----------------
Tech Tree
> Spawn Point; Heals? False; Spawn Point
  * Layers: default
  > Connection to Tier 1
      Trivial
  > Connection to Tier 2
      Trivial
  > Connection to Tier 3
      Craft Transport belt
  > Connection to Tier 4
      Craft Assembling machine 1 and Craft Electric mining drill and Craft Inserter and Has Electricity
  > Connection to Tier 5
      Railway and Craft Fast inserter and Craft Fast transport belt
  > Connection to Tier 6
      Construction robotics and Craft Assembling machine 2
  > Connection to Tier 7
      Craft Bulk inserter
  > Connection to Tier 8
      Lab research speed 6 and Craft Assembling machine 3
  > Connection to Tier 9
      Logistic system
  > Connection to Tier 10
      Productivity module 3

> Connection to Tier 1; Heals? False
  * Layers: default
  * Standard to Tier 1/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 2; Heals? False
  * Layers: default
  * Standard to Tier 2/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 3; Heals? False
  * Layers: default
  * Standard to Tier 3/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 4; Heals? False
  * Layers: default
  * Standard to Tier 4/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 5; Heals? False
  * Layers: default
  * Standard to Tier 5/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 6; Heals? False
  * Layers: default
  * Standard to Tier 6/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 7; Heals? False
  * Layers: default
  * Standard to Tier 7/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 8; Heals? False
  * Layers: default
  * Standard to Tier 8/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 9; Heals? False
  * Layers: default
  * Standard to Tier 9/Connection to Tech Tree
  > Spawn Point
      Trivial

> Connection to Tier 10; Heals? False
  * Layers: default
  * Standard to Tier 10/Connection to Tech Tree
  > Spawn Point
      Trivial

----------------
Tier 1
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 1
  > Pickup (Steam power)
      Craft Iron plate
  > Pickup (Electronics)
      Craft Copper plate
  > Pickup (Automation science pack)
      Tech/Tier 1/Pickup (Steam power) and Tech/Tier 1/Pickup (Electronics) and Craft Burner lab
  > Pickup (Automation)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Gun turret)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Wall)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack

> Pickup (Steam power); Heals? False
  * Layers: default
  * Pickup 0; Category? Major
  * Extra - original_tech: steam-power
  * Extra - tech_name: randovania-steam-power
  * Extra - research_trigger: frozendict.frozendict({'type': 'craft-item', 'item': 'iron-plate', 'count': 50})
  > Connection to Tech Tree
      Trivial

> Pickup (Electronics); Heals? False
  * Layers: default
  * Pickup 1; Category? Major
  * Extra - original_tech: electronics
  * Extra - tech_name: randovania-electronics
  * Extra - research_trigger: frozendict.frozendict({'type': 'craft-item', 'item': 'copper-plate', 'count': 10})
  > Connection to Tech Tree
      Trivial

> Pickup (Automation science pack); Heals? False
  * Layers: default
  * Pickup 2; Category? Major
  * Extra - original_tech: automation-science-pack
  * Extra - tech_name: randovania-automation-science-pack
  * Extra - research_trigger: frozendict.frozendict({'type': 'craft-item', 'item': 'burner-lab'})
  > Connection to Tech Tree
      Trivial

> Pickup (Automation); Heals? False
  * Layers: default
  * Pickup 6; Category? Major
  * Extra - original_tech: automation
  * Extra - tech_name: randovania-automation
  * Extra - count: 10
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Gun turret); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - original_tech: gun-turret
  * Extra - tech_name: randovania-gun-turret
  * Extra - count: 10
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Wall); Heals? False
  * Layers: default
  * Pickup 14; Category? Major
  * Extra - original_tech: stone-wall
  * Extra - tech_name: randovania-stone-wall
  * Extra - count: 10
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

----------------
Tier 2
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 2
  > Pickup (Electric mining drill)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Repair pack)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Radar)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Logistic science pack)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Steel processing)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Military)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Logistics)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Lamp)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Steel axe)
      Tech/Tier 2/Pickup (Steel processing) and Craft Steel plate

> Pickup (Electric mining drill); Heals? False
  * Layers: default
  * Pickup 3; Category? Major
  * Extra - original_tech: electric-mining-drill
  * Extra - tech_name: randovania-electric-mining-drill
  * Extra - count: 25
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Repair pack); Heals? False
  * Layers: default
  * Pickup 4; Category? Major
  * Extra - original_tech: repair-pack
  * Extra - tech_name: randovania-repair-pack
  * Extra - count: 25
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Radar); Heals? False
  * Layers: default
  * Pickup 5; Category? Major
  * Extra - original_tech: radar
  * Extra - tech_name: randovania-radar
  * Extra - count: 20
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Logistic science pack); Heals? False
  * Layers: default
  * Pickup 7; Category? Major
  * Extra - original_tech: logistic-science-pack
  * Extra - tech_name: randovania-logistic-science-pack
  * Extra - count: 75
  * Extra - time: 5
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Steel processing); Heals? False
  * Layers: default
  * Pickup 8; Category? Major
  * Extra - original_tech: steel-processing
  * Extra - tech_name: randovania-steel-processing
  * Extra - count: 50
  * Extra - time: 5
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Military); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - original_tech: military
  * Extra - tech_name: randovania-military
  * Extra - count: 10
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Logistics); Heals? False
  * Layers: default
  * Pickup 11; Category? Major
  * Extra - original_tech: logistics
  * Extra - tech_name: randovania-logistics
  * Extra - count: 20
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Lamp); Heals? False
  * Layers: default
  * Pickup 12; Category? Major
  * Extra - original_tech: lamp
  * Extra - tech_name: randovania-lamp
  * Extra - count: 10
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Steel axe); Heals? False
  * Layers: default
  * Pickup 19; Category? Major
  * Extra - original_tech: steel-axe
  * Extra - tech_name: randovania-steel-axe
  * Extra - research_trigger: frozendict.frozendict({'type': 'craft-item', 'item': 'steel-plate', 'count': 50})
  > Connection to Tech Tree
      Trivial

----------------
Tier 3
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 3
  > Pickup (Fast inserter)
      Tech/Tier 1/Pickup (Automation science pack) and Craft Automation science pack
  > Pickup (Automation 2)
      Tech/Tier 1/Pickup (Automation) and Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Military 2)
      Tech/Tier 2/Pickup (Military) and Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Heavy armor)
      Tech/Tier 2/Pickup (Military) and Tech/Tier 2/Pickup (Steel processing) and Craft Automation science pack
  > Pickup (Barrel handling)
      Tech/Tier 3/Pickup (Automation 2) and Tech/Tier 4/Pickup (Engine) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Military science pack)
      Tech/Tier 3/Pickup (Military 2) and Tech/Tier 1/Pickup (Wall) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Chemical science pack)
      Tech/Tier 5/Pickup (Advanced circuit) and Tech/Tier 5/Pickup (Sulfur processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Nightvision)
      Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Belt immunity equipment)
      Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Personal battery)
      Tech/Tier 5/Pickup (Battery) and Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Logistic science pack

> Pickup (Fast inserter); Heals? False
  * Layers: default
  * Pickup 10; Category? Major
  * Extra - original_tech: fast-inserter
  * Extra - tech_name: randovania-fast-inserter
  * Extra - count: 30
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Automation 2); Heals? False
  * Layers: default
  * Pickup 18; Category? Major
  * Extra - original_tech: automation-2
  * Extra - tech_name: randovania-automation-c
  * Extra - count: 40
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Military 2); Heals? False
  * Layers: default
  * Pickup 26; Category? Major
  * Extra - original_tech: military-2
  * Extra - tech_name: randovania-military-c
  * Extra - count: 20
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Heavy armor); Heals? False
  * Layers: default
  * Pickup 27; Category? Major
  * Extra - original_tech: heavy-armor
  * Extra - tech_name: randovania-heavy-armor
  * Extra - count: 30
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Barrel handling); Heals? False
  * Layers: default
  * Pickup 31; Category? Major
  * Extra - original_tech: fluid-handling
  * Extra - tech_name: randovania-fluid-handling
  * Extra - count: 50
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Military science pack); Heals? False
  * Layers: default
  * Pickup 36; Category? Major
  * Extra - original_tech: military-science-pack
  * Extra - tech_name: randovania-military-science-pack
  * Extra - count: 30
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Chemical science pack); Heals? False
  * Layers: default
  * Pickup 65; Category? Major
  * Extra - original_tech: chemical-science-pack
  * Extra - tech_name: randovania-chemical-science-pack
  * Extra - count: 75
  * Extra - time: 10
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Nightvision); Heals? False
  * Layers: default
  * Pickup 105; Category? Major
  * Extra - original_tech: night-vision-equipment
  * Extra - tech_name: randovania-night-vision-equipment
  * Extra - count: 50
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Belt immunity equipment); Heals? False
  * Layers: default
  * Pickup 106; Category? Major
  * Extra - original_tech: belt-immunity-equipment
  * Extra - tech_name: randovania-belt-immunity-equipment
  * Extra - count: 50
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Personal battery); Heals? False
  * Layers: default
  * Pickup 107; Category? Major
  * Extra - original_tech: battery-equipment
  * Extra - tech_name: randovania-battery-equipment
  * Extra - count: 50
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 4
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 4
  > Pickup (Landfill)
      Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Circuit network)
      Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Engine)
      Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Flammables)
      Tech/Tier 5/Pickup (Oil processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Flamethrower)
      Tech/Tier 4/Pickup (Flammables) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Explosives)
      Tech/Tier 5/Pickup (Sulfur processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Advanced combinators)
      Tech/Tier 4/Pickup (Circuit network) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Portable solar panel)
      Tech/Tier 5/Pickup (Modular armor) and Tech/Tier 6/Pickup (Solar energy) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Speed module)
      Tech/Tier 5/Pickup (Modules) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Productivity module)
      Tech/Tier 5/Pickup (Modules) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Efficiency module)
      Tech/Tier 5/Pickup (Modules) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Lubricant)
      Tech/Tier 5/Pickup (Advanced oil processing) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Electric engine)
      Tech/Tier 4/Pickup (Lubricant) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Exoskeleton)
      Tech/Tier 6/Pickup (Processing unit) and Tech/Tier 4/Pickup (Electric engine) and Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Worker robot speed 1)
      Tech/Tier 5/Pickup (Robotics) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Personal roboport)
      Tech/Tier 5/Pickup (Construction robotics) and Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack

> Pickup (Landfill); Heals? False
  * Layers: default
  * Pickup 15; Category? Major
  * Extra - original_tech: landfill
  * Extra - tech_name: randovania-landfill
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Circuit network); Heals? False
  * Layers: default
  * Pickup 17; Category? Major
  * Extra - original_tech: circuit-network
  * Extra - tech_name: randovania-circuit-network
  * Extra - count: 100
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Engine); Heals? False
  * Layers: default
  * Pickup 23; Category? Major
  * Extra - original_tech: engine
  * Extra - tech_name: randovania-engine
  * Extra - count: 100
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Flammables); Heals? False
  * Layers: default
  * Pickup 51; Category? Major
  * Extra - original_tech: flammables
  * Extra - tech_name: randovania-flammables
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Flamethrower); Heals? False
  * Layers: default
  * Pickup 55; Category? Major
  * Extra - original_tech: flamethrower
  * Extra - tech_name: randovania-flamethrower
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Explosives); Heals? False
  * Layers: default
  * Pickup 56; Category? Major
  * Extra - original_tech: explosives
  * Extra - tech_name: randovania-explosives
  * Extra - count: 100
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Advanced combinators); Heals? False
  * Layers: default
  * Pickup 85; Category? Major
  * Extra - original_tech: advanced-combinators
  * Extra - tech_name: randovania-advanced-combinators
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Portable solar panel); Heals? False
  * Layers: default
  * Pickup 86; Category? Major
  * Extra - original_tech: solar-panel-equipment
  * Extra - tech_name: randovania-solar-panel-equipment
  * Extra - count: 100
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Speed module); Heals? False
  * Layers: default
  * Pickup 87; Category? Major
  * Extra - original_tech: speed-module
  * Extra - tech_name: randovania-speed-module
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Productivity module); Heals? False
  * Layers: default
  * Pickup 88; Category? Major
  * Extra - original_tech: productivity-module
  * Extra - tech_name: randovania-productivity-module
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Efficiency module); Heals? False
  * Layers: default
  * Pickup 89; Category? Major
  * Extra - original_tech: efficiency-module
  * Extra - tech_name: randovania-efficiency-module
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lubricant); Heals? False
  * Layers: default
  * Pickup 102; Category? Major
  * Extra - original_tech: lubricant
  * Extra - tech_name: randovania-lubricant
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Electric engine); Heals? False
  * Layers: default
  * Pickup 115; Category? Major
  * Extra - original_tech: electric-engine
  * Extra - tech_name: randovania-electric-engine
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Exoskeleton); Heals? False
  * Layers: default
  * Pickup 132; Category? Major
  * Extra - original_tech: exoskeleton-equipment
  * Extra - tech_name: randovania-exoskeleton-equipment
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot speed 1); Heals? False
  * Layers: default
  * Pickup 145; Category? Major
  * Extra - original_tech: worker-robots-speed-1
  * Extra - tech_name: randovania-worker-robots-speed-b
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Personal roboport); Heals? False
  * Layers: default
  * Pickup 160; Category? Major
  * Extra - original_tech: personal-roboport-equipment
  * Extra - tech_name: randovania-personal-roboport-equipment
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 5
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 5
  > Pickup (Toolbelt)
      Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Electric energy distribution 1)
      Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Advanced material processing)
      Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Physical projectile damage 1)
      Tech/Tier 2/Pickup (Military) and Craft Automation science pack
  > Pickup (Weapon shooting speed 1)
      Tech/Tier 2/Pickup (Military) and Craft Automation science pack
  > Pickup (Lab research speed 1)
      Tech/Tier 3/Pickup (Automation 2) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Stronger explosives 1)
      Tech/Tier 3/Pickup (Military 2) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Gate)
      Tech/Tier 1/Pickup (Wall) and Tech/Tier 3/Pickup (Military 2) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Railway)
      Tech/Tier 6/Pickup (Logistics 2) and Tech/Tier 4/Pickup (Engine) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Automobilism)
      Tech/Tier 6/Pickup (Logistics 2) and Tech/Tier 4/Pickup (Engine) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Oil gathering)
      Tech/Tier 3/Pickup (Barrel handling) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Defender)
      Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Oil processing)
      Tech/Tier 5/Pickup (Oil gathering) and Mine Crude oil
  > Pickup (Follower robot count 1)
      Tech/Tier 5/Pickup (Defender) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Sulfur processing)
      Tech/Tier 5/Pickup (Oil processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Battery)
      Tech/Tier 5/Pickup (Sulfur processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Advanced circuit)
      Tech/Tier 6/Pickup (Plastics) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Refined flammables 1)
      Tech/Tier 4/Pickup (Flamethrower) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Cliff explosives)
      Tech/Tier 4/Pickup (Explosives) and Tech/Tier 3/Pickup (Military 2) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Land mine)
      Tech/Tier 4/Pickup (Explosives) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Rocketry)
      Tech/Tier 4/Pickup (Explosives) and Tech/Tier 4/Pickup (Flammables) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Electric energy accumulators)
      Tech/Tier 5/Pickup (Electric energy distribution 1) and Tech/Tier 5/Pickup (Battery) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Bulk inserter)
      Tech/Tier 3/Pickup (Fast inserter) and Tech/Tier 6/Pickup (Logistics 2) and Tech/Tier 5/Pickup (Advanced circuit) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Modular armor)
      Tech/Tier 3/Pickup (Heavy armor) and Tech/Tier 5/Pickup (Advanced circuit) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Modules)
      Tech/Tier 5/Pickup (Advanced circuit) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Military 3)
      Tech/Tier 3/Pickup (Chemical science pack) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Braking force 1)
      Tech/Tier 5/Pickup (Railway) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Laser)
      Tech/Tier 5/Pickup (Battery) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Electric energy distribution 2)
      Tech/Tier 5/Pickup (Electric energy distribution 1) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Advanced oil processing)
      Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Uranium mining)
      Tech/Tier 3/Pickup (Chemical science pack) and Tech/Tier 6/Pickup (Concrete) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Explosive rocketry)
      Tech/Tier 5/Pickup (Rocketry) and Tech/Tier 5/Pickup (Military 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Energy weapons damage 1)
      Tech/Tier 5/Pickup (Laser) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Laser shooting speed 1)
      Tech/Tier 5/Pickup (Laser) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Uranium processing)
      Tech/Tier 5/Pickup (Uranium mining) and Mine Uranium ore
  > Pickup (Energy shield)
      Tech/Tier 4/Pickup (Portable solar panel) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Speed module 2)
      Tech/Tier 4/Pickup (Speed module) and Tech/Tier 6/Pickup (Processing unit) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Production science pack)
      Tech/Tier 4/Pickup (Productivity module) and Tech/Tier 6/Pickup (Advanced material processing 2) and Tech/Tier 5/Pickup (Railway) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Productivity module 2)
      Tech/Tier 4/Pickup (Productivity module) and Tech/Tier 6/Pickup (Processing unit) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Efficiency module 2)
      Tech/Tier 4/Pickup (Efficiency module) and Tech/Tier 6/Pickup (Processing unit) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Laser shooting speed 2)
      Tech/Tier 5/Pickup (Laser shooting speed 1) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Effect transmission)
      Tech/Tier 6/Pickup (Processing unit) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Robotics)
      Tech/Tier 4/Pickup (Electric engine) and Tech/Tier 5/Pickup (Battery) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Nuclear fuel reprocessing)
      Tech/Tier 7/Pickup (Nuclear power) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Personal battery MK2)
      Tech/Tier 3/Pickup (Personal battery) and Tech/Tier 7/Pickup (Low density structure) and Tech/Tier 6/Pickup (Power armor) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Personal laser defense)
      Tech/Tier 6/Pickup (Laser turret) and Tech/Tier 5/Pickup (Military 3) and Tech/Tier 7/Pickup (Low density structure) and Tech/Tier 6/Pickup (Power armor) and Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Discharge defense)
      Tech/Tier 6/Pickup (Laser turret) and Tech/Tier 5/Pickup (Military 3) and Tech/Tier 6/Pickup (Power armor) and Tech/Tier 4/Pickup (Portable solar panel) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Utility science pack)
      Tech/Tier 5/Pickup (Robotics) and Tech/Tier 6/Pickup (Processing unit) and Tech/Tier 7/Pickup (Low density structure) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Construction robotics)
      Tech/Tier 5/Pickup (Robotics) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Worker robot speed 2)
      Tech/Tier 4/Pickup (Worker robot speed 1) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack

> Pickup (Toolbelt); Heals? False
  * Layers: default
  * Pickup 16; Category? Major
  * Extra - original_tech: toolbelt
  * Extra - tech_name: randovania-toolbelt
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Electric energy distribution 1); Heals? False
  * Layers: default
  * Pickup 21; Category? Major
  * Extra - original_tech: electric-energy-distribution-1
  * Extra - tech_name: randovania-electric-energy-distribution-b
  * Extra - count: 120
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Advanced material processing); Heals? False
  * Layers: default
  * Pickup 22; Category? Major
  * Extra - original_tech: advanced-material-processing
  * Extra - tech_name: randovania-advanced-material-processing
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Physical projectile damage 1); Heals? False
  * Layers: default
  * Pickup 24; Category? Major
  * Extra - original_tech: physical-projectile-damage-1
  * Extra - tech_name: randovania-physical-projectile-damage-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 1); Heals? False
  * Layers: default
  * Pickup 25; Category? Major
  * Extra - original_tech: weapon-shooting-speed-1
  * Extra - tech_name: randovania-weapon-shooting-speed-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack',)
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 1); Heals? False
  * Layers: default
  * Pickup 29; Category? Major
  * Extra - original_tech: research-speed-1
  * Extra - tech_name: randovania-research-speed-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 1); Heals? False
  * Layers: default
  * Pickup 34; Category? Major
  * Extra - original_tech: stronger-explosives-1
  * Extra - tech_name: randovania-stronger-explosives-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Gate); Heals? False
  * Layers: default
  * Pickup 35; Category? Major
  * Extra - original_tech: gate
  * Extra - tech_name: randovania-gate
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Railway); Heals? False
  * Layers: default
  * Pickup 37; Category? Major
  * Extra - original_tech: railway
  * Extra - tech_name: randovania-railway
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Automobilism); Heals? False
  * Layers: default
  * Pickup 38; Category? Major
  * Extra - original_tech: automobilism
  * Extra - tech_name: randovania-automobilism
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Oil gathering); Heals? False
  * Layers: default
  * Pickup 40; Category? Major
  * Extra - original_tech: oil-gathering
  * Extra - tech_name: randovania-oil-gathering
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Defender); Heals? False
  * Layers: default
  * Pickup 44; Category? Major
  * Extra - original_tech: defender
  * Extra - tech_name: randovania-defender
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Oil processing); Heals? False
  * Layers: default
  * Pickup 47; Category? Major
  * Extra - original_tech: oil-processing
  * Extra - tech_name: randovania-oil-processing
  * Extra - research_trigger: frozendict.frozendict({'type': 'mine-entity', 'entity': 'crude-oil'})
  > Connection to Tech Tree
      Trivial

> Pickup (Follower robot count 1); Heals? False
  * Layers: default
  * Pickup 50; Category? Major
  * Extra - original_tech: follower-robot-count-1
  * Extra - tech_name: randovania-follower-robot-count-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Sulfur processing); Heals? False
  * Layers: default
  * Pickup 52; Category? Major
  * Extra - original_tech: sulfur-processing
  * Extra - tech_name: randovania-sulfur-processing
  * Extra - count: 150
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Battery); Heals? False
  * Layers: default
  * Pickup 57; Category? Major
  * Extra - original_tech: battery
  * Extra - tech_name: randovania-battery
  * Extra - count: 150
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Advanced circuit); Heals? False
  * Layers: default
  * Pickup 58; Category? Major
  * Extra - original_tech: advanced-circuit
  * Extra - tech_name: randovania-advanced-circuit
  * Extra - count: 200
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 1); Heals? False
  * Layers: default
  * Pickup 59; Category? Major
  * Extra - original_tech: refined-flammables-1
  * Extra - tech_name: randovania-refined-flammables-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Cliff explosives); Heals? False
  * Layers: default
  * Pickup 60; Category? Major
  * Extra - original_tech: cliff-explosives
  * Extra - tech_name: randovania-cliff-explosives
  * Extra - count: 200
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Land mine); Heals? False
  * Layers: default
  * Pickup 61; Category? Major
  * Extra - original_tech: land-mine
  * Extra - tech_name: randovania-land-mine
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Rocketry); Heals? False
  * Layers: default
  * Pickup 62; Category? Major
  * Extra - original_tech: rocketry
  * Extra - tech_name: randovania-rocketry
  * Extra - count: 120
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Electric energy accumulators); Heals? False
  * Layers: default
  * Pickup 63; Category? Major
  * Extra - original_tech: electric-energy-accumulators
  * Extra - tech_name: randovania-electric-energy-accumulators
  * Extra - count: 150
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Bulk inserter); Heals? False
  * Layers: default
  * Pickup 64; Category? Major
  * Extra - original_tech: bulk-inserter
  * Extra - tech_name: randovania-bulk-inserter
  * Extra - count: 150
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Modular armor); Heals? False
  * Layers: default
  * Pickup 66; Category? Major
  * Extra - original_tech: modular-armor
  * Extra - tech_name: randovania-modular-armor
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Modules); Heals? False
  * Layers: default
  * Pickup 67; Category? Major
  * Extra - original_tech: modules
  * Extra - tech_name: randovania-modules
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Military 3); Heals? False
  * Layers: default
  * Pickup 75; Category? Major
  * Extra - original_tech: military-3
  * Extra - tech_name: randovania-military-d
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 1); Heals? False
  * Layers: default
  * Pickup 77; Category? Major
  * Extra - original_tech: braking-force-1
  * Extra - tech_name: randovania-braking-force-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser); Heals? False
  * Layers: default
  * Pickup 78; Category? Major
  * Extra - original_tech: laser
  * Extra - tech_name: randovania-laser
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Electric energy distribution 2); Heals? False
  * Layers: default
  * Pickup 81; Category? Major
  * Extra - original_tech: electric-energy-distribution-2
  * Extra - tech_name: randovania-electric-energy-distribution-c
  * Extra - count: 100
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Advanced oil processing); Heals? False
  * Layers: default
  * Pickup 83; Category? Major
  * Extra - original_tech: advanced-oil-processing
  * Extra - tech_name: randovania-advanced-oil-processing
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Uranium mining); Heals? False
  * Layers: default
  * Pickup 84; Category? Major
  * Extra - original_tech: uranium-mining
  * Extra - tech_name: randovania-uranium-mining
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Explosive rocketry); Heals? False
  * Layers: default
  * Pickup 94; Category? Major
  * Extra - original_tech: explosive-rocketry
  * Extra - tech_name: randovania-explosive-rocketry
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 1); Heals? False
  * Layers: default
  * Pickup 96; Category? Major
  * Extra - original_tech: laser-weapons-damage-1
  * Extra - tech_name: randovania-laser-weapons-damage-b
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 1); Heals? False
  * Layers: default
  * Pickup 97; Category? Major
  * Extra - original_tech: laser-shooting-speed-1
  * Extra - tech_name: randovania-laser-shooting-speed-b
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Uranium processing); Heals? False
  * Layers: default
  * Pickup 103; Category? Major
  * Extra - original_tech: uranium-processing
  * Extra - tech_name: randovania-uranium-processing
  * Extra - research_trigger: frozendict.frozendict({'type': 'mine-entity', 'entity': 'uranium-ore'})
  > Connection to Tech Tree
      Trivial

> Pickup (Energy shield); Heals? False
  * Layers: default
  * Pickup 104; Category? Major
  * Extra - original_tech: energy-shield-equipment
  * Extra - tech_name: randovania-energy-shield-equipment
  * Extra - count: 150
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Speed module 2); Heals? False
  * Layers: default
  * Pickup 108; Category? Major
  * Extra - original_tech: speed-module-2
  * Extra - tech_name: randovania-speed-module-c
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Production science pack); Heals? False
  * Layers: default
  * Pickup 109; Category? Major
  * Extra - original_tech: production-science-pack
  * Extra - tech_name: randovania-production-science-pack
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Productivity module 2); Heals? False
  * Layers: default
  * Pickup 110; Category? Major
  * Extra - original_tech: productivity-module-2
  * Extra - tech_name: randovania-productivity-module-c
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Efficiency module 2); Heals? False
  * Layers: default
  * Pickup 111; Category? Major
  * Extra - original_tech: efficiency-module-2
  * Extra - tech_name: randovania-efficiency-module-c
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 2); Heals? False
  * Layers: default
  * Pickup 114; Category? Major
  * Extra - original_tech: laser-shooting-speed-2
  * Extra - tech_name: randovania-laser-shooting-speed-c
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Effect transmission); Heals? False
  * Layers: default
  * Pickup 120; Category? Major
  * Extra - original_tech: effect-transmission
  * Extra - tech_name: randovania-effect-transmission
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Robotics); Heals? False
  * Layers: default
  * Pickup 131; Category? Major
  * Extra - original_tech: robotics
  * Extra - tech_name: randovania-robotics
  * Extra - count: 75
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Nuclear fuel reprocessing); Heals? False
  * Layers: default
  * Pickup 133; Category? Major
  * Extra - original_tech: nuclear-fuel-reprocessing
  * Extra - tech_name: randovania-nuclear-fuel-reprocessing
  * Extra - count: 50
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Personal battery MK2); Heals? False
  * Layers: default
  * Pickup 139; Category? Major
  * Extra - original_tech: battery-mk2-equipment
  * Extra - tech_name: randovania-battery-mk2-equipment
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Personal laser defense); Heals? False
  * Layers: default
  * Pickup 140; Category? Major
  * Extra - original_tech: personal-laser-defense-equipment
  * Extra - tech_name: randovania-personal-laser-defense-equipment
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Discharge defense); Heals? False
  * Layers: default
  * Pickup 141; Category? Major
  * Extra - original_tech: discharge-defense-equipment
  * Extra - tech_name: randovania-discharge-defense-equipment
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Utility science pack); Heals? False
  * Layers: default
  * Pickup 142; Category? Major
  * Extra - original_tech: utility-science-pack
  * Extra - tech_name: randovania-utility-science-pack
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Construction robotics); Heals? False
  * Layers: default
  * Pickup 143; Category? Major
  * Extra - original_tech: construction-robotics
  * Extra - tech_name: randovania-construction-robotics
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot speed 2); Heals? False
  * Layers: default
  * Pickup 162; Category? Major
  * Extra - original_tech: worker-robots-speed-2
  * Extra - tech_name: randovania-worker-robots-speed-c
  * Extra - count: 100
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 6
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 6
  > Pickup (Solar energy)
      Tech/Tier 2/Pickup (Steel processing) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Logistics 2)
      Tech/Tier 2/Pickup (Logistics) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Concrete)
      Tech/Tier 5/Pickup (Advanced material processing) and Tech/Tier 3/Pickup (Automation 2) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Physical projectile damage 2)
      Tech/Tier 5/Pickup (Physical projectile damage 1) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Weapon shooting speed 2)
      Tech/Tier 5/Pickup (Weapon shooting speed 1) and Tech/Tier 2/Pickup (Logistic science pack) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Lab research speed 2)
      Tech/Tier 5/Pickup (Lab research speed 1) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Stronger explosives 2)
      Tech/Tier 5/Pickup (Stronger explosives 1) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Automated rail transportation)
      Tech/Tier 5/Pickup (Railway) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Fluid wagon)
      Tech/Tier 5/Pickup (Railway) and Tech/Tier 3/Pickup (Barrel handling) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Plastics)
      Tech/Tier 5/Pickup (Oil processing) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Follower robot count 2)
      Tech/Tier 5/Pickup (Follower robot count 1) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Mining productivity 1)
      Tech/Tier 5/Pickup (Advanced circuit) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Refined flammables 2)
      Tech/Tier 5/Pickup (Refined flammables 1) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Inserter capacity bonus 1)
      Tech/Tier 5/Pickup (Bulk inserter) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Follower robot count 3)
      Tech/Tier 6/Pickup (Follower robot count 2) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Processing unit)
      Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Lab research speed 3)
      Tech/Tier 6/Pickup (Lab research speed 2) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Advanced material processing 2)
      Tech/Tier 5/Pickup (Advanced material processing) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Inserter capacity bonus 2)
      Tech/Tier 6/Pickup (Inserter capacity bonus 1) and Craft Automation science pack and Craft Logistic science pack
  > Pickup (Tank)
      Tech/Tier 5/Pickup (Automobilism) and Tech/Tier 5/Pickup (Military 3) and Tech/Tier 4/Pickup (Explosives) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Braking force 2)
      Tech/Tier 5/Pickup (Braking force 1) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Laser turret)
      Tech/Tier 5/Pickup (Laser) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Distractor)
      Tech/Tier 5/Pickup (Defender) and Tech/Tier 5/Pickup (Military 3) and Tech/Tier 5/Pickup (Laser) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Inserter capacity bonus 3)
      Tech/Tier 6/Pickup (Inserter capacity bonus 2) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Energy weapons damage 2)
      Tech/Tier 5/Pickup (Energy weapons damage 1) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Braking force 3)
      Tech/Tier 6/Pickup (Braking force 2) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Logistics 3)
      Tech/Tier 5/Pickup (Production science pack) and Tech/Tier 4/Pickup (Lubricant) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Coal liquefaction)
      Tech/Tier 5/Pickup (Advanced oil processing) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Inserter capacity bonus 4)
      Tech/Tier 6/Pickup (Inserter capacity bonus 3) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Automation 3)
      Tech/Tier 4/Pickup (Speed module) and Tech/Tier 5/Pickup (Production science pack) and Tech/Tier 4/Pickup (Electric engine) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Power armor)
      Tech/Tier 5/Pickup (Modular armor) and Tech/Tier 4/Pickup (Electric engine) and Tech/Tier 6/Pickup (Processing unit) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Braking force 4)
      Tech/Tier 6/Pickup (Braking force 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Inserter capacity bonus 5)
      Tech/Tier 6/Pickup (Inserter capacity bonus 4) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Energy shield MK2)
      Tech/Tier 5/Pickup (Energy shield) and Tech/Tier 5/Pickup (Military 3) and Tech/Tier 7/Pickup (Low density structure) and Tech/Tier 6/Pickup (Power armor) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Logistic robotics)
      Tech/Tier 5/Pickup (Robotics) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Worker robot cargo size 1)
      Tech/Tier 5/Pickup (Robotics) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Military 4)
      Tech/Tier 5/Pickup (Military 3) and Tech/Tier 5/Pickup (Utility science pack) and Tech/Tier 4/Pickup (Explosives) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Portable fission reactor)
      Tech/Tier 5/Pickup (Utility science pack) and Tech/Tier 6/Pickup (Power armor) and Tech/Tier 3/Pickup (Military science pack) and Tech/Tier 7/Pickup (Nuclear power) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Destroyer)
      Tech/Tier 6/Pickup (Military 4) and Tech/Tier 6/Pickup (Distractor) and Tech/Tier 4/Pickup (Speed module) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Personal roboport MK2)
      Tech/Tier 4/Pickup (Personal roboport) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Utility science pack
  > Pickup (Worker robot speed 3)
      Tech/Tier 5/Pickup (Worker robot speed 2) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Utility science pack

> Pickup (Solar energy); Heals? False
  * Layers: default
  * Pickup 20; Category? Major
  * Extra - original_tech: solar-energy
  * Extra - tech_name: randovania-solar-energy
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Logistics 2); Heals? False
  * Layers: default
  * Pickup 28; Category? Major
  * Extra - original_tech: logistics-2
  * Extra - tech_name: randovania-logistics-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Concrete); Heals? False
  * Layers: default
  * Pickup 30; Category? Major
  * Extra - original_tech: concrete
  * Extra - tech_name: randovania-concrete
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Physical projectile damage 2); Heals? False
  * Layers: default
  * Pickup 32; Category? Major
  * Extra - original_tech: physical-projectile-damage-2
  * Extra - tech_name: randovania-physical-projectile-damage-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 2); Heals? False
  * Layers: default
  * Pickup 33; Category? Major
  * Extra - original_tech: weapon-shooting-speed-2
  * Extra - tech_name: randovania-weapon-shooting-speed-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 2); Heals? False
  * Layers: default
  * Pickup 39; Category? Major
  * Extra - original_tech: research-speed-2
  * Extra - tech_name: randovania-research-speed-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 2); Heals? False
  * Layers: default
  * Pickup 42; Category? Major
  * Extra - original_tech: stronger-explosives-2
  * Extra - tech_name: randovania-stronger-explosives-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Automated rail transportation); Heals? False
  * Layers: default
  * Pickup 45; Category? Major
  * Extra - original_tech: automated-rail-transportation
  * Extra - tech_name: randovania-automated-rail-transportation
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Fluid wagon); Heals? False
  * Layers: default
  * Pickup 46; Category? Major
  * Extra - original_tech: fluid-wagon
  * Extra - tech_name: randovania-fluid-wagon
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Plastics); Heals? False
  * Layers: default
  * Pickup 53; Category? Major
  * Extra - original_tech: plastics
  * Extra - tech_name: randovania-plastics
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Follower robot count 2); Heals? False
  * Layers: default
  * Pickup 54; Category? Major
  * Extra - original_tech: follower-robot-count-2
  * Extra - tech_name: randovania-follower-robot-count-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Mining productivity 1); Heals? False
  * Layers: default
  * Pickup 68; Category? Major
  * Extra - original_tech: mining-productivity-1
  * Extra - tech_name: randovania-mining-productivity-b
  * Extra - count: 250
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 2); Heals? False
  * Layers: default
  * Pickup 69; Category? Major
  * Extra - original_tech: refined-flammables-2
  * Extra - tech_name: randovania-refined-flammables-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 1); Heals? False
  * Layers: default
  * Pickup 70; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-1
  * Extra - tech_name: randovania-inserter-capacity-bonus-b
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Follower robot count 3); Heals? False
  * Layers: full_tree
  * Pickup 74; Category? Major
  * Extra - original_tech: follower-robot-count-3
  * Extra - tech_name: randovania-follower-robot-count-d
  * Extra - count: 300
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Processing unit); Heals? False
  * Layers: default
  * Pickup 76; Category? Major
  * Extra - original_tech: processing-unit
  * Extra - tech_name: randovania-processing-unit
  * Extra - count: 300
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 3); Heals? False
  * Layers: default
  * Pickup 80; Category? Major
  * Extra - original_tech: research-speed-3
  * Extra - tech_name: randovania-research-speed-d
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Advanced material processing 2); Heals? False
  * Layers: default
  * Pickup 82; Category? Major
  * Extra - original_tech: advanced-material-processing-2
  * Extra - tech_name: randovania-advanced-material-processing-c
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 2); Heals? False
  * Layers: default
  * Pickup 92; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-2
  * Extra - tech_name: randovania-inserter-capacity-bonus-c
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Tank); Heals? False
  * Layers: default
  * Pickup 93; Category? Major
  * Extra - original_tech: tank
  * Extra - tech_name: randovania-tank
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 2); Heals? False
  * Layers: default
  * Pickup 95; Category? Major
  * Extra - original_tech: braking-force-2
  * Extra - tech_name: randovania-braking-force-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser turret); Heals? False
  * Layers: default
  * Pickup 98; Category? Major
  * Extra - original_tech: laser-turret
  * Extra - tech_name: randovania-laser-turret
  * Extra - count: 150
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Distractor); Heals? False
  * Layers: default
  * Pickup 99; Category? Major
  * Extra - original_tech: distractor
  * Extra - tech_name: randovania-distractor
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 3); Heals? False
  * Layers: full_tree
  * Pickup 112; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-3
  * Extra - tech_name: randovania-inserter-capacity-bonus-d
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 2); Heals? False
  * Layers: default
  * Pickup 113; Category? Major
  * Extra - original_tech: laser-weapons-damage-2
  * Extra - tech_name: randovania-laser-weapons-damage-c
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 3); Heals? False
  * Layers: full_tree
  * Pickup 117; Category? Major
  * Extra - original_tech: braking-force-3
  * Extra - tech_name: randovania-braking-force-d
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Logistics 3); Heals? False
  * Layers: default
  * Pickup 118; Category? Major
  * Extra - original_tech: logistics-3
  * Extra - tech_name: randovania-logistics-d
  * Extra - count: 300
  * Extra - time: 15
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Coal liquefaction); Heals? False
  * Layers: default
  * Pickup 121; Category? Major
  * Extra - original_tech: coal-liquefaction
  * Extra - tech_name: randovania-coal-liquefaction
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 4); Heals? False
  * Layers: full_tree
  * Pickup 126; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-4
  * Extra - tech_name: randovania-inserter-capacity-bonus-e
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Automation 3); Heals? False
  * Layers: default
  * Pickup 129; Category? Major
  * Extra - original_tech: automation-3
  * Extra - tech_name: randovania-automation-d
  * Extra - count: 150
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Power armor); Heals? False
  * Layers: default
  * Pickup 130; Category? Major
  * Extra - original_tech: power-armor
  * Extra - tech_name: randovania-power-armor
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 4); Heals? False
  * Layers: full_tree
  * Pickup 134; Category? Major
  * Extra - original_tech: braking-force-4
  * Extra - tech_name: randovania-braking-force-e
  * Extra - count: 350
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 5); Heals? False
  * Layers: full_tree
  * Pickup 135; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-5
  * Extra - tech_name: randovania-inserter-capacity-bonus-f
  * Extra - count: 300
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy shield MK2); Heals? False
  * Layers: default
  * Pickup 138; Category? Major
  * Extra - original_tech: energy-shield-mk2-equipment
  * Extra - tech_name: randovania-energy-shield-mk2-equipment
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Logistic robotics); Heals? False
  * Layers: default
  * Pickup 144; Category? Major
  * Extra - original_tech: logistic-robotics
  * Extra - tech_name: randovania-logistic-robotics
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot cargo size 1); Heals? False
  * Layers: default
  * Pickup 146; Category? Major
  * Extra - original_tech: worker-robots-storage-1
  * Extra - tech_name: randovania-worker-robots-storage-b
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Military 4); Heals? False
  * Layers: default
  * Pickup 155; Category? Major
  * Extra - original_tech: military-4
  * Extra - tech_name: randovania-military-e
  * Extra - count: 150
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Portable fission reactor); Heals? False
  * Layers: default
  * Pickup 158; Category? Major
  * Extra - original_tech: fission-reactor-equipment
  * Extra - tech_name: randovania-fission-reactor-equipment
  * Extra - count: 200
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Destroyer); Heals? False
  * Layers: default
  * Pickup 173; Category? Major
  * Extra - original_tech: destroyer
  * Extra - tech_name: randovania-destroyer
  * Extra - count: 300
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Personal roboport MK2); Heals? False
  * Layers: default
  * Pickup 177; Category? Major
  * Extra - original_tech: personal-roboport-mk2-equipment
  * Extra - tech_name: randovania-personal-roboport-mk2-equipment
  * Extra - count: 250
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot speed 3); Heals? False
  * Layers: default
  * Pickup 178; Category? Major
  * Extra - original_tech: worker-robots-speed-3
  * Extra - tech_name: randovania-worker-robots-speed-d
  * Extra - count: 150
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 7
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 7
  > Pickup (Physical projectile damage 3)
      Tech/Tier 6/Pickup (Physical projectile damage 2) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Weapon shooting speed 3)
      Tech/Tier 6/Pickup (Weapon shooting speed 2) and Tech/Tier 3/Pickup (Military science pack) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Physical projectile damage 4)
      Tech/Tier 7/Pickup (Physical projectile damage 3) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Weapon shooting speed 4)
      Tech/Tier 7/Pickup (Weapon shooting speed 3) and Craft Automation science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Stronger explosives 3)
      Tech/Tier 6/Pickup (Stronger explosives 2) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Low density structure)
      Tech/Tier 5/Pickup (Advanced material processing) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Mining productivity 2)
      Tech/Tier 6/Pickup (Mining productivity 1) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Refined flammables 3)
      Tech/Tier 6/Pickup (Refined flammables 2) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Lab research speed 4)
      Tech/Tier 6/Pickup (Lab research speed 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Rocket fuel)
      Tech/Tier 4/Pickup (Flammables) and Tech/Tier 5/Pickup (Advanced oil processing) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Nuclear power)
      Tech/Tier 5/Pickup (Uranium processing) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack
  > Pickup (Lab research speed 5)
      Tech/Tier 7/Pickup (Lab research speed 4) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Speed module 3)
      Tech/Tier 5/Pickup (Speed module 2) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Productivity module 3)
      Tech/Tier 5/Pickup (Productivity module 2) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Efficiency module 3)
      Tech/Tier 5/Pickup (Efficiency module 2) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Energy weapons damage 3)
      Tech/Tier 6/Pickup (Energy weapons damage 2) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Laser shooting speed 3)
      Tech/Tier 5/Pickup (Laser shooting speed 2) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Energy weapons damage 4)
      Tech/Tier 7/Pickup (Energy weapons damage 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Laser shooting speed 4)
      Tech/Tier 7/Pickup (Laser shooting speed 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Braking force 5)
      Tech/Tier 6/Pickup (Braking force 4) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Inserter capacity bonus 6)
      Tech/Tier 6/Pickup (Inserter capacity bonus 5) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Stronger explosives 4)
      Tech/Tier 7/Pickup (Stronger explosives 3) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Refined flammables 4)
      Tech/Tier 7/Pickup (Refined flammables 3) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Laser shooting speed 5)
      Tech/Tier 7/Pickup (Laser shooting speed 4) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Lab research speed 6)
      Tech/Tier 7/Pickup (Lab research speed 5) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Logistic system)
      Tech/Tier 5/Pickup (Utility science pack) and Tech/Tier 6/Pickup (Logistic robotics) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Utility science pack
  > Pickup (Worker robot cargo size 2)
      Tech/Tier 6/Pickup (Worker robot cargo size 1) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Braking force 6)
      Tech/Tier 7/Pickup (Braking force 5) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Inserter capacity bonus 7)
      Tech/Tier 7/Pickup (Inserter capacity bonus 6) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Laser shooting speed 6)
      Tech/Tier 7/Pickup (Laser shooting speed 5) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Power armor MK2)
      Tech/Tier 6/Pickup (Power armor) and Tech/Tier 6/Pickup (Military 4) and Tech/Tier 5/Pickup (Speed module 2) and Tech/Tier 5/Pickup (Efficiency module 2) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Follower robot count 4)
      Tech/Tier 6/Pickup (Follower robot count 3) and Tech/Tier 6/Pickup (Destroyer) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Worker robot speed 4)
      Tech/Tier 6/Pickup (Worker robot speed 3) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Utility science pack

> Pickup (Physical projectile damage 3); Heals? False
  * Layers: full_tree
  * Pickup 41; Category? Major
  * Extra - original_tech: physical-projectile-damage-3
  * Extra - tech_name: randovania-physical-projectile-damage-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 3); Heals? False
  * Layers: full_tree
  * Pickup 43; Category? Major
  * Extra - original_tech: weapon-shooting-speed-3
  * Extra - tech_name: randovania-weapon-shooting-speed-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Physical projectile damage 4); Heals? False
  * Layers: full_tree
  * Pickup 48; Category? Major
  * Extra - original_tech: physical-projectile-damage-4
  * Extra - tech_name: randovania-physical-projectile-damage-e
  * Extra - count: 400
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 4); Heals? False
  * Layers: full_tree
  * Pickup 49; Category? Major
  * Extra - original_tech: weapon-shooting-speed-4
  * Extra - tech_name: randovania-weapon-shooting-speed-e
  * Extra - count: 400
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 3); Heals? False
  * Layers: full_tree
  * Pickup 72; Category? Major
  * Extra - original_tech: stronger-explosives-3
  * Extra - tech_name: randovania-stronger-explosives-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Low density structure); Heals? False
  * Layers: default
  * Pickup 79; Category? Major
  * Extra - original_tech: low-density-structure
  * Extra - tech_name: randovania-low-density-structure
  * Extra - count: 300
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Mining productivity 2); Heals? False
  * Layers: default
  * Pickup 90; Category? Major
  * Extra - original_tech: mining-productivity-2
  * Extra - tech_name: randovania-mining-productivity-c
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 3); Heals? False
  * Layers: full_tree
  * Pickup 91; Category? Major
  * Extra - original_tech: refined-flammables-3
  * Extra - tech_name: randovania-refined-flammables-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 4); Heals? False
  * Layers: default
  * Pickup 100; Category? Major
  * Extra - original_tech: research-speed-4
  * Extra - tech_name: randovania-research-speed-e
  * Extra - count: 500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Rocket fuel); Heals? False
  * Layers: default
  * Pickup 101; Category? Major
  * Extra - original_tech: rocket-fuel
  * Extra - tech_name: randovania-rocket-fuel
  * Extra - count: 300
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Nuclear power); Heals? False
  * Layers: default
  * Pickup 116; Category? Major
  * Extra - original_tech: nuclear-power
  * Extra - tech_name: randovania-nuclear-power
  * Extra - count: 800
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 5); Heals? False
  * Layers: default
  * Pickup 119; Category? Major
  * Extra - original_tech: research-speed-5
  * Extra - tech_name: randovania-research-speed-f
  * Extra - count: 500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Speed module 3); Heals? False
  * Layers: default
  * Pickup 122; Category? Major
  * Extra - original_tech: speed-module-3
  * Extra - tech_name: randovania-speed-module-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Productivity module 3); Heals? False
  * Layers: default
  * Pickup 124; Category? Major
  * Extra - original_tech: productivity-module-3
  * Extra - tech_name: randovania-productivity-module-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Efficiency module 3); Heals? False
  * Layers: default
  * Pickup 125; Category? Major
  * Extra - original_tech: efficiency-module-3
  * Extra - tech_name: randovania-efficiency-module-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 3); Heals? False
  * Layers: full_tree
  * Pickup 127; Category? Major
  * Extra - original_tech: laser-weapons-damage-3
  * Extra - tech_name: randovania-laser-weapons-damage-d
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 3); Heals? False
  * Layers: full_tree
  * Pickup 128; Category? Major
  * Extra - original_tech: laser-shooting-speed-3
  * Extra - tech_name: randovania-laser-shooting-speed-d
  * Extra - count: 200
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 4); Heals? False
  * Layers: full_tree
  * Pickup 136; Category? Major
  * Extra - original_tech: laser-weapons-damage-4
  * Extra - tech_name: randovania-laser-weapons-damage-e
  * Extra - count: 400
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 4); Heals? False
  * Layers: full_tree
  * Pickup 137; Category? Major
  * Extra - original_tech: laser-shooting-speed-4
  * Extra - tech_name: randovania-laser-shooting-speed-e
  * Extra - count: 200
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 5); Heals? False
  * Layers: full_tree
  * Pickup 147; Category? Major
  * Extra - original_tech: braking-force-5
  * Extra - tech_name: randovania-braking-force-f
  * Extra - count: 450
  * Extra - time: 35
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 6); Heals? False
  * Layers: full_tree
  * Pickup 148; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-6
  * Extra - tech_name: randovania-inserter-capacity-bonus-g
  * Extra - count: 400
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 4); Heals? False
  * Layers: full_tree
  * Pickup 150; Category? Major
  * Extra - original_tech: stronger-explosives-4
  * Extra - tech_name: randovania-stronger-explosives-e
  * Extra - count: 400
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 4); Heals? False
  * Layers: full_tree
  * Pickup 151; Category? Major
  * Extra - original_tech: refined-flammables-4
  * Extra - tech_name: randovania-refined-flammables-e
  * Extra - count: 400
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 5); Heals? False
  * Layers: full_tree
  * Pickup 154; Category? Major
  * Extra - original_tech: laser-shooting-speed-5
  * Extra - tech_name: randovania-laser-shooting-speed-f
  * Extra - count: 200
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Lab research speed 6); Heals? False
  * Layers: default
  * Pickup 157; Category? Major
  * Extra - original_tech: research-speed-6
  * Extra - tech_name: randovania-research-speed-g
  * Extra - count: 500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Logistic system); Heals? False
  * Layers: default
  * Pickup 161; Category? Major
  * Extra - original_tech: logistic-system
  * Extra - tech_name: randovania-logistic-system
  * Extra - count: 500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot cargo size 2); Heals? False
  * Layers: default
  * Pickup 163; Category? Major
  * Extra - original_tech: worker-robots-storage-2
  * Extra - tech_name: randovania-worker-robots-storage-c
  * Extra - count: 300
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 6); Heals? False
  * Layers: full_tree
  * Pickup 164; Category? Major
  * Extra - original_tech: braking-force-6
  * Extra - tech_name: randovania-braking-force-g
  * Extra - count: 550
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Inserter capacity bonus 7); Heals? False
  * Layers: full_tree
  * Pickup 165; Category? Major
  * Extra - original_tech: inserter-capacity-bonus-7
  * Extra - tech_name: randovania-inserter-capacity-bonus-h
  * Extra - count: 600
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 6); Heals? False
  * Layers: full_tree
  * Pickup 169; Category? Major
  * Extra - original_tech: laser-shooting-speed-6
  * Extra - tech_name: randovania-laser-shooting-speed-g
  * Extra - count: 350
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Power armor MK2); Heals? False
  * Layers: default
  * Pickup 172; Category? Major
  * Extra - original_tech: power-armor-mk2
  * Extra - tech_name: randovania-power-armor-mk2
  * Extra - count: 400
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Follower robot count 4); Heals? False
  * Layers: full_tree
  * Pickup 184; Category? Major
  * Extra - original_tech: follower-robot-count-4
  * Extra - tech_name: randovania-follower-robot-count-e
  * Extra - count: 400
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot speed 4); Heals? False
  * Layers: default
  * Pickup 185; Category? Major
  * Extra - original_tech: worker-robots-speed-4
  * Extra - tech_name: randovania-worker-robots-speed-e
  * Extra - count: 250
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 8
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 8
  > Pickup (Physical projectile damage 5)
      Tech/Tier 7/Pickup (Physical projectile damage 4) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Weapon shooting speed 5)
      Tech/Tier 7/Pickup (Weapon shooting speed 4) and Tech/Tier 3/Pickup (Chemical science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack
  > Pickup (Kovarex enrichment process)
      Tech/Tier 5/Pickup (Production science pack) and Tech/Tier 5/Pickup (Uranium processing) and Tech/Tier 7/Pickup (Rocket fuel) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack
  > Pickup (Physical projectile damage 6)
      Tech/Tier 8/Pickup (Physical projectile damage 5) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Energy weapons damage 5)
      Tech/Tier 7/Pickup (Energy weapons damage 4) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Weapon shooting speed 6)
      Tech/Tier 8/Pickup (Weapon shooting speed 5) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Rocket silo)
      Tech/Tier 6/Pickup (Concrete) and Tech/Tier 7/Pickup (Rocket fuel) and Tech/Tier 5/Pickup (Electric energy accumulators) and Tech/Tier 6/Pickup (Solar energy) and Tech/Tier 5/Pickup (Utility science pack) and Tech/Tier 7/Pickup (Speed module 3) and Tech/Tier 7/Pickup (Productivity module 3) and Tech/Tier 2/Pickup (Radar) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Mining productivity 3)
      Tech/Tier 7/Pickup (Mining productivity 2) and Tech/Tier 5/Pickup (Production science pack) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Stronger explosives 5)
      Tech/Tier 7/Pickup (Stronger explosives 4) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Refined flammables 5)
      Tech/Tier 7/Pickup (Refined flammables 4) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Energy weapons damage 6)
      Tech/Tier 8/Pickup (Energy weapons damage 5) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Uranium ammo)
      Tech/Tier 5/Pickup (Uranium processing) and Tech/Tier 6/Pickup (Military 4) and Tech/Tier 6/Pickup (Tank) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Artillery)
      Tech/Tier 6/Pickup (Military 4) and Tech/Tier 6/Pickup (Tank) and Tech/Tier 6/Pickup (Concrete) and Tech/Tier 2/Pickup (Radar) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Space science pack)
      Tech/Tier 8/Pickup (Rocket silo) and Craft Rocket part and Craft Satellite
  > Pickup (Worker robot cargo size 3)
      Tech/Tier 7/Pickup (Worker robot cargo size 2) and Tech/Tier 5/Pickup (Utility science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Braking force 7)
      Tech/Tier 7/Pickup (Braking force 6) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack
  > Pickup (Stronger explosives 6)
      Tech/Tier 8/Pickup (Stronger explosives 5) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Refined flammables 6)
      Tech/Tier 8/Pickup (Refined flammables 5) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Laser shooting speed 7)
      Tech/Tier 7/Pickup (Laser shooting speed 6) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Utility science pack
  > Pickup (Worker robot speed 5)
      Tech/Tier 7/Pickup (Worker robot speed 4) and Tech/Tier 5/Pickup (Production science pack) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Production science pack and Craft Utility science pack

> Pickup (Physical projectile damage 5); Heals? False
  * Layers: full_tree
  * Pickup 71; Category? Major
  * Extra - original_tech: physical-projectile-damage-5
  * Extra - tech_name: randovania-physical-projectile-damage-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 5); Heals? False
  * Layers: full_tree
  * Pickup 73; Category? Major
  * Extra - original_tech: weapon-shooting-speed-5
  * Extra - tech_name: randovania-weapon-shooting-speed-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Kovarex enrichment process); Heals? False
  * Layers: default
  * Pickup 123; Category? Major
  * Extra - original_tech: kovarex-enrichment-process
  * Extra - tech_name: randovania-kovarex-enrichment-process
  * Extra - count: 1500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Physical projectile damage 6); Heals? False
  * Layers: full_tree
  * Pickup 149; Category? Major
  * Extra - original_tech: physical-projectile-damage-6
  * Extra - tech_name: randovania-physical-projectile-damage-g
  * Extra - count: 600
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 5); Heals? False
  * Layers: full_tree
  * Pickup 152; Category? Major
  * Extra - original_tech: laser-weapons-damage-5
  * Extra - tech_name: randovania-laser-weapons-damage-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Weapon shooting speed 6); Heals? False
  * Layers: full_tree
  * Pickup 153; Category? Major
  * Extra - original_tech: weapon-shooting-speed-6
  * Extra - tech_name: randovania-weapon-shooting-speed-g
  * Extra - count: 600
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Rocket silo); Heals? False
  * Layers: default
  * Pickup 156; Category? Major
  * Extra - original_tech: rocket-silo
  * Extra - tech_name: randovania-rocket-silo
  * Extra - count: 1000
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Mining productivity 3); Heals? False
  * Layers: default
  * Pickup 159; Category? Major
  * Extra - original_tech: mining-productivity-3
  * Extra - tech_name: randovania-mining-productivity-d
  * Extra - count: 1000
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 5); Heals? False
  * Layers: full_tree
  * Pickup 166; Category? Major
  * Extra - original_tech: stronger-explosives-5
  * Extra - tech_name: randovania-stronger-explosives-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 5); Heals? False
  * Layers: full_tree
  * Pickup 167; Category? Major
  * Extra - original_tech: refined-flammables-5
  * Extra - tech_name: randovania-refined-flammables-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Energy weapons damage 6); Heals? False
  * Layers: full_tree
  * Pickup 168; Category? Major
  * Extra - original_tech: laser-weapons-damage-6
  * Extra - tech_name: randovania-laser-weapons-damage-g
  * Extra - count: 600
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Uranium ammo); Heals? False
  * Layers: default
  * Pickup 170; Category? Major
  * Extra - original_tech: uranium-ammo
  * Extra - tech_name: randovania-uranium-ammo
  * Extra - count: 1000
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Artillery); Heals? False
  * Layers: default
  * Pickup 174; Category? Major
  * Extra - original_tech: artillery
  * Extra - tech_name: randovania-artillery
  * Extra - count: 2000
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Space science pack); Heals? False
  * Layers: default
  * Pickup 175; Category? Major
  * Extra - original_tech: space-science-pack
  * Extra - tech_name: randovania-space-science-pack
  * Extra - research_trigger: frozendict.frozendict({'type': 'send-item-to-orbit', 'item': 'satellite'})
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot cargo size 3); Heals? False
  * Layers: default
  * Pickup 179; Category? Major
  * Extra - original_tech: worker-robots-storage-3
  * Extra - tech_name: randovania-worker-robots-storage-d
  * Extra - count: 450
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Braking force 7); Heals? False
  * Layers: full_tree
  * Pickup 180; Category? Major
  * Extra - original_tech: braking-force-7
  * Extra - tech_name: randovania-braking-force-h
  * Extra - count: 650
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Stronger explosives 6); Heals? False
  * Layers: full_tree
  * Pickup 181; Category? Major
  * Extra - original_tech: stronger-explosives-6
  * Extra - tech_name: randovania-stronger-explosives-g
  * Extra - count: 600
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Refined flammables 6); Heals? False
  * Layers: full_tree
  * Pickup 182; Category? Major
  * Extra - original_tech: refined-flammables-6
  * Extra - tech_name: randovania-refined-flammables-g
  * Extra - count: 600
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Laser shooting speed 7); Heals? False
  * Layers: full_tree
  * Pickup 183; Category? Major
  * Extra - original_tech: laser-shooting-speed-7
  * Extra - tech_name: randovania-laser-shooting-speed-h
  * Extra - count: 450
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

> Pickup (Worker robot speed 5); Heals? False
  * Layers: default
  * Pickup 186; Category? Major
  * Extra - original_tech: worker-robots-speed-5
  * Extra - tech_name: randovania-worker-robots-speed-f
  * Extra - count: 500
  * Extra - time: 60
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 9
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 9
  > Pickup (Spidertron)
      Tech/Tier 6/Pickup (Military 4) and Tech/Tier 4/Pickup (Exoskeleton) and Tech/Tier 6/Pickup (Portable fission reactor) and Tech/Tier 5/Pickup (Rocketry) and Tech/Tier 7/Pickup (Efficiency module 3) and Tech/Tier 2/Pickup (Radar) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Production science pack and Craft Utility science pack

> Pickup (Spidertron); Heals? False
  * Layers: default
  * Pickup 176; Category? Major
  * Extra - original_tech: spidertron
  * Extra - tech_name: randovania-spidertron
  * Extra - count: 2500
  * Extra - time: 30
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

----------------
Tier 10
> Connection to Tech Tree; Heals? False
  * Layers: default
  * Standard to Tech Tree/Connection to Tier 10
  > Pickup (Atomic bomb)
      Tech/Tier 6/Pickup (Military 4) and Tech/Tier 8/Pickup (Kovarex enrichment process) and Tech/Tier 5/Pickup (Rocketry) and Craft Automation science pack and Craft Chemical science pack and Craft Logistic science pack and Craft Military science pack and Craft Production science pack and Craft Utility science pack

> Pickup (Atomic bomb); Heals? False
  * Layers: default
  * Pickup 171; Category? Major
  * Extra - original_tech: atomic-bomb
  * Extra - tech_name: randovania-atomic-bomb
  * Extra - count: 5000
  * Extra - time: 45
  * Extra - ingredients: ('automation-science-pack', 'chemical-science-pack', 'logistic-science-pack', 'military-science-pack', 'production-science-pack', 'utility-science-pack')
  > Connection to Tech Tree
      Trivial

