====================
Templates

* Shoot Beam:
      Trivial

* Shoot Wide Beam:
      Any of the following:
          Wide Beam
          All of the following:
              Disabled Separate Beam Behaviors
              Plasma Beam or Wave Beam

* Shoot Plasma Beam:
      Any of the following:
          Plasma Beam
          Wave Beam and Disabled Separate Beam Behaviors

* Shoot Charge Beam:
      Charge Beam and Shoot Beam

* Shoot Diffusion Beam:
      Diffusion Beam and Shoot Charge Beam

* Shoot Super Missile:
      All of the following:
          Shoot Missile
          Any of the following:
              Super Missile
              Ice Missile and Disabled Separate Missile Behaviors

* Shoot Ice Missile:
      Ice Missile and Shoot Missile

* Shoot Storm Missile:
      Missiles ≥ 3 and Storm Missile and Shoot Missile

* Push Wide Beam Block:
      Shoot Charge Beam and Shoot Wide Beam

* Activate Storm Missile Locks:
      Missiles ≥ 15 and Storm Missile and Shoot Missile

* Lay Small Bomb:
      All of the following:
          Morph Ball
          Bomb or Cross Bomb

* Use Spin Boost:
      Space Jump or Spin Boost

* Lay Power Bomb:
      Main Power Bomb and Morph Ball and Power Bombs

* Can Slide:
      Morph Ball or Slide

* Can Slide Underwater:
      Any of the following:
          Morph Ball
          Gravity Suit and Slide

* Lay Cross Bomb:
      Cross Bomb and Morph Ball

* Simple IBJ:
      Any of the following:
          Infinite Bomb Jump (Beginner) and Lay Cross Bomb
          Infinite Bomb Jump (Intermediate) and Lay Small Bomb

* Shoot Diffusion or Wave:
      Wave Beam or Shoot Diffusion Beam

* Ballspark:
      Morph Ball and Speed Booster

* Destroy Enky:
      Any of the following:
          Shoot Ice Missile
          Knowledge (Beginner) and Disabled Power Bomb Limitations and Lay Power Bomb

* Horizontal Water Movement:
      Any of the following:
          Space Jump
          Flash Shift and Gravity Suit

* Destroy Artaria Central Unit:
      All of the following:
          Any of the following:
              # Requirement for destroying the shell
              Shoot Charge Beam or Shoot Missile
              All of the following:
                  # Shinespark
                  Speed Booster
                  # SB Upgrade or Turnaround to charge: https://youtu.be/YVUiMU-zJ_s
                  Speed Booster Upgrade or Speed Booster Conservation (Beginner)
          Any of the following:
              # Requirement for destroying the core
              Shoot Beam or Shoot Missile
              All of the following:
                  Screw Attack
                  # Core bobs up and down slightly, good movement can hit with only Screw Attack
                  Combat (Beginner) or Simple IBJ or Use Spin Boost
              All of the following:
                  # Shinespark: https://youtu.be/YVUiMU-zJ_s
                  Speed Booster
                  Speed Booster Upgrade or Speed Booster Conservation (Beginner)

* Destroy Cataris/Dairon Central Unit:
      All of the following:
          Any of the following:
              # Requirement for destroying the shell
              Shoot Charge Beam or Shoot Missile
              # Shinespark
              Speed Booster
          Any of the following:
              # Requirement for destroying the core
              Shoot Beam or Shoot Missile
              All of the following:
                  Screw Attack
                  # Core bobs up and down slightly, good movement can hit with only Screw Attack
                  Combat (Beginner) or Simple IBJ or Use Spin Boost
              All of the following:
                  # Shinespark: https://youtu.be/YVUiMU-zJ_s
                  Speed Booster
                  Speed Booster Upgrade or Speed Booster Conservation (Beginner)

* Destroy Ghavoran Central Unit:
      All of the following:
          Any of the following:
              # Requirement for destroying the shell
              All of the following:
                  Charge Beam
                  Any of the following:
                      Beam Damage 120
                      Combat (Beginner) and Beam Damage 75
              All of the following:
                  Shoot Missile
                  Combat (Beginner) or Shoot Ice Missile or Shoot Storm Missile or Shoot Super Missile
              # Shinespark
              Speed Booster
          Any of the following:
              # Requirement for destroying the core
              All of the following:
                  Shoot Beam
                  Combat (Beginner) or Beam Damage 75
              All of the following:
                  Screw Attack
                  # Core bobs up and down slightly, good movement can hit with only Screw Attack
                  Combat (Beginner) or Simple IBJ or Use Spin Boost
              All of the following:
                  Shoot Missile
                  Combat (Beginner) or Shoot Ice Missile or Shoot Storm Missile or Shoot Super Missile
              All of the following:
                  # Shinespark: https://youtu.be/YVUiMU-zJ_s
                  Speed Booster
                  Speed Booster Upgrade or Speed Booster Conservation (Beginner)

* Destroy Ferenia Central Unit:
      All of the following:
          Any of the following:
              # Requirement for destroying the shell
              All of the following:
                  Charge Beam
                  Any of the following:
                      Combat (Advanced)
                      Combat (Intermediate) and Beam Damage 75
                      Combat (Beginner) and Beam Damage 120
                      Beam Damage 240
              All of the following:
                  Shoot Missile
                  Any of the following:
                      Combat (Intermediate) or Shoot Storm Missile or Shoot Super Ice Missile
                      Combat (Beginner) and Shoot Super Missile
                      Combat (Beginner) and Shoot Ice Missile
              # Shinespark
              Speed Booster
          Any of the following:
              # Requirement for destroying the core
              All of the following:
                  Shoot Beam
                  Any of the following:
                      Beam Damage 240
                      Combat (Advanced)
                      Combat (Intermediate) and Beam Damage 75
                      Combat (Beginner) and Beam Damage 120
              All of the following:
                  Screw Attack
                  # Core bobs up and down slightly, good movement can hit with only Screw Attack
                  Combat (Beginner) or Simple IBJ or Use Spin Boost
              All of the following:
                  Shoot Missile
                  Any of the following:
                      Combat (Intermediate) or Shoot Storm Missile or Shoot Super Ice Missile
                      Combat (Beginner) and Shoot Super Missile
                      Combat (Beginner) and Shoot Ice Missile
              All of the following:
                  # Shinespark: https://youtu.be/YVUiMU-zJ_s
                  Speed Booster
                  Speed Booster Upgrade or Speed Booster Conservation (Beginner)

* Shoot Missile:
      Missiles and Missile Launcher

* Can SSC:
      Flash Shift and Grapple Beam and Slide and Speed Booster

* Break/Move Grapple Block from Behind:
      Grapple Beam and Slide and Reverse Grapple Block (Beginner)

* Perform WBJ:
      All of the following:
          # Gain a little extra height in water without Gravity Suit by using a Bomb or Cross Bomb
          Morph Ball
          Any of the following:
              Bomb and Water Bomb Jump (Beginner)
              Cross Bomb and Water Bomb Jump (Intermediate)

* Open Charge Door:
      Any of the following:
          Shoot Charge Beam
          Knowledge (Beginner) and Disabled Power Bomb Limitations and Lay Power Bomb

* Fight Silver Robot:
      Any of the following:
          Combat (Beginner) and Knowledge (Beginner) and Lay Power Bomb
          All of the following:
              Any of the following:
                  # Requirements for health and dodging
                  Combat (Advanced)
                  Combat (Intermediate) and Normal Damage ≥ 199
                  All of the following:
                      Combat (Beginner)
                      Any of the following:
                          Normal Damage ≥ 399
                          All of the following:
                              Normal Damage ≥ 299
                              Flash Shift or Use Spin Boost
                  All of the following:
                      Normal Damage ≥ 499
                      Flash Shift or Use Spin Boost
              Any of the following:
                  # Methods of fighting
                  Beam Damage 120
                  Combat (Intermediate) and Shoot Charge Beam
                  All of the following:
                      # 47 Missiles are required, 1.5x leeway for trickless
                      Shoot Missile
                      Any of the following:
                          Missiles ≥ 61
                          Missiles ≥ 47 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robot for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 15 and Combat (Expert)
                  All of the following:
                      # 28 Super Missiles are required, 1.5x leeway for trickless
                      Shoot Super Missile
                      Any of the following:
                          Missiles ≥ 42
                          Missiles ≥ 28 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robot for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 15 and Combat (Advanced)
                  All of the following:
                      # 5 Storm Missile targets are required, 1.5x leeway for trickless
                      Storm Missile and Shoot Missile
                      Any of the following:
                          Missiles ≥ 23
                          Missiles ≥ 15 and Combat (Intermediate)
                          # Counter the robot for more ammo
                          Missiles ≥ 3 and Combat (Advanced)
                  Combat (Intermediate) and Beam Pierces Enemies
          All of the following:
              Screw Attack
              Any of the following:
                  # One bonk per Screw Attack
                  Combat (Intermediate) and Normal Damage ≥ 325
                  # Two bonks per Screw Attack
                  Combat (Advanced) and Normal Damage ≥ 175
                  # Counter to restore health, damage required to survive one hit
                  Combat (Expert) and Normal Damage ≥ 55

* Fight Gold Robot:
      Any of the following:
          Combat (Beginner) and Knowledge (Beginner) and Lay Power Bomb
          All of the following:
              Any of the following:
                  # Requirements for health and dodging
                  Combat (Advanced)
                  Combat (Intermediate) and Normal Damage ≥ 299
                  All of the following:
                      Combat (Beginner)
                      Any of the following:
                          Normal Damage ≥ 499
                          All of the following:
                              Normal Damage ≥ 399
                              Flash Shift or Use Spin Boost
                  All of the following:
                      Normal Damage ≥ 599
                      Flash Shift or Use Spin Boost
              Any of the following:
                  # Methods of fighting
                  Beam Damage 120
                  Combat (Intermediate) and Shoot Charge Beam
                  All of the following:
                      # 54 Missiles are required, 1.5x leeway for trickless
                      Shoot Missile
                      Any of the following:
                          Missiles ≥ 81
                          Missiles ≥ 54 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robot for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 15 and Combat (Expert)
                  All of the following:
                      # 34 Super Missiles are required, 1.5x leeway for trickless
                      Shoot Super Missile
                      Any of the following:
                          Missiles ≥ 51
                          Missiles ≥ 34 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robot for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 15 and Combat (Advanced)
                  All of the following:
                      # 11 Storm Missile targets are required, 1.5x leeway for trickless
                      Storm Missile and Shoot Missile
                      Any of the following:
                          Missiles ≥ 47
                          Missiles ≥ 31 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robot for more ammo
                              Missiles ≥ 15 and Combat (Advanced)
                              Missiles ≥ 3 and Combat (Ludicrous)
                  Combat (Intermediate) and Beam Pierces Enemies
          All of the following:
              Screw Attack
              Any of the following:
                  # One bonk per Screw Attack
                  Combat (Intermediate) and Normal Damage ≥ 825
                  # Two bonks per Screw Attack
                  Combat (Advanced) and Normal Damage ≥ 425
                  # Counter to restore health, damage required to survive one hit
                  Combat (Expert) and Normal Damage ≥ 82

* Fight Twin Robots:
      Any of the following:
          Combat (Beginner) and Knowledge (Beginner) and Lay Power Bomb
          All of the following:
              Any of the following:
                  # Requirements for health and dodging
                  Combat (Advanced)
                  Combat (Intermediate) and Normal Damage ≥ 399
                  All of the following:
                      Combat (Beginner)
                      Any of the following:
                          Normal Damage ≥ 599
                          All of the following:
                              Normal Damage ≥ 499
                              Flash Shift or Use Spin Boost
                  All of the following:
                      Normal Damage ≥ 699
                      Flash Shift or Use Spin Boost
              Any of the following:
                  # Methods of fighting
                  Beam Damage 120
                  Combat (Intermediate) and Shoot Charge Beam
                  All of the following:
                      # 101 Missiles are required, 1.5x leeway for trickless
                      Shoot Missile
                      Any of the following:
                          Missiles ≥ 153
                          Missiles ≥ 101 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robots for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 30 and Combat (Expert)
                  All of the following:
                      # 62 Super Missiles are required, 1.5x leeway for trickless
                      Shoot Super Missile
                      Any of the following:
                          Missiles ≥ 93
                          Missiles ≥ 62 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robots for more ammo
                              Combat (Ludicrous)
                              Missiles ≥ 30 and Combat (Advanced)
                  All of the following:
                      # 16 Storm Missile targets are required, 1.5x leeway for trickless
                      Storm Missile and Shoot Missile
                      Any of the following:
                          Missiles ≥ 69
                          Missiles ≥ 46 and Combat (Intermediate)
                          Any of the following:
                              # Counter the robots for more ammo
                              Missiles ≥ 3 and Combat (Ludicrous)
                              Missiles ≥ 30 and Combat (Advanced)
                  Combat (Intermediate) and Beam Pierces Enemies
          All of the following:
              Screw Attack
              Any of the following:
                  # One bonk per Screw Attack, does not account for refill on defeating one
                  Combat (Intermediate) and Normal Damage ≥ 1150
                  # Two bonks per Screw Attack, does not account for refill on defeating one
                  Combat (Advanced) and Normal Damage ≥ 600
                  # Counter to restore health, damage required to survive one hit from the gold
                  Combat (Expert) and Normal Damage ≥ 82

* Fight Chozo-X:
      Any of the following:
          Power Bombs ≥ 2 and Combat (Beginner) and Knowledge (Beginner) and Lay Power Bomb
          All of the following:
              Any of the following:
                  # Methods of dodging
                  Flash Shift or Combat (Intermediate)
                  Combat (Beginner) and Use Spin Boost
              Any of the following:
                  # Methods of fighting
                  Beam Damage 120
                  All of the following:
                      # 50 Ice Missiles are required, 1.5x leeway for trickless. Ice do less damage than Supers on this fight
                      Shoot Super Missile
                      Any of the following:
                          Missiles ≥ 75
                          Missiles ≥ 50 and Combat (Intermediate)
                  All of the following:
                      # 14 Storm Missile targets required, 1.5x leeway for trickless
                      Storm Missile and Shoot Missile
                      Any of the following:
                          Missiles ≥ 63
                          Missiles ≥ 42 and Combat (Intermediate)
                  Combat (Advanced) and Shoot Beam
                  Combat (Intermediate) and Beam Damage 75
              Any of the following:
                  # Energy Requirements
                  Combat (Intermediate) or Normal Damage ≥ 499
                  Combat (Beginner) and Normal Damage ≥ 299

* Fight Red Chozo-X:
      Any of the following:
          Power Bombs ≥ 2 and Combat (Beginner) and Knowledge (Beginner) and Lay Power Bomb
          All of the following:
              Any of the following:
                  # Methods of dodging
                  Flash Shift or Combat (Intermediate)
                  Combat (Beginner) and Use Spin Boost
              Any of the following:
                  # Methods of fighting
                  Beam Damage 120
                  All of the following:
                      # 54 Super Missiles are required, 1.5x leeway for trickless
                      Shoot Super Missile
                      Any of the following:
                          Missiles ≥ 81
                          Missiles ≥ 54 and Combat (Intermediate)
                  All of the following:
                      # 40 Ice Missiles are required, 1.5x leeway for trickless
                      Shoot Super Ice Missile
                      Any of the following:
                          Missiles ≥ 60
                          Missiles ≥ 40 and Combat (Intermediate)
                  All of the following:
                      # 17 Storm Missile targets required, 1.5x leeway for trickless
                      Storm Missile and Shoot Missile
                      Any of the following:
                          Missiles ≥ 78
                          Missiles ≥ 51 and Combat (Intermediate)
                  Combat (Intermediate) and Beam Damage 75
                  Combat (Advanced) and Shoot Beam
              Any of the following:
                  # Energy Requirements
                  Combat (Advanced) or Normal Damage ≥ 699
                  Combat (Beginner) and Normal Damage ≥ 399

* Fight Gold Chozo-X:
      All of the following:
          Any of the following:
              # Methods of dodging
              Flash Shift or Combat (Intermediate)
              Combat (Beginner) and Use Spin Boost
          # Break Shield
          Grapple Beam or Combat (Beginner)
          Any of the following:
              # Methods of fighting
              Beam Damage 240
              All of the following:
                  # 135 Super Missiles are required, 1.5x leeway for trickless
                  Shoot Super Missile
                  Any of the following:
                      Missiles ≥ 203
                      Missiles ≥ 135 and Combat (Intermediate)
              All of the following:
                  # 58 Ice Missiles are required, 1.5x leeway for trickless
                  Shoot Super Ice Missile
                  Any of the following:
                      Missiles ≥ 87
                      Missiles ≥ 58 and Combat (Intermediate)
              All of the following:
                  # 25 Storm Missile targets required, 1.5x leeway for trickless
                  Storm Missile and Shoot Missile
                  Any of the following:
                      Missiles ≥ 114
                      Missiles ≥ 75 and Combat (Intermediate)
              Combat (Intermediate) and Beam Damage 75
              Combat (Advanced) and Shoot Beam
              Combat (Beginner) and Beam Damage 120
          Any of the following:
              # Energy Requirements
              Combat (Expert) or Normal Damage ≥ 799
              Combat (Beginner) and Normal Damage ≥ 499

* Can Short Boost:
      Flash Shift and Speed Booster

* Lay Normal Bomb:
      Bomb and Morph Ball

* Shoot Super Ice Missile:
      All of the following:
          Ice Missile and Shoot Missile
          Super Missile or Disabled Separate Missile Behaviors

* Beam Pierces Enemies:
      Plasma Beam or Wave Beam

* Beam Damage 75:
      Any of the following:
          Wide Beam
          Plasma Beam and Wave Beam
          All of the following:
              Disabled Separate Beam Behaviors
              Plasma Beam or Wave Beam

* Beam Damage 120:
      Any of the following:
          All of the following:
              Wide Beam
              Plasma Beam or Wave Beam
          All of the following:
              Disabled Separate Beam Behaviors
              Plasma Beam or Wave Beam

* Beam Damage 240:
      Any of the following:
          Plasma Beam and Wave Beam and Wide Beam
          Wave Beam and Disabled Separate Beam Behaviors

* Lay Any Bomb:
      All of the following:
          Morph Ball
          Any of the following:
              Bomb or Cross Bomb
              Main Power Bomb and Power Bombs

====================
Dock Weaknesses

> Door
  * Access Open
      Extra - type: frame
      Open:
          Trivial
      No lock


  * Access Closed
      Open:
          Impossible
      No lock


  * Access Locked
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_FREE_UNLOCK
          Impossible


  * Access Permanently Closed
      Extra - type: closed
      Open:
          Impossible
      No lock


  * Power Beam Door
      Extra - type: power_beam
      Open:
          Shoot Beam
      No lock


  * Charge Beam Door
      Extra - type: charge_beam
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Open Charge Door


  * Wide Beam Door
      Extra - type: wide_beam
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Wide Beam


  * Plasma Beam Door
      Extra - type: plasma_beam
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Plasma Beam


  * Wave Beam Door
      Extra - type: wave_beam
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Wave Beam


  * Missile Door
      Extra - type: missile
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Missiles


  * Super Missile Door
      Extra - type: super_missile
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Super Missile


  * Sensor Lock Door
      Extra - type: phantom_cloak
      Open:
          Phantom Cloak
      No lock


  * Grapple Beam Door
      Extra - type: grapple_beam
      Open:
          Grapple Beam
      No lock


  * Phase Shift Door
      Extra - type: phase_shift
      Open:
          Any of the following:
              Flash Shift
              Flash Shift Skip (Beginner) and Lay Cross Bomb
              Flash Shift Skip (Intermediate) and Lay Small Bomb
      No lock


  * Artaria Thermal Door
      Open:
          After Artaria - Thermal Device
      No lock


  * Cataris Thermal Door
      Open:
          After Cataris - Final Thermal Device
      No lock


  * Dairon Power Switch 1 Powered Door
      Open:
          After Dairon - Power Switch 1 and Shoot Beam
      No lock


  * Dairon Power Switch 2 Powered Door
      Open:
          After Dairon - Power Switch 2 and Shoot Beam
      No lock


  * Ice Missile Door
      Extra - type: ice_missile
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Ice Missile


  * Diffusion Beam Door
      Extra - type: diffusion_beam
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Diffusion Beam


  * Storm Missile Door
      Extra - type: storm_missile
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Shoot Storm Missile


  * Bomb Door
      Extra - type: bomb
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Bomb and Morph Ball


  * Cross Bomb Door
      Extra - type: cross_bomb
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Lay Cross Bomb


  * Power Bomb Door
      Extra - type: power_bomb
      Open:
          Trivial
      Lock type: FRONT_BLAST_BACK_IF_MATCHING
          Lay Power Bomb

  > Dock Rando:
      Unlocked: Power Beam Door
      Locked: Access Permanently Closed
      Change from:
          Access Open
          Charge Beam Door
          Grapple Beam Door
          Missile Door
          Plasma Beam Door
          Power Beam Door
          Sensor Lock Door
          Super Missile Door
          Wave Beam Door
          Wide Beam Door
      Change to:
          Access Permanently Closed
          Bomb Door
          Charge Beam Door
          Cross Bomb Door
          Diffusion Beam Door
          Grapple Beam Door
          Ice Missile Door
          Missile Door
          Plasma Beam Door
          Power Beam Door
          Power Bomb Door
          Storm Missile Door
          Super Missile Door
          Wave Beam Door
          Wide Beam Door


> Tunnel
  * Slide Tunnel
      Open:
          Can Slide
      No lock


  * Morph Ball Tunnel
      Open:
          Morph Ball
      No lock


  * Morph Ball Launcher
      Open:
          Lay Small Bomb
      No lock


  * Cataris EMMI Tunnel
      Open:
          Morph Ball and After Cataris - Central Unit
      No lock


  * Dairon EMMI Tunnel
      Open:
          Morph Ball and After Dairon - Central Unit
      No lock


  * Ferenia EMMI Tunnel
      Open:
          Morph Ball and After Ferenia - Central Unit
      No lock


  * Ghavoran EMMI Tunnel
      Open:
          Morph Ball and After Ghavoran - Central Unit
      No lock


  * Hanubia EMMI Tunnel
      Open:
          Morph Ball and After Hanubia - Red Chozo Fight
      No lock

  > Dock Rando: Disabled


> Dock
  * Open Passage
      Open:
          Trivial
      No lock


  * Not Determined
      Open:
          Impossible
      No lock


  * Blocked Passage
      Open:
          Impossible
      No lock


  * EMMI Door
      Open:
          Trivial
      No lock

  > Dock Rando: Disabled


> Teleporter
* Extra - is_teleportal: True
* Extra - ignore_for_hints: True
  * Teleporter
      Open:
          Trivial
      No lock

  > Dock Rando: Disabled


> Elevator
* Extra - is_teleporter: True
* Extra - ignore_for_hints: True
  * Elevator
      Open:
          Trivial
      No lock

  > Dock Rando: Disabled


> Shuttle
* Extra - is_teleporter: True
* Extra - ignore_for_hints: True
  * Shuttle
      Open:
          Trivial
      No lock

  > Dock Rando: Disabled

