Burenia - Main Hub Middle Grapple Block
  > Event - Main Hub Middle Grapple Block (Front)
      Grapple Beam
  > Mid-Left Spider Magnet Pit
      Trivial
  > Dock to Main Hub Tower Top (Left)
      All of the following:
          Any of the following:
              Gravity Suit or Spider Magnet or Movement (Advanced)
              Water Bomb Jump (Intermediate) and Lay Small Bomb
          Flash Shift or Simple IBJ or Use Spin Boost

> Missile Tank Plus Platform; Heals? False
  * Layers: default
  > Door to Energy Recharge South
      All of the following:
          After Burenia - Hub Magnet Wall
          Gravity Suit or Perform WBJ
  > Door to Teleport to Ghavoran (Charge)
      Space Jump and After Burenia - Hub Magnet Wall
  > Pickup (Missile+ Tank)
      Trivial
  > Giant Water Bottom
      Trivial
  > Event - Lower Magnet Wall
      All of the following:
          Spider Magnet
          Any of the following:
              Grapple Beam
              All of the following:
                  Gravity Suit
                  Flash Shift or Simple IBJ or Use Spin Boost

> Giant Water Bottom; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Gravity Suit and Speed Booster
  > Tunnel to Teleport to Ghavoran (Lower Tunnel)
      Trivial
  > Missile Tank Plus Platform
      Any of the following:
          Gravity Suit
          Grapple Beam and Before Burenia - Hub Magnet Wall and Grapple Movement (Beginner) and Enabled Highly Dangerous Logic
  > Event - Lower Magnet Wall
      Gravity Suit and Spider Magnet and Speed Booster
  > Upper Water Ledge - Left
      All of the following:
          Gravity Suit
          Space Jump or Speed Booster or Simple IBJ
  > Upper Water Ledge - Right
      All of the following:
          Gravity Suit
          Space Jump or Speed Booster or Simple IBJ
  > Dock to Main Hub Tower Bottom
      # Shinesink - https://youtu.be/xfpOoAN3HVI
      Gravity Suit and Floor Clip (Intermediate) and Can SSC

> Event - Lower Magnet Wall; Heals? False
  * Layers: default
  * Event Burenia - Hub Magnet Wall
  > Missile Tank Plus Platform
      Trivial

> Upper Water Ledge - Left; Heals? False
  * Layers: default
  > Mid-Left Spider Magnet Pit
      Trivial
  > Upper Water Ledge - Right
      Any of the following:
          Horizontal Water Movement
          All of the following:
              Gravity Suit and Spin Boost
              Any of the following:
                  # https://youtu.be/EKucxlQ6XtE
                  Slide and Slide Jump (Intermediate)
                  # https://youtu.be/rb01nTDYOXk
                  Movement (Intermediate)
                  # https://youtu.be/wlCOhr95pAY
                  Wall Jump (Intermediate)
  > Falling from above
      Trivial

> Upper Water Ledge - Right; Heals? False
  * Layers: default
  > Upper Water Ledge - Left
      Any of the following:
          Horizontal Water Movement
          All of the following:
              Gravity Suit and Spin Boost
              Any of the following:
                  # https://youtu.be/EKucxlQ6XtE
                  Slide and Slide Jump (Intermediate)
                  # https://youtu.be/rb01nTDYOXk
                  Movement (Intermediate)
                  # https://youtu.be/wlCOhr95pAY
                  Wall Jump (Intermediate)
  > Falling from above
      Trivial
  > Outside Upper Tunnel
      Trivial

> Falling from above; Heals? False
  * Layers: default
  > Door to Teleport to Ghavoran (Charge)
      Horizontal Water Movement
  > Missile Tank Plus Platform
      Trivial
  > Event - Lower Magnet Wall
      Spider Magnet and Horizontal Water Movement

> Dock to Main Hub Tower Top (Left); Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Top/Dock to Main Hub Tower Middle (Left)
  > Mid-Left Spider Magnet Pit
      Trivial
  > Left of Central Grapple Block
      Movement (Beginner)

> Dock to Main Hub Tower Top (Right); Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Top/Dock to Main Hub Tower Middle (Right)
  > Door to Teleport to Ghavoran (Plasma)
      Trivial

> Dock to Main Hub Tower Bottom; Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Bottom/Dock from Main Hub Tower Middle

> Event - Main Hub Middle Graple Block (Back); Heals? False
  * Layers: default
  * Event Burenia - Main Hub Middle Grapple Block
  > Door to Teleport to Ghavoran (Plasma)
      Trivial

> Outside Upper Tunnel; Heals? False
  * Layers: default
  > Door to Teleport to Ghavoran (Plasma)
      Any of the following:
          Gravity Suit or Spider Magnet or Perform WBJ
          Grapple Beam and Grapple Movement (Beginner)
  > Tunnel to Teleport to Ghavoran (Upper Tunnel)
      Morph Ball and After Burenia - Ghavoran Teleport Blob
  > Upper Water Ledge - Right
      Any of the following:
          Gravity Suit or Perform WBJ or Use Spin Boost
          Grapple Beam and Grapple Movement (Beginner)

----------------
Main Hub Tower Bottom
Extra - total_boundings: {'x1': -5000.0, 'x2': -900.0, 'y1': -11800.0, 'y2': -7000.0}
Extra - polygon: [[-900.0, -7000.0], [-5000.0, -7000.0], [-5000.0, -10700.0], [-4700.0, -11200.0], [-4700.0, -11800.0], [-900.0, -11800.0]]
Extra - asset_id: collision_camera_010
> Door to Energy Recharge South; Heals? False
  * Layers: default
  * Power Beam Door to Energy Recharge South/Door to Main Hub Tower Bottom
  * Extra - actor_name: doorpowerpower_014
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Alcove Across Grapple Block
      After Burenia - Main Hub Bottom Blob
  > Ledge above Grapple Block
      Trivial
  > Event - Main Hub Bottom Blob, Above
      Wave Beam

> Door to Save Station South Access (Upper); Heals? False
  * Layers: default
  * Power Beam Door to Save Station South Access/Door to Main Hub Tower Bottom (Upper)
  * Extra - actor_name: doorpowerpower_022
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Alcove Across Grapple Block
      Trivial
  > Event - Prepare Speedboost in Save Station
      Speed Booster and Disabled Door Lock Randomizer

> Door to Save Station South Access (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Save Station South Access/Door to Main Hub Tower Bottom (Lower)
  * Extra - actor_name: doorpowerpower_023
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Above Screw Attack Blocks
      Trivial
  > Water Space Jump Platform
      Space Jump

> Door to Storm Missile Gate Room; Heals? False
  * Layers: default
  * Power Beam Door to Storm Missile Gate Room/Door to Main Hub Tower Bottom
  * Extra - actor_name: doorpowerpower_024
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Alcove Across Grapple Block
      All of the following:
          Morph Ball and After Burenia - Main Hub Bottom Blob and After Burenia - Main Hub Bottom Grapple Block
          Any of the following:
              Use Spin Boost
              Flash Shift and Gravity Suit
  > Ledge above Grapple Block
      Gravity Suit and Morph Ball and After Burenia - Main Hub Bottom Grapple Block
  > Water Space Jump Platform
      Morph Ball and After Burenia - Main Hub Bottom Grapple Block
  > Inside Tunnel
      # https://youtu.be/yb_tJYnFFIw
      Gravity Suit and Floor Clip (Advanced) and Disabled Door Lock Randomizer and Can SSC

> Event - Main Hub Bottom Blob, Left; Heals? False
  * Layers: default
  * Event Burenia - Main Hub Bottom Blob
  * Extra - actor_name: db_reg_aq_003
  * Extra - actor_def: actordef:actors/props/db_reg_aq_003/charclasses/db_reg_aq_003.bmsad
  > Alcove Across Grapple Block
      Trivial

> Event - Main Hub Bottom Grapple Block; Heals? False
  * Layers: default
  * Event Burenia - Main Hub Bottom Grapple Block
  * Extra - actor_name: grapplepulloff1x2_003
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Alcove Across Grapple Block
      Trivial

> Above Screw Attack Blocks; Heals? False
  * Layers: default
  > Door to Energy Recharge South
      Gravity Suit and Speed Booster
  > Door to Save Station South Access (Lower)
      All of the following:
          Gravity Suit
          Any of the following:
              Space Jump or Speed Booster or Simple IBJ
              Wall Jump (Beginner) and Use Spin Boost
  > Dock to Gravity Suit Room Access
      Screw Attack
  > Water Space Jump Platform
      Gravity Suit or Morph Ball
  > Inside Tunnel
      Any of the following:
          Morph Ball and Screw Attack
          # Without Morph - https://youtu.be/yb_tJYnFFIw
          Gravity Suit and Floor Clip (Intermediate) and Can SSC

> Dock to Gravity Suit Room Access; Heals? False
  * Layers: default
  * Open Passage to Gravity Suit Room Access/Dock to Main Hub Tower Bottom
  > Above Screw Attack Blocks
      All of the following:
          Gravity Suit and Screw Attack
          Any of the following:
              Space Jump or Speed Booster or Simple IBJ
              Flash Shift and Wall Jump (Beginner) and Use Spin Boost
  > Inside Tunnel
      All of the following:
          Gravity Suit and Morph Ball
          Any of the following:
              Space Jump or Speed Booster or Simple IBJ
              Flash Shift and Spin Boost and Wall Jump (Beginner)

> Tunnel to Storm Missile Gate Room; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Storm Missile Gate Room/Tunnel to Main Hub Tower Bottom
  > Inside Tunnel
      Morph Ball

> Alcove Across Grapple Block; Heals? False
  * Layers: default
  > Door to Energy Recharge South
      All of the following:
          After Burenia - Main Hub Bottom Blob
          Any of the following:
              Speed Booster and After Burenia - Prepare Speed Boost in Save Station and Speed Booster Conservation (Beginner)
              # https://youtu.be/YkDT2IZG9p8
              Gravity Suit and Morph Ball and Single-wall Wall Jump (Advanced)
  > Door to Save Station South Access (Upper)
      Gravity Suit
  > Door to Storm Missile Gate Room
      All of the following:
          Morph Ball and After Burenia - Main Hub Bottom Grapple Block
          Any of the following:
              Use Spin Boost
              All of the following:
                  After Burenia - Prepare Speed Boost in Save Station
                  Gravity Suit or Speed Booster Conservation (Intermediate)
              Flash Shift and Gravity Suit
  > Event - Main Hub Bottom Blob, Left
      Lay Small Bomb or Shoot Beam
  > Event - Main Hub Bottom Grapple Block
      Grapple Beam and After Burenia - Main Hub Bottom Blob
  > Ledge above Grapple Block
      All of the following:
          Gravity Suit and After Burenia - Main Hub Bottom Blob
          Flash Shift or Use Spin Boost
  > Water Space Jump Platform
      After Burenia - Main Hub Bottom Blob

> Ledge above Grapple Block; Heals? False
  * Layers: default
  > Door to Energy Recharge South
      All of the following:
          Gravity Suit
          Flash Shift or Simple IBJ or Use Spin Boost
  > Door to Storm Missile Gate Room
      Morph Ball and After Burenia - Main Hub Bottom Grapple Block
  > Alcove Across Grapple Block
      All of the following:
          After Burenia - Main Hub Bottom Blob
          Gravity Suit or Use Spin Boost
  > Event - Main Hub Bottom Blob, Right
      Shoot Diffusion or Wave
  > Water Space Jump Platform
      Trivial

> Event - Main Hub Bottom Blob, Above; Heals? False
  * Layers: default
  * Event Burenia - Main Hub Bottom Blob
  > Door to Energy Recharge South
      Trivial

> Event - Main Hub Bottom Blob, Right; Heals? False
  * Layers: default
  * Event Burenia - Main Hub Bottom Blob
  > Ledge above Grapple Block
      Trivial

> Water Space Jump Platform; Heals? False
  * Layers: default
  > Door to Save Station South Access (Lower)
      Any of the following:
          Horizontal Water Movement
          Gravity Suit and Movement (Beginner) and Use Spin Boost
  > Door to Storm Missile Gate Room
      All of the following:
          Gravity Suit and Morph Ball and After Burenia - Main Hub Bottom Grapple Block
          Speed Booster or Single-wall Wall Jump (Intermediate) or Simple IBJ or Use Spin Boost
  > Above Screw Attack Blocks
      Trivial
  > Alcove Across Grapple Block
      All of the following:
          Gravity Suit and After Burenia - Main Hub Bottom Blob
          Any of the following:
              Flash Shift or Simple IBJ or Use Spin Boost
              # https://youtu.be/AvjIcMK_N0U
              Movement (Beginner)
  > Ledge above Grapple Block
      All of the following:
          Gravity Suit
          Any of the following:
              Space Jump or Simple IBJ
              Morph Ball and Single-wall Wall Jump (Advanced)
              Flash Shift and Wall Jump (Intermediate)
              All of the following:
                  Use Spin Boost
                  After Burenia - Main Hub Bottom Grapple Block or Wall Jump (Beginner)

> Dock from Main Hub Tower Middle; Heals? False
  * Layers: default
  * Blocked Passage to Main Hub Tower Middle/Dock to Main Hub Tower Bottom
  > Door to Energy Recharge South
      Trivial

> Event - Prepare Speedboost in Save Station; Heals? False
  * Layers: default
  * Event Burenia - Prepare Speed Boost in Save Station
  > Door to Save Station South Access (Upper)
      Trivial

> Inside Tunnel; Heals? False
  * Layers: default
  > Above Screw Attack Blocks
      Screw Attack
  > Dock to Gravity Suit Room Access
      Trivial
  > Tunnel to Storm Missile Gate Room
      Trivial

----------------
Save Station Middle
Extra - total_boundings: {'x1': -7000.0, 'x2': -4900.0, 'y1': -800.0, 'y2': 342.0}
Extra - polygon: [[-4900.0, 342.0], [-7000.0, 342.0], [-7000.0, -800.0], [-4900.0, -800.0]]
Extra - asset_id: collision_camera_011
> Door to Main Hub Tower Top; Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Top/Door to Save Station Middle; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_005
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: savestation_000
  * Extra - actor_def: actordef:actors/props/savestation/charclasses/savestation.bmsad
  * Extra - start_point_actor_name: savestation_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_save/charclasses/weightactivatedplatform_save.bmsad
  > Door to Main Hub Tower Top
      Trivial

----------------
Underwater Horseshoe
Extra - total_boundings: {'x1': -1000.0, 'x2': 1100.0, 'y1': -300.0, 'y2': 1800.0}
Extra - polygon: [[1100.0, 1800.0], [-1000.0, 1800.0], [-1000.0, -300.0], [1100.0, -300.0]]
Extra - asset_id: collision_camera_012
> Dock to Main Hub Tower Top; Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Top/Door to Underwater Horseshoe
  * Extra - actor_name: doorshutter_000
  * Extra - actor_def: actordef:actors/props/doorshutter/charclasses/doorshutter.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Burenia Hub to Dairon
      Trivial

> Door to Burenia Hub to Dairon; Heals? False
  * Layers: default
  * Power Beam Door to Burenia Hub to Dairon/Door to Underwater Horseshoe
  * Extra - actor_name: doorpowerpower_006
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Dock to Main Hub Tower Top
      Trivial

----------------
Energy Recharge South
Extra - total_boundings: {'x1': -7000.0, 'x2': -4900.0, 'y1': -7700.0, 'y2': -3500.0}
Extra - polygon: [[-4900.0, -3500.0], [-7000.0, -3500.0], [-7000.0, -7700.0], [-4900.0, -7700.0]]
Extra - asset_id: collision_camera_013
> Door to Main Hub Tower Middle; Heals? False
  * Layers: default
  * Plasma Beam Door to Main Hub Tower Middle/Door to Energy Recharge South; Dock Lock Rando incompatible with: Grapple Beam Door
  * Extra - actor_name: doorpowerpower_013
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_003
  * Extra - left_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_002
  * Extra - right_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  > Door to Main Hub Tower Bottom
      Trivial
  > Pickup (Missile Tank)
      Lay Any Bomb
  > Life Recharge
      Trivial

> Door to Main Hub Tower Bottom; Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Bottom/Door to Energy Recharge South
  * Extra - actor_name: doorpowerpower_014
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Main Hub Tower Middle
      Trivial
  > Pickup (Missile Tank)
      Gravity Suit and Morph Ball

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 77; Category? Minor
  * Extra - actor_name: item_missiletank
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Door to Main Hub Tower Bottom
      Can Slide Underwater

> Life Recharge; Heals? True; Default Node
  * Layers: default
  * Extra - actor_name: energyrecharge_001
  * Extra - actor_def: actordef:actors/props/energyrecharge/charclasses/energyrecharge.bmsad
  * Extra - start_point_actor_name: energyrecharge_001_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_energy/charclasses/weightactivatedplatform_energy.bmsad
  > Door to Main Hub Tower Middle
      Trivial

----------------
Flash Shift Room
Extra - total_boundings: {'x1': -1000.0, 'x2': 1100.0, 'y1': -1500.0, 'y2': -358.0}
Extra - polygon: [[1100.0, -358.0], [-1000.0, -358.0], [-1000.0, -1500.0], [1100.0, -1500.0]]
Extra - asset_id: collision_camera_014
> Door to Main Hub Tower Top; Heals? False
  * Layers: default
  * Phase Shift Door to Main Hub Tower Top/Door to Flash Shift Room (Upper)
  * Extra - actor_name: doorshutter_001
  * Extra - actor_def: actordef:actors/props/doorshutter/charclasses/doorshutter.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door from Main Hub Tower Top
      Trivial

> Door from Main Hub Tower Top; Heals? False
  * Layers: default
  * Access Closed to Main Hub Tower Top/Door to Flash Shift Room (Lower)
  * Extra - actor_name: doorpowerclosed_000
  * Extra - actor_def: actordef:actors/props/doorpowerclosed/charclasses/doorpowerclosed.bmsad
  * Extra - left_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:doorshieldmissile_000
  * Extra - left_shield_def: actordef:actors/props/doorshieldmissile/charclasses/doorshieldmissile.bmsad
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Main Hub Tower Top
      Trivial
  > Pickup (Flash Shift)
      Trivial

> Pickup (Flash Shift); Heals? False
  * Layers: default
  * Pickup 78; Category? Major
  * Extra - actor_name: powerup_ghostaura
  * Extra - actor_def: actordef:actors/items/powerup_ghostaura/charclasses/powerup_ghostaura.bmsad
  > Door from Main Hub Tower Top
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_GhostDashObtained
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door from Main Hub Tower Top
      Trivial

----------------
Teleport to Ghavoran
Extra - total_boundings: {'x1': -1000.0, 'x2': 2100.0, 'y1': -5300.0, 'y2': -2200.0}
Extra - polygon: [[2100.0, -2200.0], [-1000.0, -2200.0], [-1000.0, -5300.0], [2100.0, -5300.0]]
Extra - asset_id: collision_camera_015
> Door to Early Gravity Speedboost Room 1 (Upper); Heals? False
  * Layers: default
  * Power Beam Door to Early Gravity Speedboost Room 1/Door to Teleport to Ghavoran (Upper)
  * Extra - actor_name: doorpowerpower_020
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Early Gravity Speedboost Room 1 (Lower)
      After Burenia - Ghavoran Teleoport Speed Blocks Destroyed
  > Top of Enky Shaft
      After Burenia - Ghavoran Teleport Enky
  > Event - Destroy all Enkys
      Destroy Enky
  > Upper Water Platform
      All of the following:
          After Burenia - Early Gravity Pickup 1 and After Burenia - Ghavoran Teleport Enky and Floor Clip (Intermediate) and Speed Booster Conservation (Advanced) and Can SSC
          # Cross Bomb - https://www.youtube.com/watch?v=1l7rJwAUSLE Power Bomb - https://www.youtube.com/watch?v=477-pmla1kU
          Lay Cross Bomb or Lay Power Bomb
  > Event - Ghavoran Teleport Speed Blocks Destroyed
      Speed Booster and After Burenia - Early Gravity Pickup 1

> Door to Early Gravity Speedboost Room 1 (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Early Gravity Speedboost Room 1/Door to Teleport to Ghavoran (Lower); Dock Lock Rando incompatible with: Grapple Beam Door
  * Extra - actor_name: doorpowerpower_021
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Early Gravity Speedboost Room 1 (Upper)
      After Burenia - Ghavoran Teleoport Speed Blocks Destroyed

> Door to Main Hub Tower Middle (Charge); Heals? False
  * Layers: default
  * Charge Beam Door to Main Hub Tower Middle/Door to Teleport to Ghavoran (Charge)
  * Extra - actor_name: doorclosedcharge_002
  * Extra - actor_def: actordef:actors/props/doorclosedcharge/charclasses/doorclosedcharge.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Upper Water Platform
      Any of the following:
          Morph Ball
          Gravity Suit and Use Spin Boost
  > Tunnel to Main Hub Tower Middle (Lower)
      Morph Ball

> Door to Main Hub Tower Middle (Plasma); Heals? False
  * Layers: default
  * Plasma Beam Door to Main Hub Tower Middle/Door to Teleport to Ghavoran (Plasma)
  * Extra - actor_name: doorclosedpower
  * Extra - actor_def: actordef:actors/props/doorclosedpower/charclasses/doorclosedpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:door_shield_plasma_004
  * Extra - right_shield_def: actordef:actors/props/door_shield_plasma/charclasses/door_shield_plasma.bmsad
  > Door to Gravity Suit Tower
      Trivial
  > Event - Ghavoran Teleport Blob, through Floor
      Wave Beam

> Door to Gravity Suit Tower; Heals? False
  * Layers: default
  * Access Locked to Gravity Suit Tower/Door to Teleport to Ghavoran
  * Extra - actor_name: doorclosedcharge_001
  * Extra - actor_def: actordef:actors/props/doorclosedcharge/charclasses/doorclosedcharge.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Main Hub Tower Middle (Plasma)
      Trivial
  > Teleporter to Ghavoran
      Trivial
  > Top of Enky Shaft
      Lay Any Bomb

> Event - Ghavoran Teleport Blob, Adjacent; Heals? False
  * Layers: default
  * Event Burenia - Ghavoran Teleport Blob
  * Extra - actor_name: db_reg_aq_012
  * Extra - actor_def: actordef:actors/props/db_reg_aq_011/charclasses/db_reg_aq_011.bmsad
  > Upper Water Platform
      Trivial

> Teleporter to Ghavoran; Heals? False; Default Node
  * Layers: default
  * Teleporter to Teleport to Burenia/Teleporter to Burenia
  * Extra - actor_name: teleporter_forest_000
  * Extra - actor_def: actordef:actors/props/teleporter/charclasses/teleporter.bmsad
  * Extra - elevator_component: CTeleporterUsableComponent
  * Extra - target_spawn_point: teleporter_aqua_000_platform
  * Extra - start_point_actor_name: teleporter_forest_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_teleport/charclasses/weightactivatedplatform_teleport.bmsad
  > Door to Gravity Suit Tower
      Trivial

> Top of Enky Shaft; Heals? False
  * Layers: default
  > Door to Early Gravity Speedboost Room 1 (Upper)
      After Burenia - Ghavoran Teleport Enky
  > Door to Gravity Suit Tower
      Any of the following:
          Lay Small Bomb
          Power Bombs ≥ 2 and Lay Power Bomb
  > Event - Destroy all Enkys
      Destroy Enky

> Event - Destroy all Enkys; Heals? False
  * Layers: default
  * Event Burenia - Ghavoran Teleport Enky
  > Top of Enky Shaft
      Trivial

> Upper Water Platform; Heals? False
  * Layers: default
  > Door to Main Hub Tower Middle (Charge)
      Trivial
  > Event - Ghavoran Teleport Blob, Adjacent
      Lay Small Bomb or Shoot Beam
  > Tunnel to Main Hub Tower Middle (Upper)
      After Burenia - Ghavoran Teleport Blob and Can Slide Underwater

> Event - Ghavoran Teleport Blob, through Floor; Heals? False
  * Layers: default
  * Event Burenia - Ghavoran Teleport Blob
  > Door to Main Hub Tower Middle (Plasma)
      Trivial

> Tunnel to Main Hub Tower Middle (Upper); Heals? False
  * Layers: default
  * Slide Tunnel to Main Hub Tower Middle/Tunnel to Teleport to Ghavoran (Upper Tunnel)
  > Door to Main Hub Tower Middle (Plasma)
      All of the following:
          Wave Beam and Disabled Door Lock Randomizer and Can Slide Underwater and Shoot Plasma Beam
          Any of the following:
              Gravity Suit or Spider Magnet or Movement (Beginner) or Perform WBJ
              Grapple Beam and Grapple Movement (Beginner)
  > Upper Water Platform
      Morph Ball and After Burenia - Ghavoran Teleport Blob

> Tunnel to Main Hub Tower Middle (Lower); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Main Hub Tower Middle/Tunnel to Teleport to Ghavoran (Lower Tunnel)
  > Door to Main Hub Tower Middle (Charge)
      Morph Ball

> Event - Ghavoran Teleport Speed Blocks Destroyed; Heals? False
  * Layers: default
  * Event Burenia - Ghavoran Teleoport Speed Blocks Destroyed
  > Door to Early Gravity Speedboost Room 1 (Upper)
      Trivial

----------------
Navigation Station South
Extra - total_boundings: {'x1': 9000.0, 'x2': 11100.0, 'y1': -8100.0, 'y2': -6958.0}
Extra - polygon: [[11100.0, -6958.0], [9000.0, -6958.0], [9000.0, -8100.0], [11100.0, -8100.0]]
Extra - asset_id: collision_camera_016
> Door to Gravity Suit Tower; Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Tower/Door to Navigation Station South
  * Extra - actor_name: doorpowerpower_018
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Transport to Artaria
      Trivial

> Door to Transport to Artaria; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Artaria/Door to Navigation Station South
  * Extra - actor_name: doorpowerpower_019
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Gravity Suit Tower
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Hint
  * Extra - actor_name: accesspoint_001
  * Extra - actor_def: actordef:actors/props/accesspoint/charclasses/accesspoint.bmsad
  * Extra - start_point_actor_name: accesspoint_001_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_access/charclasses/weightactivatedplatform_access.bmsad
  * Extra - hint_id: AQUA_2
  * Extra - string_asset_id: 8
  > Door to Transport to Artaria
      Trivial

----------------
Transport to Artaria
Extra - total_boundings: {'x1': 11000.0, 'x2': 14400.0, 'y1': -8500.0, 'y2': -6700.0}
Extra - polygon: [[14400.0, -6700.0], [11000.0, -6700.0], [11000.0, -8500.0], [13300.0, -8500.0], [14400.0, -8225.0]]
Extra - asset_id: collision_camera_017
> Door to Navigation Station South; Heals? False
  * Layers: default
  * Power Beam Door to Navigation Station South/Door to Transport to Artaria
  * Extra - actor_name: doorpowerpower_019
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Pickup (Missile Tank)
      Screw Attack
  > Elevator to Artaria
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 83; Category? Minor
  * Extra - actor_name: item_missiletank_003
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Door to Navigation Station South
      Screw Attack

> Elevator to Artaria; Heals? False; Default Node
  * Layers: default
  * Elevator to Transport to Burenia/Elevator to Burenia
  * Extra - actor_name: elevator_cave_000
  * Extra - actor_def: actordef:actors/props/elevator/charclasses/elevator.bmsad
  * Extra - elevator_component: CElevatorUsableComponent
  * Extra - target_spawn_point: elevator_aqua_000_platform
  * Extra - start_point_actor_name: elevator_cave_000_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_elevator/charclasses/weightactivatedplatform_elevator.bmsad
  * Extra - transporter_name: Burenia - Lower
  > Door to Navigation Station South
      Trivial

----------------
Early Gravity Speedboost Room 1
Extra - total_boundings: {'x1': 2000.0, 'x2': 4100.0, 'y1': -8800.0, 'y2': -4300.0}
Extra - polygon: [[4100.0, -4300.0], [2000.0, -4300.0], [2000.0, -8800.0], [4100.0, -8800.0]]
Extra - asset_id: collision_camera_018
> Door to Teleport to Ghavoran (Upper); Heals? False
  * Layers: default
  * Power Beam Door to Teleport to Ghavoran/Door to Early Gravity Speedboost Room 1 (Upper)
  * Extra - actor_name: doorpowerpower_020
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Pickup (Energy Part)
      Trivial
  > Event - Early Gravity Pickup 1
      Trivial

> Door to Teleport to Ghavoran (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Teleport to Ghavoran/Door to Early Gravity Speedboost Room 1 (Lower); Dock Lock Rando incompatible with: Grapple Beam Door
  * Extra - actor_name: doorpowerpower_021
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Above Water
      Can Slide

> Pickup (Energy Part); Heals? False
  * Layers: default
  * Pickup 86; Category? Minor
  * Extra - actor_name: item_energyfragment_002
  * Extra - actor_def: actordef:actors/items/item_energyfragment/charclasses/item_energyfragment.bmsad
  > Door to Teleport to Ghavoran (Upper)
      Trivial

> Pickup (Missile+ Tank); Heals? False
  * Layers: default
  * Pickup 87; Category? Major
  * Extra - actor_name: item_missiletankplus_002
  * Extra - actor_def: actordef:actors/items/item_missiletankplus/charclasses/item_missiletankplus.bmsad
  > Next to Exit Tunnel
      Trivial

> Next to Exit Tunnel; Heals? False
  * Layers: default
  > Pickup (Missile+ Tank)
      Trivial
  > Dock to Early Gravity Speedboost Room 2 (Lower)
      After Burenia - Early Gravity Speed Blocks Destroyed
  > Tunnel to Gravity Suit Tower
      Morph Ball

> Above Water; Heals? False
  * Layers: default
  > Door to Teleport to Ghavoran (Lower)
      All of the following:
          Morph Ball
          Any of the following:
              Simple IBJ or Use Spin Boost
              Flash Shift and Wall Jump (Beginner)
  > Water Bottom
      Trivial
  > Dock to Early Gravity Speedboost Room 2 (Upper)
      Speed Booster or Use Spin Boost

> Water Bottom; Heals? False
  * Layers: default
  > Above Water
      Any of the following:
          Spider Magnet or Simple IBJ
          Grapple Beam and Grapple Movement (Beginner)
  > Dock to Early Gravity Speedboost Room 2 (Upper)
      Use Spin Boost

> Dock to Early Gravity Speedboost Room 2 (Upper); Heals? False
  * Layers: default
  * Open Passage to Early Gravity Speedboost Room 2/Dock to Early Gravity Speedboost Room 1 (Upper)
  > Above Water
      Use Spin Boost
  > Water Bottom
      Trivial

> Dock to Early Gravity Speedboost Room 2 (Lower); Heals? False
  * Layers: default
  * Open Passage to Early Gravity Speedboost Room 2/Dock to Early Gravity Speedboost Room 1 (Lower)
  > Next to Exit Tunnel
      After Burenia - Early Gravity Speed Blocks Destroyed

> Tunnel to Gravity Suit Tower; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Tower/Tunnel to Early Gravity Speedboost Room 1
  > Next to Exit Tunnel
      Morph Ball

> Event - Early Gravity Pickup 1; Heals? False
  * Layers: default
  * Event Burenia - Early Gravity Pickup 1
  * Event readded so that the door does not need excluded for door rando


  > Door to Teleport to Ghavoran (Upper)
      Trivial

----------------
Early Gravity Speedboost Room 2
Extra - total_boundings: {'x1': -700.0, 'x2': 2100.0, 'y1': -8300.0, 'y2': -6000.0}
Extra - polygon: [[2100.0, -6000.0], [-700.0, -6000.0], [-700.0, -8300.0], [2100.0, -8300.0]]
Extra - asset_id: collision_camera_019
> Dock to Early Gravity Speedboost Room 1 (Upper); Heals? False
  * Layers: default
  * Open Passage to Early Gravity Speedboost Room 1/Dock to Early Gravity Speedboost Room 2 (Upper)
  > Water Pit
      Can Slide
  > Slope Top
      All of the following:
          Can Slide
          Flash Shift or Speed Booster

> Dock to Early Gravity Speedboost Room 1 (Lower); Heals? False
  * Layers: default
  * Open Passage to Early Gravity Speedboost Room 1/Dock to Early Gravity Speedboost Room 2 (Lower)
  > Slope Top
      After Burenia - Early Gravity Speed Blocks Destroyed

> Water Pit; Heals? False
  * Layers: default
  > Dock to Early Gravity Speedboost Room 1 (Upper)
      Any of the following:
          Simple IBJ
          All of the following:
              Spider Magnet
              Gravity Suit or Lay Small Bomb
  > Slope Top
      Use Spin Boost

> Slope Top; Heals? False
  * Layers: default
  > Dock to Early Gravity Speedboost Room 1 (Upper)
      Any of the following:
          Use Spin Boost
          All of the following:
              Grapple Beam
              Spider Magnet or Grapple Movement (Beginner)
          Flash Shift and Wall Jump (Beginner)
  > Dock to Early Gravity Speedboost Room 1 (Lower)
      After Burenia - Early Gravity Speed Blocks Destroyed
  > Water Pit
      Trivial
  > Event - Early Gravity Speed Blocks Destroyed
      Speed Booster and After Burenia - Ghavoran Teleoport Speed Blocks Destroyed and Speed Booster Conservation (Beginner)

> Event - Early Gravity Speed Blocks Destroyed; Heals? False
  * Layers: default
  * Event Burenia - Early Gravity Speed Blocks Destroyed
  > Slope Top
      Trivial

----------------
Gravity Suit Tower
Extra - total_boundings: {'x1': 2000.0, 'x2': 9100.0, 'y1': -13100.0, 'y2': -2300.0}
Extra - polygon: [[9100.0, -2300.0], [2000.0, -2300.0], [2000.0, -4300.0], [4000.0, -4300.0], [4000.0, -13100.0], [9100.0, -13100.0]]
Extra - asset_id: collision_camera_021
> Door to Gravity Suit Room (Upper); Heals? False
  * Layers: default
  * Missile Door to Gravity Suit Room/Door to Gravity Suit Tower (Upper)
  * Extra - actor_name: doorpowerpower_015
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:doorshieldmissile_001
  * Extra - right_shield_def: actordef:actors/props/doorshieldmissile/charclasses/doorshieldmissile.bmsad
  > Dock to Ammo Recharge South (Lower)
      All of the following:
          After Burenia - Destroy Gravity Suit Floor
          Any of the following:
              Space Jump
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Simple IBJ or Use Spin Boost
                      Speed Booster and Disabled Door Lock Randomizer
  > Door to Gravity Suit Room (Lower)
      Lay Power Bomb
  > Breakable Floor
      All of the following:
          Gravity Suit and After Burenia - Destroy Gravity Suit Floor
          Any of the following:
              Simple IBJ or Use Spin Boost
              Speed Booster and Disabled Door Lock Randomizer
              Slide and Slide Jump (Beginner)

> Door to Navigation Station South; Heals? False
  * Layers: default
  * Power Beam Door to Navigation Station South/Door to Gravity Suit Tower
  * Extra - actor_name: doorpowerpower_018
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Start Point 4
      Trivial
  > Breakable Floor
      After Burenia - Destroy Gravity Suit Floor
  > Blob Alcove
      # https://youtu.be/-NZ2QPUxno0
      Before Burenia - Destroy Gravity Suit Floor and Floor Clip (Expert) and Can SSC
  > Next to Bottom Pickup
      All of the following:
          Screw Attack
          Any of the following:
              Flash Shift or Simple IBJ or Use Spin Boost
              All of the following:
                  Speed Booster
                  Before Burenia - Destroy Gravity Suit Floor or Disabled Door Lock Randomizer

> Dock to Ammo Recharge South (Lower); Heals? False
  * Layers: default
  * Open Passage to Ammo Recharge South/Door to Gravity Suit Tower (Lower)
  * Extra - actor_name: doorframepresence
  * Extra - actor_def: actordef:actors/props/doorframepresence/charclasses/doorframepresence.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Gravity Suit Room (Upper)
      After Burenia - Destroy Gravity Suit Floor or Lay Power Bomb
  > Door to Gravity Suit Room (Lower)
      Before Burenia - Destroy Gravity Suit Floor and Enabled Highly Dangerous Logic
  > Dock to Ammo Recharge South (Middle)
      After Burenia - Destroy Gravity Suit Floor

> Pickup (Missile+ Tank); Heals? False
  * Layers: default
  * Pickup 88; Category? Major
  * Extra - actor_name: item_missiletankplus
  * Extra - actor_def: actordef:actors/items/item_missiletankplus/charclasses/item_missiletankplus.bmsad
  > Next to Bottom Pickup
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 93; Category? Minor
  * Extra - actor_name: item_missiletank_004
  * Extra - actor_def: actordef:actors/items/item_missiletank/charclasses/item_missiletank.bmsad
  > Door to Teleport to Ghavoran
      Trivial

> Door to Gravity Suit Room (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Room/Door to Gravity Suit Tower (Lower)
  * Extra - actor_name: doorpowerpower_016
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Gravity Suit Room (Upper)
      Lay Power Bomb
  > Dock to Ammo Recharge South (Lower)
      All of the following:
          Before Burenia - Destroy Gravity Suit Floor
          Any of the following:
              Use Spin Boost
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Flash Shift or Simple IBJ
                      All of the following:
                          Speed Booster
                          After Burenia - Gravity Suit Room Store Shinespark or Disabled Door Lock Randomizer

> Door to Teleport to Ghavoran; Heals? False
  * Layers: default
  * Charge Beam Door to Teleport to Ghavoran/Door to Gravity Suit Tower
  * Extra - actor_name: doorclosedcharge_001
  * Extra - actor_def: actordef:actors/props/doorclosedcharge/charclasses/doorclosedcharge.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Pickup (Missile Tank)
      Shoot Missile
  > Start Point 3
      Trivial

> Dock to Ammo Recharge South (Upper); Heals? False
  * Layers: default
  * Open Passage to Ammo Recharge South/Door to Gravity Suit Tower (Upper)
  * Extra - actor_name: doorframepresence_000
  * Extra - actor_def: actordef:actors/props/doorframepresence/charclasses/doorframepresence.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Start Point 1
      Trivial
  > Breakable Floor
      Before Burenia - Destroy Gravity Suit Floor or Horizontal Water Movement
  > Tunnel to Ammo Recharge South
      Morph Ball
  > Blob Alcove
      Morph Ball and Horizontal Water Movement

> Event - Break Floor Blob 1; Heals? False
  * Layers: default
  * Event Burenia - Break Floor Blob 1
  * Extra - actor_name: ev_demolition_db_001
  * Extra - actor_def: actordef:actors/props/ev_demolition_db_001/charclasses/ev_demolition_db_001.bmsad
  > Blob Alcove
      Trivial

> Event - Break Floor Blob 2; Heals? False
  * Layers: default
  * Event Burenia - Break Floor Blob 2
  * Extra - actor_name: ev_demolition_db_002
  * Extra - actor_def: actordef:actors/props/ev_demolition_db_002/charclasses/ev_demolition_db_002.bmsad
  > Blob Alcove
      Trivial

> Event - Break Floor Blob 3; Heals? False
  * Layers: default
  * Event Burenia - Break Floor Blob 3
  * Extra - actor_name: ev_demolition_db_003
  * Extra - actor_def: actordef:actors/props/ev_demolition_db_003/charclasses/ev_demolition_db_003.bmsad
  > Blob Alcove
      Trivial

> Event - Early Gravity Blob; Heals? False
  * Layers: default
  * Event Burenia - Early Gravity Blob
  * Extra - actor_name: db_reg_aq_005
  * Extra - actor_def: actordef:actors/props/db_reg_aq_005/charclasses/db_reg_aq_005.bmsad
  > Breakable Floor
      Can Slide Underwater

> Start Point 1; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_Demolition
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Dock to Ammo Recharge South (Upper)
      Trivial

> Start Point 2; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_TwoChozoRobots_Aqua
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Start Point 3
      All of the following:
          Morph Ball
          Space Jump or Simple IBJ
  > Shaft Base
      Trivial

> Start Point 3; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_Dead_2RCW
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Teleport to Ghavoran
      After Burenia - Twin Robot Fight
  > Start Point 2
      All of the following:
          Morph Ball and After Burenia - Twin Robot Fight
          Any of the following:
              Space Jump or Simple IBJ
              # https://youtu.be/HTNVM93SDNY
              Wall Jump (Beginner) and Use Spin Boost
  > Event - Twin Robot Fight
      Fight Twin Robots

> Start Point 4; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_AccessPoint_9
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Navigation Station South
      Trivial

> Tunnel to Early Gravity Speedboost Room 1; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Early Gravity Speedboost Room 1/Tunnel to Gravity Suit Tower
  > Event - Early Gravity Blob
      Lay Small Bomb or Shoot Beam

> Breakable Floor; Heals? False
  * Layers: default
  > Door to Gravity Suit Room (Upper)
      After Burenia - Destroy Gravity Suit Floor
  > Door to Navigation Station South
      All of the following:
          Gravity Suit and After Burenia - Destroy Gravity Suit Floor
          Any of the following:
              Space Jump or Simple IBJ
              All of the following:
                  Speed Booster
                  Any of the following:
                      After Burenia - Gravity Suit Room Store Shinespark
                      Disabled Door Lock Randomizer and Lay Power Bomb
  > Dock to Ammo Recharge South (Middle)
      Any of the following:
          Space Jump or Before Burenia - Destroy Gravity Suit Floor
          All of the following:
              Gravity Suit
              Flash Shift or Use Spin Boost
  > Blob Alcove
      All of the following:
          Morph Ball
          Gravity Suit or After Burenia - Early Gravity Blob or Damage Boost (Advanced)
  > Event - Early Gravity Blob through Wall
      Any of the following:
          Wave Beam
          # https://youtu.be/G0jjmpuke-o
          Pseudo-Wave Beam (Intermediate) and Shoot Diffusion Beam

> Tunnel to Ammo Recharge South; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Ammo Recharge South/Tunnel to Gravity Suit Tower
  > Dock to Ammo Recharge South (Upper)
      Morph Ball

> Dock to Ammo Recharge South (Middle); Heals? False
  * Layers: default
  * Open Passage to Ammo Recharge South/Dock to Gravity Suit Tower
  > Door to Gravity Suit Room (Upper)
      After Burenia - Destroy Gravity Suit Floor
  > Dock to Ammo Recharge South (Lower)
      After Burenia - Destroy Gravity Suit Floor
  > Breakable Floor
      Before Burenia - Destroy Gravity Suit Floor or Horizontal Water Movement

> Event - Break Floor; Heals? False
  * Layers: default
  * Event Burenia - Destroy Gravity Suit Floor
  > Blob Alcove
      Trivial

> Blob Alcove; Heals? False
  * Layers: default
  > Door to Navigation Station South
      All of the following:
          Flash Shift and Gravity Suit and After Burenia - Destroy Gravity Suit Floor
          Any of the following:
              Wall Jump (Advanced)
              Wall Jump (Intermediate) and Use Spin Boost
  > Event - Break Floor Blob 1
      Lay Small Bomb or Shoot Beam
  > Event - Break Floor Blob 2
      After Burenia - Break Floor Blob 1 and Shoot Beam
  > Event - Break Floor Blob 3
      After Burenia - Break Floor Blob 2 and Shoot Diffusion or Wave
  > Breakable Floor
      Morph Ball
  > Event - Break Floor
      Grapple Beam and After Burenia - Break Floor Blob 3

> Shaft Base; Heals? False
  * Layers: default
  > Start Point 2
      Any of the following:
          Space Jump
          Infinite Bomb Jump (Advanced) and Lay Normal Bomb
          Flash Shift and Wall Jump (Intermediate) and Use Spin Boost
          All of the following:
              Speed Booster and Speed Booster Conservation (Intermediate)
              Before Burenia - Destroy Gravity Suit Floor or Disabled Door Lock Randomizer
          Infinite Bomb Jump (Intermediate) and Lay Cross Bomb
  > Next to Bottom Pickup
      Screw Attack

> Event - Early Gravity Blob through Wall; Heals? False
  * Layers: default
  * Event Burenia - Early Gravity Blob
  > Breakable Floor
      Trivial

> Event - Twin Robot Fight; Heals? False
  * Layers: default
  * Event Burenia - Twin Robot Fight
  > Start Point 3
      Trivial

> Next to Bottom Pickup; Heals? False
  * Layers: default
  > Door to Navigation Station South
      Screw Attack
  > Pickup (Missile+ Tank)
      Trivial
  > Shaft Base
      Screw Attack

----------------
Ammo Recharge South
Extra - total_boundings: {'x1': 9000.0, 'x2': 11100.0, 'y1': -10900.0, 'y2': -8800.0}
Extra - polygon: [[11100.0, -8800.0], [9000.0, -8800.0], [9000.0, -10900.0], [11100.0, -10900.0]]
Extra - asset_id: collision_camera_022
> Door to Gravity Suit Tower (Lower); Heals? False
  * Layers: default
  * Sensor Lock Door to Gravity Suit Tower/Dock to Ammo Recharge South (Lower)
  * Extra - actor_name: doorframepresence
  * Extra - actor_def: actordef:actors/props/doorframepresence/charclasses/doorframepresence.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Gravity Suit Tower (Upper)
      Trivial
  > Ammo Recharge
      Trivial

> Door to Gravity Suit Tower (Upper); Heals? False
  * Layers: default
  * Sensor Lock Door to Gravity Suit Tower/Dock to Ammo Recharge South (Upper)
  * Extra - actor_name: doorframepresence_000
  * Extra - actor_def: actordef:actors/props/doorframepresence/charclasses/doorframepresence.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Gravity Suit Tower (Lower)
      Trivial

> Ammo Recharge; Heals? False; Default Node
  * Layers: default
  * Extra - actor_name: ammorecharge_001
  * Extra - actor_def: actordef:actors/props/ammorecharge/charclasses/ammorecharge.bmsad
  * Extra - start_point_actor_name: ammorecharge_001_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_ammo/charclasses/weightactivatedplatform_ammo.bmsad
  > Door to Gravity Suit Tower (Lower)
      Trivial

> Tunnel to Gravity Suit Tower; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Tower/Tunnel to Ammo Recharge South
  > Dock to Gravity Suit Tower
      Morph Ball

> Dock to Gravity Suit Tower; Heals? False
  * Layers: default
  * Open Passage to Gravity Suit Tower/Dock to Ammo Recharge South (Middle)
  > Tunnel to Gravity Suit Tower
      Morph Ball

----------------
Gravity Suit Room
Extra - total_boundings: {'x1': 2000.0, 'x2': 4100.0, 'y1': -12150.0, 'y2': -9800.0}
Extra - polygon: [[4100.0, -9800.0], [2000.0, -9800.0], [2000.0, -12150.0], [3500.0, -12150.0], [3500.0, -12500.0], [4100.0, -12500.0]]
Extra - asset_id: collision_camera_023_B
> Door to Gravity Suit Tower (Upper); Heals? False
  * Layers: default
  * Missile Door to Gravity Suit Tower/Door to Gravity Suit Room (Upper)
  * Door is normally a Power Beam door, but it's a missile door right now to dodge
the blast shield issue.


  * Extra - actor_name: doorpowerpower_015
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: Root:pScenario:rEntitiesLayer:dctSublayers:default:dctActors:doorshieldmissile_001
  * Extra - right_shield_def: actordef:actors/props/doorshieldmissile/charclasses/doorshieldmissile.bmsad
  > Door to Gravity Suit Tower (Lower)
      Gravity Suit and Floor Clip (Intermediate) and Can SSC
  > Event - Gravity Suit Blob, Above
      Shoot Diffusion or Wave
  > Start Point
      Trivial
  > Event - Store Shinespark In Upper Room
      Trivial

> Pickup (Gravity Suit); Heals? False
  * Layers: default
  * Pickup 79; Category? Major
  * Extra - actor_name: itemsphere_gravitysuit
  * Extra - actor_def: actordef:actors/items/itemsphere_gravitysuit/charclasses/itemsphere_gravitysuit.bmsad
  * Extra - map_icon_actor: powerup_gravitysuit
  > Start Point
      Trivial

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 85; Category? Minor
  * Extra - actor_name: item_powerbombtank_000
  * Extra - actor_def: actordef:actors/items/item_powerbombtank/charclasses/item_powerbombtank.bmsad
  > Tunnel to Gravity Suit Room Access (Lower)
      Trivial

> Door to Gravity Suit Tower (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Tower/Door to Gravity Suit Room (Lower)
  * Extra - actor_name: doorpowerpower_016
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Tunnel to Gravity Suit Room Access (Upper)
      Morph Ball and After Burenia - Gravity Suit Blob
  > Event - Gravity Suit Blob, Right
      Lay Small Bomb or Shoot Beam

> Event - Gravity Suit Blob, Above; Heals? False
  * Layers: default
  * Event Burenia - Gravity Suit Blob
  * Extra - actor_name: db_reg_aq_004
  * Extra - actor_def: actordef:actors/props/db_reg_aq_004/charclasses/db_reg_aq_004.bmsad
  > Door to Gravity Suit Tower (Upper)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_GravitySuit
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Door to Gravity Suit Tower (Upper)
      Trivial
  > Pickup (Gravity Suit)
      Trivial

> Tunnel to Gravity Suit Room Access (Upper); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Room Access/Tunnel to Gravity Suit Room (Upper)
  > Door to Gravity Suit Tower (Lower)
      Morph Ball and After Burenia - Gravity Suit Blob

> Tunnel to Gravity Suit Room Access (Lower); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Room Access/Tunnel to Gravity Suit Room (Lower)
  > Pickup (Power Bomb Tank)
      Gravity Suit and Ballspark and Lay Power Bomb
  > Event - Gravity Suit Blob, Below
      Shoot Diffusion or Wave

> Event - Gravity Suit Blob, Right; Heals? False
  * Layers: default
  * Event Burenia - Gravity Suit Blob
  > Door to Gravity Suit Tower (Lower)
      Trivial

> Event - Gravity Suit Blob, Below; Heals? False
  * Layers: default
  * Event Burenia - Gravity Suit Blob
  > Tunnel to Gravity Suit Room Access (Lower)
      Trivial

> Event - Store Shinespark In Upper Room; Heals? False
  * Layers: default
  * Event Burenia - Gravity Suit Room Store Shinespark
  > Door to Gravity Suit Tower (Upper)
      Trivial

----------------
Gravity Suit Room Access
Extra - total_boundings: {'x1': -1000.0, 'x2': 2100.0, 'y1': -12042.0, 'y2': -10900.0}
Extra - polygon: [[2100.0, -10900.0], [-1000.0, -10900.0], [-1000.0, -12042.0], [2100.0, -12042.0]]
Extra - asset_id: collision_camera_024
> Tunnel to Gravity Suit Room (Upper); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Room/Tunnel to Gravity Suit Room Access (Upper)
  > Dock to Main Hub Tower Bottom
      Morph Ball

> Tunnel to Gravity Suit Room (Lower); Heals? False
  * Layers: default
  * Morph Ball Tunnel to Gravity Suit Room/Tunnel to Gravity Suit Room Access (Lower)
  > Dock to Main Hub Tower Bottom
      Morph Ball

> Dock to Main Hub Tower Bottom; Heals? False
  * Layers: default
  * Open Passage to Main Hub Tower Bottom/Dock to Gravity Suit Room Access
  > Tunnel to Gravity Suit Room (Upper)
      Morph Ball
  > Tunnel to Gravity Suit Room (Lower)
      Can Slide Underwater

----------------
Storm Missile Gate Room
Extra - total_boundings: {'x1': -1000.0, 'x2': 1500.0, 'y1': -11000.0, 'y2': -9200.0}
Extra - polygon: [[1500.0, -9200.0], [-1000.0, -9200.0], [-1000.0, -11000.0], [1500.0, -11000.0]]
Extra - asset_id: collision_camera_025
> Door to Main Hub Tower Bottom; Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Bottom/Door to Storm Missile Gate Room
  * Extra - actor_name: doorpowerpower_024
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Pickup (Energy Tank)
      All of the following:
          After Burenia - Storm Missile Gate for Etank
          Any of the following:
              Gravity Suit or Perform WBJ
              All of the following:
                  Flash Shift or Space Jump
                  Grapple Beam or Spider Magnet
              Grapple Beam and Grapple Movement (Beginner) and Use Spin Boost
  > Tunnel to Main Hub Tower Bottom
      Morph Ball
  > Event - Storm Missile Gate
      Activate Storm Missile Locks

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 95; Category? Major
  * Extra - actor_name: item_energytank
  * Extra - actor_def: actordef:actors/items/item_energytank/charclasses/item_energytank.bmsad
  > Door to Main Hub Tower Bottom
      After Burenia - Storm Missile Gate for Etank

> Tunnel to Main Hub Tower Bottom; Heals? False
  * Layers: default
  * Morph Ball Tunnel to Main Hub Tower Bottom/Tunnel to Storm Missile Gate Room
  > Door to Main Hub Tower Bottom
      Can Slide Underwater

> Event - Storm Missile Gate; Heals? False
  * Layers: default
  * Event Burenia - Storm Missile Gate for Etank
  > Door to Main Hub Tower Bottom
      Trivial

----------------
Save Station South Access
Extra - total_boundings: {'x1': -7000.0, 'x2': -4900.0, 'y1': -9300.0, 'y2': -7600.0}
Extra - polygon: [[-4900.0, -7600.0], [-7000.0, -7600.0], [-7000.0, -9300.0], [-4900.0, -9300.0]]
Extra - asset_id: collision_camera_026
> Door to Save Station South; Heals? False
  * Layers: default
  * Power Beam Door to Save Station South/Door to Save Station South Access; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_025
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Main Hub Tower Bottom (Upper)
      Trivial

> Door to Main Hub Tower Bottom (Upper); Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Bottom/Door to Save Station South Access (Upper)
  * Extra - actor_name: doorpowerpower_022
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Save Station South
      Trivial
  > Door to Main Hub Tower Bottom (Lower)
      Can Slide Underwater

> Door to Main Hub Tower Bottom (Lower); Heals? False
  * Layers: default
  * Power Beam Door to Main Hub Tower Bottom/Door to Save Station South Access (Lower)
  * Extra - actor_name: doorpowerpower_023
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Door to Main Hub Tower Bottom (Upper)
      Morph Ball

----------------
Save Station South
Extra - total_boundings: {'x1': -9000.0, 'x2': -6900.0, 'y1': -8200.0, 'y2': -7058.0}
Extra - polygon: [[-6900.0, -7058.0], [-9000.0, -7058.0], [-9000.0, -8200.0], [-6900.0, -8200.0]]
Extra - asset_id: collision_camera_027
> Door to Save Station South Access; Heals? False
  * Layers: default
  * Power Beam Door to Save Station South Access/Door to Save Station South; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_025
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: savestation_001
  * Extra - actor_def: actordef:actors/props/savestation/charclasses/savestation.bmsad
  * Extra - start_point_actor_name: savestation_001_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_save/charclasses/weightactivatedplatform_save.bmsad
  > Door to Save Station South Access
      Trivial

----------------
Drogyga Arena
Extra - total_boundings: {'x1': -1900.0, 'x2': 1000.0, 'y1': 10300.0, 'y2': 11550.0}
Extra - polygon: [[1000.0, 11500.0], [-1400.0, 11500.0], [-1500.0, 11550.0], [-1800.0, 11550.0], [-1900.0, 11500.0], [-1900.0, 10300.0], [1000.0, 10300.0]]
Extra - asset_id: collision_camera_028
> Before Fight; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: SP_Checkpoint_Hydrogiga_Dead
  * Extra - start_point_actor_def: actordef:actors/logic/startpoint/charclasses/startpoint.bmsad
  > Event - Drogyga
      All of the following:
          # Methods of fighting; beam damage does not damage the core, even plasma and wave
          Shoot Charge Beam or Shoot Missile
          Any of the following:
              # Activate the switches
              # Magnetless
              Gravity Suit and Space Jump
              All of the following:
                  # Gravityless
                  Grapple Beam
                  Flash Shift or Spider Magnet or Space Jump
          # Energy Requirements
          Combat (Beginner) or Normal Damage ≥ 399

> Dock to Drogyga Access; Heals? False
  * Layers: default
  * Open Passage to Drogyga Access/Dock to Drogyga Arena
  > Before Fight
      Trivial

> Event - Drogyga; Heals? False
  * Layers: default
  * Event Drogyga
  > Pickup (Drogyga)
      Trivial

> Dock to Underneath Drogyga; Heals? False
  * Layers: default
  * Open Passage to Underneath Drogyga/Dock to Drogyga Arena

> Pickup (Drogyga); Heals? False
  * Layers: default
  * Pickup 140; Category? Major
  * Extra - pickup_type: cutscene
  * Extra - callback_function: OnHydrogigaDead_CUSTOM
  * Extra - boss_hint_name: Drogyga
  > Dock to Underneath Drogyga
      Trivial

----------------
Drogyga Access
Extra - total_boundings: {'x1': -2000.0, 'x2': -520.0, 'y1': 11450.0, 'y2': 12350.0}
Extra - polygon: [[-520.0, 12350.0], [-2000.0, 12350.0], [-2000.0, 11450.0], [-520.0, 11450.0]]
Extra - asset_id: collision_camera_029
> Door to Drogyga Eyedoor; Heals? False
  * Layers: default
  * Power Beam Door to Drogyga Eyedoor/Door to Drogyga Access; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_010
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Event - Drogyga Access Grapple Block
      Grapple Beam
  > Dock to Drogyga Arena
      Morph Ball and After Burenia - Drogyga Access Grapple Block

> Event - Drogyga Access Grapple Block; Heals? False
  * Layers: default
  * Event Burenia - Drogyga Access Grapple Block
  * Extra - actor_name: grapplepulloff1x2_006
  * Extra - actor_def: actordef:actors/props/grapplepulloff1x2/charclasses/grapplepulloff1x2.bmsad
  > Door to Drogyga Eyedoor
      Trivial

> Dock to Drogyga Arena; Heals? False
  * Layers: default
  * Open Passage to Drogyga Arena/Dock to Drogyga Access

----------------
Save Station North
Extra - total_boundings: {'x1': 3600.0, 'x2': 5700.0, 'y1': 11500.0, 'y2': 12642.0}
Extra - polygon: [[5700.0, 12642.0], [3600.0, 12642.0], [3600.0, 11500.0], [5700.0, 11500.0]]
Extra - asset_id: collision_camera_030
> Door to Transport to Ghavoran; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Ghavoran/Door to Save Station North; Excluded from Dock Lock Rando
  * Extra - actor_name: doorpowerpower_011
  * Extra - actor_def: actordef:actors/props/doorpowerpower/charclasses/doorpowerpower.bmsad
  * Extra - left_shield_entity: {EMPTY}
  * Extra - left_shield_def: None
  * Extra - right_shield_entity: {EMPTY}
  * Extra - right_shield_def: None
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: savestation_002
  * Extra - actor_def: actordef:actors/props/savestation/charclasses/savestation.bmsad
  * Extra - start_point_actor_name: savestation_002_platform
  * Extra - start_point_actor_def: actordef:actors/props/weightactivatedplatform_save/charclasses/weightactivatedplatform_save.bmsad
  > Door to Transport to Ghavoran
      Trivial

