----------------
Maru Mari Hall
Extra - map_name: Brinstar/x47_y202
> Starting Point; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - global_x: 648
  * Extra - global_y: 3296
  > Pickup (Morph Ball)
      Trivial
  > Door to Early Construction
      Trivial

> Pickup (Morph Ball); Heals? False
  * Layers: default
  * Pickup 0; Category? Major
  * Extra - object_id: 100018
  > Starting Point
      Hi-Jump Boots or Morph Ball

> Door to Early Construction; Heals? False
  * Layers: default
  * Normal Door to Early Construction/Door to Maru Mari Hall
  > Starting Point
      Trivial

----------------
Early Construction
Extra - map_name: Brinstar/x88_y233
> Door to Maru Mari Hall; Heals? False
  * Layers: default
  * Normal Door to Maru Mari Hall/Door to Early Construction
  > Door to Kraid Prelude
      Can Use Bombs
  > Door to The Overhang
      Trivial

> Door to Kraid Prelude; Heals? False
  * Layers: default
  * Normal Door to Kraid Prelude/Door to Early Construction
  > Door to Maru Mari Hall
      Trivial

> Door to The Overhang; Heals? False
  * Layers: default
  * Normal Door to The Overhang/Door to Early Construction
  > Door to Maru Mari Hall
      Trivial

----------------
The Overhang
Extra - map_name: Brinstar/x128_y202
> Door to Early Construction; Heals? False
  * Layers: default
  * Normal Door to Early Construction/Door to The Overhang
  > Door to Blue Tower
      Morph Ball
  > Pickup (Energy Tank)
      All of the following:
          Ice Beam
          Hi-Jump Boots or Stand On Frozen Enemies (Beginner)

> Door to Blue Tower; Heals? False
  * Layers: default
  * Normal Door to Blue Tower/Door to The Overhang
  > Door to Early Construction
      Morph Ball

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 1; Category? Minor
  * Extra - object_id: 100027
  > Door to Early Construction
      Trivial

----------------
Blue Tower
Extra - map_name: Brinstar/x168_y112
> Door to The Overhang; Heals? False
  * Layers: default
  * Normal Door to The Overhang/Door to Blue Tower
  > Door to Tower Bridge
      Trivial

> Door to Tower Bridge; Heals? False
  * Layers: default
  * Normal Door to Tower Bridge/Door to Blue Tower
  > Door to The Overhang
      Trivial
  > Door to Item Corridor (Long Beam)
      Trivial

> Door to Final Highway; Heals? False
  * Layers: default
  * Normal Door to Final Highway/Door to Blue Tower
  > Door to Item Corridor (Long Beam)
      Trivial

> Door to Item Corridor (Long Beam); Heals? False
  * Layers: default
  * Normal Door to Item Corridor (Long Beam)/Door to Blue Tower
  > Door to Tower Bridge
      Trivial
  > Door to Final Highway
      Trivial

----------------
Item Corridor (Long Beam)
Extra - map_name: Brinstar/x136_y67
> Door to Item Room (Long Beam); Heals? False
  * Layers: default
  * Missile Door to Item Room (Long Beam)/Door to Item Corridor (Long Beam)
  > Door to Blue Tower
      Trivial

> Door to Blue Tower; Heals? False
  * Layers: default
  * Normal Door to Blue Tower/Door to Item Corridor (Long Beam)
  > Door to Item Room (Long Beam)
      Trivial

----------------
Item Room (Long Beam)
Extra - map_name: Brinstar/x104_y65
> Door to Item Corridor (Long Beam); Heals? False
  * Layers: default
  * Missile Door to Item Corridor (Long Beam)/Door to Item Room (Long Beam)
  > Pickup (Long Beam)
      Trivial

> Pickup (Long Beam); Heals? False
  * Layers: default
  * Pickup 2; Category? Major
  * Extra - object_id: 100028
  > Door to Item Corridor (Long Beam)
      Trivial

----------------
Final Highway
Extra - map_name: Brinstar/x112_y22
> Door to Blue Tower; Heals? False
  * Layers: default
  * Normal Door to Blue Tower/Door to Final Highway
  > Door to Statue Chamber
      Trivial

> Door to Statue Chamber; Heals? False
  * Layers: default
  * Missile Door to Statue Chamber/Door to Final Highway
  > Door to Blue Tower
      Trivial

----------------
Statue Chamber
Extra - map_name: Brinstar/x56_y22
> Door to Final Highway; Heals? False
  * Layers: default
  * Missile Door to Final Highway/Door to Statue Chamber
  > Door to Tourian Prelude
      Morph Ball and Tourian Key ≥ 9

> Door to Tourian Prelude; Heals? False
  * Layers: default
  * Normal Door to Tourian Prelude/Door to Statue Chamber
  > Door to Final Highway
      Morph Ball and Tourian Key ≥ 9

----------------
Tower Bridge
Extra - map_name: Brinstar/x184_y96
> Door to Blue Tower; Heals? False
  * Layers: default
  * Normal Door to Blue Tower/Door to Tower Bridge
  > Door to Orange Tower
      Trivial

> Door to Orange Tower; Heals? False
  * Layers: default
  * Normal Door to Orange Tower/Door to Tower Bridge
  > Door to Blue Tower
      Trivial

----------------
Orange Tower
Extra - map_name: Brinstar/x200_y90
> Door to Tower Bridge; Heals? False
  * Layers: default
  * Normal Door to Tower Bridge/Door to Orange Tower
  > Door to Blue Rocks West
      Trivial
  > Door to Orange Corridor
      Trivial
  > Door to Green Sanctuary W
      Trivial

> Door to Blue Rocks West; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks West/Door to Orange Tower
  > Door to Tower Bridge
      Trivial

> Door to Orange Corridor; Heals? False
  * Layers: default
  * Normal Door to Orange Corridor/Door to Orange Tower
  > Door to Tower Bridge
      Trivial

> Door to Green Sanctuary W; Heals? False
  * Layers: default
  * Normal Door to Green Sanctuary W/Door to Orange Tower
  > Door to Tower Bridge
      Trivial

----------------
Orange Corridor
Extra - map_name: Brinstar/x272_y157
> Pickup (Missile Launcher); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - object_id: 100035
  > Room Center
      Trivial

> Door to Orange Tower; Heals? False
  * Layers: default
  * Normal Door to Orange Tower/Door to Orange Corridor
  > Room Center
      Trivial

> Door to Norfair Prelude; Heals? False
  * Layers: default
  * Normal Door to Norfair Prelude/Door to Orange Corridor
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Pickup (Missile Launcher)
      Trivial
  > Door to Orange Tower
      Trivial
  > Door to Norfair Prelude
      Trivial

----------------
Norfair Prelude
Extra - map_name: Brinstar/x344_y155
> Door to Orange Corridor; Heals? False
  * Layers: default
  * Normal Door to Orange Corridor/Door to Norfair Prelude
  > Teleporter to Norfair
      Trivial

> Teleporter to Norfair; Heals? True; Spawn Point
  * Layers: default
  * Teleporter to Norfair Entrance/Teleporter to Brinstar; Excluded from Dock Lock Rando
  * Extra - object_id: 100024
  * Extra - global_x: 5504
  * Extra - global_y: 2512
  > Door to Orange Corridor
      Trivial

----------------
Green Sanctuary W
Extra - map_name: Brinstar/x256_y37
> Door to Orange Tower; Heals? False
  * Layers: default
  * Normal Door to Orange Tower/Door to Green Sanctuary W
  > Door to Green Hall
      Can Use Bombs

> Door to Green Hall; Heals? False
  * Layers: default
  * Normal Door to Green Hall/Door to Green Sanctuary W
  > Door to Orange Tower
      Can Use Bombs

----------------
Green Hall
Extra - map_name: Brinstar/x312_y30
> Door to Green Sanctuary W; Heals? False
  * Layers: default
  * Normal Door to Green Sanctuary W/Door to Green Hall
  > Door to Item Corridor (Varia)
      Any of the following:
          Hi-Jump Boots
          # Guide the enemy up and freeze it https://youtu.be/y4qCIB5QAL8?si
          Ice Beam and Stand On Frozen Enemies (Intermediate)
  > Door to Green Sanctuary E
      Trivial

> Door to Item Corridor (Varia); Heals? False
  * Layers: default
  * Normal Door to Item Corridor (Varia)/Door to Green Hall
  > Door to Green Sanctuary W
      Can Use Bombs

> Door to Green Sanctuary E; Heals? False
  * Layers: default
  * Normal Door to Green Sanctuary E/Door to Green Hall
  > Door to Green Sanctuary W
      Trivial

----------------
Item Corridor (Varia)
Extra - map_name: Brinstar/x272_y22
> Door to Green Hall; Heals? False
  * Layers: default
  * Normal Door to Green Hall/Door to Item Corridor (Varia)
  > Door to Item Room (Varia)
      Trivial

> Door to Item Room (Varia); Heals? False
  * Layers: default
  * Missile Door to Item Room (Varia)/Door to Item Corridor (Varia)
  > Door to Green Hall
      Trivial

----------------
Item Room (Varia)
Extra - map_name: Brinstar/x232_y20
> Pickup (Varia Suit); Heals? False
  * Layers: default
  * Pickup 3; Category? Major
  * Extra - object_id: 100029
  > Door to Item Corridor (Varia)
      Trivial

> Door to Item Corridor (Varia); Heals? False
  * Layers: default
  * Missile Door to Item Corridor (Varia)/Door to Item Room (Varia)
  > Pickup (Varia Suit)
      Trivial

----------------
Orange Tower 2
Extra - map_name: Brinstar/x472_y67
> Door to Green Sanctuary E; Heals? False
  * Layers: default
  * Normal Door to Green Sanctuary E/Door to Orange Tower 2
  > Door to Item Corridor (Bombs)
      Trivial

> Door to Item Corridor (Bombs); Heals? False
  * Layers: default
  * Normal Door to Item Corridor (Bombs)/Door to Orange Tower 2
  > Door to Green Sanctuary E
      Hi-Jump Boots and Ice Beam
  > Door to Blue Rocks East
      Trivial

> Door to Blue Rocks East; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks East/Door to Orange Tower 2
  > Door to Item Corridor (Bombs)
      Trivial

----------------
Item Corridor (Bombs)
Extra - map_name: Brinstar/x432_y67
> Door to Item Room (Bombs); Heals? False
  * Layers: default
  * Missile Door to Item Room (Bombs)/Door to Item Corridor (Bombs)
  > Door to Orange Tower 2
      Trivial

> Door to Orange Tower 2; Heals? False
  * Layers: default
  * Normal Door to Orange Tower 2/Door to Item Corridor (Bombs)
  > Door to Item Room (Bombs)
      Trivial

----------------
Item Room (Bombs)
Extra - map_name: Brinstar/x392_y67
> Pickup (Bombs); Heals? False
  * Layers: default
  * Pickup 6; Category? Major
  * Extra - object_id: 100032
  > Door to Item Corridor (Bombs)
      Trivial

> Door to Item Corridor (Bombs); Heals? False
  * Layers: default
  * Missile Door to Item Corridor (Bombs)/Door to Item Room (Bombs)
  > Pickup (Bombs)
      Trivial

----------------
Kraid Prelude
Extra - map_name: Brinstar/x104_y260
> Door to Early Construction; Heals? False
  * Layers: default
  * Normal Door to Early Construction/Door to Kraid Prelude
  > Teleporter to Kraid
      Trivial

> Teleporter to Kraid; Heals? True; Spawn Point
  * Layers: default
  * Teleporter to Kraid Entrance/Teleporter to Brinstar; Excluded from Dock Lock Rando
  * Extra - object_id: 100019
  * Extra - global_x: 1664
  * Extra - global_y: 4192
  > Door to Early Construction
      Trivial

----------------
Blue Rocks West
Extra - map_name: Brinstar/x240_y97
> Door to Orange Tower; Heals? False
  * Layers: default
  * Normal Door to Orange Tower/Door to Blue Rocks West
  > Door to Blue Rock Connector West
      Trivial

> Door to Blue Rock Connector West; Heals? False
  * Layers: default
  * Normal Door to Blue Rock Connector West/Door to Blue Rocks West
  > Door to Orange Tower
      Trivial

----------------
Item Corridor (Ice Beam)
Extra - map_name: Brinstar/x320_y127
> Door to Blue Rock Connector East; Heals? False
  * Layers: default
  * Normal Door to Blue Rock Connector East/Door to Item Corridor (Ice Beam)
  > Door to Item Room (Ice Beam)
      Trivial

> Door to Item Room (Ice Beam); Heals? False
  * Layers: default
  * Missile Door to Item Room (Ice Beam)/Door to Item Corridor (Ice Beam)
  > Door to Blue Rock Connector East
      Trivial

----------------
Item Room (Ice Beam)
Extra - map_name: Brinstar/x296_y127
> Door to Item Corridor (Ice Beam); Heals? False
  * Layers: default
  * Missile Door to Item Corridor (Ice Beam)/Door to Item Room (Ice Beam)
  > Pickup (Ice Beam)
      Trivial

> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 8; Category? Major
  * Extra - object_id: 100034
  > Door to Item Corridor (Ice Beam)
      Trivial

----------------
Tourian Prelude
Extra - map_name: Brinstar/x40_y22
> Door to Statue Chamber; Heals? False
  * Layers: default
  * Normal Door to Statue Chamber/Door to Tourian Prelude
  > Teleporter to Tourian
      Trivial

> Teleporter to Tourian; Heals? True; Spawn Point
  * Layers: default
  * Teleporter to Tourian Entrance/Teleporter to Brinstar; Excluded from Dock Lock Rando
  * Extra - object_id: 100023
  * Extra - global_x: 640
  * Extra - global_y: 352
  > Door to Statue Chamber
      Trivial

----------------
Blue Rocks East
Extra - map_name: Brinstar/x464_y97
> Door to Orange Tower 2; Heals? False
  * Layers: default
  * Normal Door to Orange Tower 2/Door to Blue Rocks East
  > Room Center
      Trivial

> Door to Blue Rock Connector East; Heals? False
  * Layers: default
  * Normal Door to Blue Rock Connector East/Door to Blue Rocks East
  > Room Center
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 7; Category? Minor
  * Extra - object_id: 100033
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Orange Tower 2
      Trivial
  > Door to Blue Rock Connector East
      Trivial
  > Pickup (Energy Tank)
      Trivial

----------------
Green Sanctuary E
Extra - map_name: Brinstar/x392_y37
> Door to Green Hall; Heals? False
  * Layers: default
  * Normal Door to Green Hall/Door to Green Sanctuary E
  > Left Side
      Trivial

> Door to Orange Tower 2; Heals? False
  * Layers: default
  * Normal Door to Orange Tower 2/Door to Green Sanctuary E
  > Right Side
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 4; Category? Minor
  * Extra - object_id: 100030
  > Left Side
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 5; Category? Minor
  * Extra - object_id: 100031
  > Right Side
      Trivial

> Left Side; Heals? False
  * Layers: default
  > Door to Green Hall
      Trivial
  > Pickup (Missile Tank)
      Trivial
  > Right Side
      # Hidden Passage: Shoot ceiling blocks then use bombs to enter morph tunnel
      Knowledge (Beginner) and Can Use Bombs

> Right Side; Heals? False
  * Layers: default
  > Door to Orange Tower 2
      Trivial
  > Pickup (Energy Tank)
      Trivial
  > Left Side
      # Hidden Passage: Use bombs to enter morph tunnel then jump to the left and bomb the floor
      Knowledge (Beginner) and Can Use Bombs

----------------
Blue Rock Connector West
Extra - map_name: Brinstar/x280_y113
> Door to Blue Rocks West; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks West/Door to Blue Rock Connector West
  > Door to Blue Rocks Central
      Trivial

> Door to Blue Rocks Central; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks Central/Door to Blue Rock Connector West
  > Door to Blue Rocks West
      Trivial

----------------
Blue Rocks Central
Extra - map_name: Brinstar/x312_y97
> Door to Blue Rock Connector West; Heals? False
  * Layers: default
  * Normal Door to Blue Rock Connector West/Door to Blue Rocks Central
  > Door to Blue Rock Connector East
      Trivial

> Door to Blue Rock Connector East; Heals? False
  * Layers: default
  * Normal Door to Blue Rock Connector East/Door to Blue Rocks Central
  > Door to Blue Rock Connector West
      Trivial

----------------
Blue Rock Connector East
Extra - map_name: Brinstar/x344_y113
> Door to Blue Rocks East; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks East/Door to Blue Rock Connector East
  > Door to Blue Rocks Central
      Trivial

> Door to Blue Rocks Central; Heals? False
  * Layers: default
  * Normal Door to Blue Rocks Central/Door to Blue Rock Connector East
  > Door to Blue Rocks East
      Trivial
  > Door to Item Corridor (Ice Beam)
      Can Use Bombs

> Door to Item Corridor (Ice Beam); Heals? False
  * Layers: default
  * Normal Door to Item Corridor (Ice Beam)/Door to Blue Rock Connector East
  > Door to Blue Rocks Central
      Hi-Jump Boots or Ice Beam or Damage Boost (Intermediate)

