====================
Templates

* Use Screw Attack (Space Jump):
      Space Jump Boots and Screw Attack and Morph Ball

* Use Screw Attack (No Space Jump):
      Screw Attack and Morph Ball

* Shoot Phazite (X-Ray and Nova):
      Nova Beam and X-Ray Visor

* Melt Objects (Plasma or Nova):
      Plasma Beam or Nova Beam

* Use Grapple Voltage (Lasso and Voltage):
      Grapple Lasso and Grapple Voltage

* Bomb Jump/Spring Space Jump (Beginner):
      All of the following:
          Morph Ball
          Any of the following:
              Bomb/Spring Space Jump (Beginner)
              Morph Ball Bomb and Bomb Jump (Beginner)

* Use Ship Missile (Command Visor and Ship Missile):
      Command Visor and Ship Missile

* Use Ship Grapple (Command Visor and Ship Grapple):
      Command Visor and Ship Grapple

* Enter Hypermode:
      Energy Tank and HyperModeTank

* Hazard Shield:
      Suit Type ≥ 4

====================
Dock Weaknesses

> DockType.DOOR
  * (0) Normal Door; Blast Shield? False
      Trivial

  * (1) Plasma Door; Blast Shield? False
      Plasma Beam

  * (2) Nova Door; Blast Shield? False
      Nova Beam

  * (3) Missile Blast Shield; Blast Shield? True
      Missile

  * (4) Ice Missile Blast Shield; Blast Shield? True
      Missile and Ice Missile

  * (5) Seeker Missiles Blast Shield; Blast Shield? True
      Missile ≥ 5 and Seeker Missile

  * (6) Grapple Lasso Blast Shield; Blast Shield? True
      Grapple Lasso

  * (8) Permanently Locked; Blast Shield? False
      Impossible

  * (9) Ice Missile Blast Shield (Vulnerable to Missiles); Blast Shield? True
      All of the following:
          Missile
          Ice Missile or Knowledge (Beginner)

> DockType.MORPH_BALL_DOOR
  * (0) Morph Ball Door; Blast Shield? False
      Morph Ball

> DockType.OTHER
  * (0) Other Door; Blast Shield? False
      Trivial

> DockType.PORTAL
====================
G.F.S. Olympus
----------------
!!00_gfship_dsrebirth
Asset id: 3586057064387876334
> Dock to Gunship; Heals? False
  * Normal Door to Gunship/Dock to !!00_gfship_dsrebirth

----------------
Docking Bay 4
Asset id: 15740040421447045864
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Docking Bay 4
  > Door to Docking Bay Access
      Trivial

> Door to Docking Bay Access; Heals? False; Spawn Point
  * Normal Door to Docking Bay Access/Door to Docking Bay 4
  > Door to Security Station
      Scan Visor

----------------
Save Station B
Asset id: 14403796150828511218
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Repair Bay Shaft
      Trivial

----------------
Flag Bridge
Asset id: 14348692121215628991
> Door to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Door to Flag Bridge
  > Door to Lift Access
      After Norion Defense Cannon

> Door to Meeting Access; Heals? False
  * Normal Door to Meeting Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Flag Bridge
  > Door to Aurora Access
      After Norion Defense Cannon
  > Door to Meeting Access
      Trivial
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

----------------
Lab Access
Asset id: 9427699631074225391
> Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Normal Door to Xenoresearch Lab/Door to Lab Access
  > Event - Pirate Attack
      Trivial

> Event - Pirate Attack; Heals? False
  * Event Lab Access Pirate Attack
  > Door to Xenoresearch Lab
      Trivial

----------------
Port Observation Deck
Asset id: 4548320739784543479
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Port Observation Deck
  > Door to Xenoresearch Lab
      Trivial

----------------
Xenoresearch Lab
Asset id: 1240494628458491366
> Door to Lab Access; Heals? False
  * Normal Door to Lab Access/Door to Xenoresearch Lab
  > Door to Port Observation Deck
      Trivial
  > Morph Ball Door to Ventilation Shaft
      Morph Ball and After Lab Access Pirate Attack

> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Door to Lab Access
      Trivial

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber

----------------
Security Station
Asset id: 13907983853126891218
> Door to Docking Bay 4; Heals? False; Spawn Point
  * Normal Door to Docking Bay 4/Door to Security Station
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Docking Bay 4
      Trivial

----------------
Aurora Access
Asset id: 17930423943250813827
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Flag Bridge
      Trivial

----------------
Repair Bay Shaft
Asset id: 11421266353153196460
> Door to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Repair Bay Shaft
  > Door to Docking Bay 5
      Trivial

> Door to Repair Bay A; Heals? False; Spawn Point
  * Normal Door to Repair Bay A/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

----------------
Flag Bridge Access
Asset id: 7060956319399124858
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Flag Bridge Access
  > Door to Command Lift A
      Before Ready Room Briefing
  > Door to Port Observation Deck
      After Ready Room Briefing

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

----------------
Command Lift A
Asset id: 14223261248779109721
> Door to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Door to Command Lift A
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Command Lift A
  > Door to Flag Bridge Access
      Trivial

----------------
Security Access
Asset id: 9455349673417098581
> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to Command Lift A
      Trivial

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Security Access
  > Door to Security Station
      Trivial

----------------
Lift Access
Asset id: 373237702897908369
> Door to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Door to Lift Access
  > Door to Command Lift B
      After Norion Defense Cannon
  > Save Station
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Lift Access
  > Door to Flag Bridge
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Flag Bridge
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

----------------
Command Lift B
Asset id: 1845155541927532448
> Door to Gunnery Station; Heals? False; Spawn Point
  * Normal Door to Gunnery Station/Door to Command Lift B
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Command Lift B
  > Door to Gunnery Station
      Trivial

----------------
Ready Room
Asset id: 14604797390173513666
> Door to Meeting Access; Heals? False; Spawn Point
  * Normal Door to Meeting Access/Door to Ready Room
  > Event - Briefing
      Trivial

> Event - Briefing; Heals? False
  * Event Ready Room Briefing
  > Door to Meeting Access
      Trivial

----------------
Gunnery Station
Asset id: 4701238246970930238
> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Gunnery Station
  > Door to MedLab Delta
      Trivial

> Door to MedLab Delta; Heals? False; Spawn Point
  * Normal Door to MedLab Delta/Door to Gunnery Station
  > Door to Command Lift B
      Trivial

----------------
MedLab Delta
Asset id: 975168564662458837
> Door to Gunnery Station; Heals? False
  * Normal Door to Gunnery Station/Door to MedLab Delta
  > Pickup (Phazon Enhancement Device)
      Trivial

> Pickup (Phazon Enhancement Device); Heals? False; Spawn Point
  * Pickup 0; Major Location? True
  > Door to Gunnery Station
      Energy Tank

----------------
Disposal Chamber
Asset id: 659263668515774583
> Dock to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Disposal Chamber

> Morph Ball Door to Ventilation Shaft; Heals? False; Spawn Point
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber
  > Dock to Repair Bay A
      Morph Ball Bomb and Scan Visor and Morph Ball

----------------
Ventilation Shaft
Asset id: 9908630587780032110
> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball

> Morph Ball Door to Disposal Chamber; Heals? False
  * Morph Ball Door to Disposal Chamber/Morph Ball Door to Ventilation Shaft

> Pickup (Energy Tank); Heals? False
  * Pickup 1; Major Location? True
  > Morph Ball Door to Disposal Chamber
      Morph Ball

----------------
Docking Bay Access
Asset id: 10500207601768265995
> Door to Docking Bay 4; Heals? False
  * Normal Door to Docking Bay 4/Door to Docking Bay Access
  > Door to Docking Bay 5
      Trivial

> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Docking Bay Access
  > Door to Docking Bay 4
      Any of the following:
          Charge Beam
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

----------------
Munitions Storage
Asset id: 7486162873388959747
> Door to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Door to Munitions Storage
  > Pickup (Missile Launcher)
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Pickup 2; Major Location? True
  > Door to Repair Bay A
      Trivial

----------------
Gunship
Asset id: 15628730931753443250
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Gunship

> Dock to !!00_gfship_dsrebirth; Heals? False; Spawn Point
  * Normal Door to !!00_gfship_dsrebirth/Dock to Gunship
  > Dock to Docking Bay 5
      Trivial

----------------
Repair Bay A
Asset id: 16233775155696881050
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Door to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Dock to Disposal Chamber; Heals? False; Spawn Point
  * Normal Door to Disposal Chamber/Dock to Repair Bay A
  > Door to Repair Bay Shaft
      Any of the following:
          Missile
          Knowledge (Beginner) and Enter Hypermode
  > Door to Munitions Storage
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)

----------------
Meeting Access
Asset id: 8779228940472058493
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Meeting Access
  > Door to Ready Room
      Trivial

> Door to Ready Room; Heals? False
  * Normal Door to Ready Room/Door to Meeting Access
  > Door to Flag Bridge
      Trivial

----------------
Docking Bay 5
Asset id: 5834535855679580949
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Docking Bay 5
  > Event - Berserker Lord
      After Ready Room Briefing

> Door to Docking Bay Access; Heals? False
  * Normal Door to Docking Bay Access/Door to Docking Bay 5
  > Dock to Gunship
      Trivial

> Dock to Gunship; Heals? True; Spawn Point
  * Normal Door to Gunship/Dock to Docking Bay 5
  > Door to Docking Bay Access
      Trivial

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Docking Bay 5
  > Dock to Gunship
      Trivial

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Olympus)
  > Dock to Gunship
      Trivial

----------------
Aurora Chamber
Asset id: 14583031681898448395
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Dock to Docking Bay 5
      Trivial

> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Aurora Chamber

====================
Norion
----------------
Docking Hub Alpha
Asset id: 1594033074927626820
> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Door to Docking Hub Alpha
  > Pickup (Grapple Lasso)
      Trivial
  > Samus Ship
      After Docking Hub Alpha Gate Unlocked
  > Event - Gate Opened
      Morph Ball and Hyper Ball and Open Barriers from Behind (Beginner) and Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 3; Major Location? False
  > Samus Ship
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Bomb/Spring Space Jump (Advanced)
                  Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Pickup (Grapple Lasso); Heals? False
  * Pickup 4; Major Location? True
  > Door to Hub Access
      Trivial
  > Samus Ship
      After Docking Hub Alpha Gate Unlocked

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Hub Access
      After Docking Hub Alpha Gate Unlocked
  > Pickup (Missile Expansion)
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Bomb/Spring Space Jump (Advanced)
                  Boost Ball and Bomb/Spring Space Jump (Intermediate)
  > Pickup (Grapple Lasso)
      After Docking Hub Alpha Gate Unlocked
  > Event - Gate Opened
      Trivial

> Event - Gate Opened; Heals? False
  * Event Docking Hub Alpha Gate Unlocked
  > Samus Ship
      Trivial

----------------
Generator A Access
Asset id: 6925347865352032548
> Door to Cargo Dock A; Heals? False; Spawn Point
  * Normal Door to Cargo Dock A/Door to Generator A Access
  > Door to Generator A
      All of the following:
          After Generator A Access Lasso Lock Removed
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Lasso Lock Removed
      All of the following:
          Grapple Lasso
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Generator A; Heals? False
  * Normal Door to Generator A/Door to Generator A Access
  > Door to Cargo Dock A
      All of the following:
          After Generator A Access Lasso Lock Removed
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Event - Lasso Lock Removed; Heals? False
  * Event Generator A Access Lasso Lock Removed
  > Door to Generator A
      Trivial

----------------
Maintenance Station
Asset id: 10152623521318090708
> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Maintenance Station
  > Door to Conduit C
      Trivial
  > Pickup (Missile Expansion)
      Missile and Ice Missile

> Door to Conduit C; Heals? False
  * Normal Door to Conduit C/Door to Maintenance Station
  > Door to Cargo Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 5; Major Location? False
  > Door to Cargo Hub
      Trivial

----------------
Generator B Access
Asset id: 4637236059703335555
> Door to Cargo Dock B; Heals? False; Spawn Point
  * Normal Door to Cargo Dock B/Door to Generator B Access
  > Door to Generator B
      Morph Ball

> Door to Generator B; Heals? False
  * Normal Door to Generator B/Door to Generator B Access
  > Door to Cargo Dock B
      Morph Ball

----------------
Generator C Access
Asset id: 1937326665165249525
> Door to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Door to Generator C Access
  > Save Station
      Trivial

> Door to Generator C; Heals? False
  * Grapple Lasso Blast Shield to Generator C/Door to Generator C Access
  > Save Station
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Save Station; Heals? True; Spawn Point
  > Door to Cargo Dock C
      Trivial
  > Door to Generator C
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Substation East
Asset id: 2833670306022051974
> Door to Conduit A; Heals? False
  * Normal Door to Conduit A/Door to Substation East
  > Door to Cargo Hub
      Morph Ball

> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Substation East
  > Door to Conduit A
      Morph Ball
  > Pickup (Energy Tank)
      Morph Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 6; Major Location? False
  > Door to Cargo Hub
      Trivial

----------------
Hub Access
Asset id: 2999231136728408916
> Door to Docking Hub Alpha; Heals? False; Spawn Point
  * Normal Door to Docking Hub Alpha/Door to Hub Access
  > Door to Cargo Hub
      After Hub Access (Norion) Lasso Lock Removed
  > Event - Lasso Lock Removed
      Grapple Lasso

> Door to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Door to Hub Access
  > Door to Docking Hub Alpha
      After Hub Access (Norion) Lasso Lock Removed

> Event - Lasso Lock Removed; Heals? False
  * Event Hub Access (Norion) Lasso Lock Removed
  > Door to Docking Hub Alpha
      Trivial

----------------
Conduit A
Asset id: 8077796705327002140
> Door to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Conduit A
  > Door to Substation East
      Trivial

> Door to Substation East; Heals? False; Spawn Point
  * Normal Door to Substation East/Door to Conduit A
  > Door to Munitions Storage
      Trivial
  > Door to Cargo Dock A
      Trivial

> Door to Cargo Dock A; Heals? False
  * Missile Blast Shield to Cargo Dock A/Door to Conduit A
  > Door to Substation East
      Trivial

----------------
Substation West
Asset id: 14723609494777816936
> Door to Conduit B; Heals? False
  * Normal Door to Conduit B/Door to Substation West
  > Door to Cargo Hub
      Trivial

> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Substation West
  > Door to Conduit B
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 7; Major Location? False
  > Door to Conduit B
      Trivial

----------------
Conduit B
Asset id: 12525204153859996508
> Door to Substation West; Heals? False; Spawn Point
  * Normal Door to Substation West/Door to Conduit B
  > Door to Cargo Dock B
      Trivial
  > Door to Data Storage
      Trivial

> Door to Cargo Dock B; Heals? False
  * Normal Door to Cargo Dock B/Door to Conduit B
  > Door to Substation West
      Trivial

> Door to Data Storage; Heals? False
  * Ice Missile Blast Shield to Data Storage/Door to Conduit B
  > Door to Substation West
      Trivial

----------------
Generator A
Asset id: 15200271536650763937
> Door to Generator A Access; Heals? False; Spawn Point
  * Normal Door to Generator A Access/Door to Generator A

----------------
Cargo Dock A
Asset id: 6692819360230093549
> Door to Conduit A; Heals? False
  * Normal Door to Conduit A/Door to Cargo Dock A
  > Door to Generator A Access
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball and Spider Ball
  > Samus Ship
      After Cargo Dock A Visited
  > Event - Cargo Dock A Visited
      Trivial

> Door to Generator A Access; Heals? False
  * Normal Door to Generator A Access/Door to Cargo Dock A
  > Door to Conduit A
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 8; Major Location? False
  > Door to Conduit A
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Cargo Dock A Visited)
  > Door to Conduit A
      Trivial

> Event - Cargo Dock A Visited; Heals? False
  * Event Cargo Dock A Visited
  > Door to Conduit A
      Trivial

----------------
Conduit C
Asset id: 4303576798079005251
> Door to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Door to Conduit C
  > Door to Maintenance Station
      Trivial

> Door to Maintenance Station; Heals? False; Spawn Point
  * Normal Door to Maintenance Station/Door to Conduit C
  > Door to Cargo Dock C
      Trivial

----------------
Generator B
Asset id: 12849086301409571765
> Door to Generator B Access; Heals? False; Spawn Point
  * Normal Door to Generator B Access/Door to Generator B
  > Event - Metroid Hatcher
      Any of the following:
          Grapple Lasso
          All of the following:
              Nova Beam
              X-Ray Visor or Invisible Objects (Intermediate)

> Pickup (Energy Cell); Heals? False
  * Pickup 9; Major Location? False
  > Door to Generator B Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Norion)
  > Pickup (Energy Cell)
      Morph Ball

----------------
Cargo Dock B
Asset id: 12327360187860907075
> Door to Conduit B; Heals? False
  * Normal Door to Conduit B/Door to Cargo Dock B
  > Room Center
      Trivial

> Door to Generator B Access; Heals? False
  * Seeker Missiles Blast Shield to Generator B Access/Door to Cargo Dock B
  > Room Center
      After Cargo Dock B Unlocked

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Cargo Dock B Unlocked)
  > Room Center
      After Cargo Dock B Unlocked

> Event - Cargo Dock B Unlocked; Heals? False
  * Event Cargo Dock B Unlocked
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Conduit B
      After Cargo Dock B Unlocked
  > Door to Generator B Access
      After Cargo Dock B Unlocked
  > Samus Ship
      After Cargo Dock B Unlocked
  > Event - Cargo Dock B Unlocked
      Trivial

----------------
Cargo Hub
Asset id: 3044064450317642212
> Door to Substation East; Heals? False
  * Normal Door to Substation East/Door to Cargo Hub
  > Door to Hub Access
      Morph Ball and After Cargo Hub Grapple Lasso Rubble Removed
  > Door to Tower Elevator
      Trivial

> Door to Substation West; Heals? False
  * Normal Door to Substation West/Door to Cargo Hub
  > Door to Hub Access
      Trivial

> Door to Hub Access; Heals? False; Spawn Point
  * Normal Door to Hub Access/Door to Cargo Hub
  > Door to Substation East
      Morph Ball and After Cargo Hub Grapple Lasso Rubble Removed
  > Door to Substation West
      Plasma Beam
  > Door to Maintenance Station
      After Cargo Hub Lasso Lock Removed
  > Pickup (Missile Expansion)
      All of the following:
          Grapple Lasso and Morph Ball
          Any of the following:
              Morph Ball Bomb
              Boost Ball and Knowledge (Beginner)
  > Event - Lasso Rubble Removed
      Grapple Lasso
  > Event - Lasso Lock Removed
      Grapple Lasso

> Door to Maintenance Station; Heals? False
  * Normal Door to Maintenance Station/Door to Cargo Hub
  > Door to Hub Access
      After Cargo Hub Lasso Lock Removed

> Door to Tower Elevator; Heals? False
  * Permanently Locked to Tower Elevator/Door to Cargo Hub
  > Door to Substation East
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 10; Major Location? False
  > Door to Hub Access
      Trivial

> Event - Lasso Rubble Removed; Heals? False
  * Event Cargo Hub Grapple Lasso Rubble Removed
  > Door to Hub Access
      Trivial

> Event - Lasso Lock Removed; Heals? False
  * Event Cargo Hub Lasso Lock Removed
  > Door to Hub Access
      Trivial

----------------
Generator C
Asset id: 8948533108801763587
> Door to Generator C Access; Heals? False; Spawn Point
  * Normal Door to Generator C Access/Door to Generator C
  > Dock to Generator Shaft
      Morph Ball Bomb and Morph Ball

> Dock to Generator Shaft; Heals? False
  * Normal Door to Generator Shaft/Dock to Generator C
  > Door to Generator C Access
      Trivial

----------------
Cargo Dock C
Asset id: 4520873215787484216
> Door to Generator C Access; Heals? False
  * Normal Door to Generator C Access/Door to Cargo Dock C
  > Door to Conduit C
      Morph Ball Bomb and Morph Ball and After Meta Ridley

> Door to Conduit C; Heals? False; Spawn Point
  * Normal Door to Conduit C/Door to Cargo Dock C
  > Door to Generator C Access
      Morph Ball Bomb and Morph Ball

----------------
Munitions Storage
Asset id: 12238001536709546537
> Door to Conduit A; Heals? False; Spawn Point
  * Normal Door to Conduit A/Door to Munitions Storage
  > Map Station
      Trivial

> Map Station; Heals? False
  > Door to Conduit A
      Trivial

----------------
Data Storage
Asset id: 17529742819100867999
> Door to Conduit B; Heals? False; Spawn Point
  * Normal Door to Conduit B/Door to Data Storage

----------------
Generator Shaft
Asset id: 2389417385720268120
> Dock to Generator C; Heals? False; Spawn Point
  * Normal Door to Generator C/Dock to Generator Shaft
  > Event - Meta Ridley
      Trivial

> Event - Meta Ridley; Heals? False
  * Event Meta Ridley
  > Dock to Generator C
      Trivial

----------------
Tower Elevator
Asset id: 130975251460127249
> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Tower Elevator
  > Door to Control Tower
      Trivial

> Door to Control Tower; Heals? False
  * Normal Door to Control Tower/Door to Tower Elevator
  > Door to Cargo Hub
      Trivial

----------------
Control Tower
Asset id: 1413887626178850213
> Door to Tower Elevator; Heals? False; Spawn Point
  * Normal Door to Tower Elevator/Door to Control Tower
  > Event - Activate Cannon
      Trivial

> Event - Activate Cannon; Heals? False
  * Event Norion Defense Cannon
  > Door to Tower Elevator
      Trivial

====================
G.F.S. Valhalla
----------------
Docking Bay 5
Asset id: 15622764306970326849
> Door to Hangar A Access; Heals? False
  * Normal Door to Hangar A Access/Door to Docking Bay 5
  > Samus Ship
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 11; Major Location? False
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Hangar A Access
      After Docking Bay 5 Gate
  > Pickup (Energy Cell)
      Trivial
  > Event - Docking Bay 5 Gate
      Energy Cells Total

> Event - Docking Bay 5 Gate; Heals? False
  * Event Docking Bay 5 Gate
  > Samus Ship
      Trivial

----------------
Hangar A Access
Asset id: 5398996635579069682
> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Hangar A Access
  > Door to Repair Bay
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Door to Hangar A Access
  > Door to Docking Bay 5
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Repair Bay
Asset id: 10896162079835248148
> Door to Hangar A Access; Heals? False; Spawn Point
  * Normal Door to Hangar A Access/Door to Repair Bay
  > Door to Stairwell
      Any of the following:
          Charge Beam or Missile or Enter Hypermode or Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball
              Morph Ball Bomb or Boost Ball
  > Door to Security Station
      Space Jump Boots

> Door to Stairwell; Heals? False
  * Normal Door to Stairwell/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

----------------
Junction A
Asset id: 7652878551953536007
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Junction A
  > Door to Munitions Locker
      Trivial

> Door to Munitions Locker; Heals? False
  * Normal Door to Munitions Locker/Door to Junction A
  > Door to Port Observation Deck
      Trivial
  > Door to Aurora Access
      Trivial

> Door to Aurora Access; Heals? False
  * Nova Door to Aurora Access/Door to Junction A
  > Door to Munitions Locker
      Trivial

----------------
Security Access
Asset id: 2123213449889105147
> Door to MedLab Alpha; Heals? False
  * Normal Door to MedLab Alpha/Door to Security Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to MedLab Alpha
      Trivial
  > Door to Auxiliary Lift
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Security Access
  > Door to Security Station
      Trivial

> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Security Access
  > Door to Security Station
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Any of the following:
                      Boost Ball
                      Hyper Ball and Enter Hypermode

----------------
Aurora Chamber
Asset id: 6410596230384865511
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Door to Control Room Access
      All of the following:
          Space Jump Boots
          Any of the following:
              After Metroid Hatcher (Valhalla)
              Terminal Fall Abuse (Beginner) and Use Screw Attack (Space Jump)
              All of the following:
                  Morph Ball and Bomb/Spring Space Jump (Advanced) and Terminal Fall Abuse (Advanced)
                  Morph Ball Bomb or Boost Ball
  > Event - Metroid Hatcher
      All of the following:
          Charge Beam or Missile
          Any of the following:
              Grapple Lasso
              All of the following:
                  Nova Beam
                  X-Ray Visor or Invisible Objects (Intermediate)
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 5 and Before Xenoresearch Lab Tunnel Opened and Before Stairwell Ramps
                      All of the following:
                          Energy Cells Total ≥ 7
                          Before Xenoresearch Lab Tunnel Opened or Before Stairwell Ramps

> Door to Control Room Access; Heals? False
  * Normal Door to Control Room Access/Door to Aurora Chamber
  > Door to Aurora Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Valhalla)
  > Door to Aurora Access
      Trivial

----------------
Stairwell
Asset id: 7569990525320728426
> Door to Weapons Cache; Heals? False
  * Normal Door to Weapons Cache/Door to Stairwell
  > Door to Repair Bay
      Trivial

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Stairwell
  > Door to Weapons Cache
      All of the following:
          Space Jump Boots
          Any of the following:
              After Stairwell Ramps
              All of the following:
                  Morph Ball
                  Any of the following:
                      Bomb/Spring Space Jump (Beginner)
                      Screw Attack and Slope Jump (Beginner)
  > Event - Stairwell Ramps
      All of the following:
          Plasma Beam
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 3 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened and Before Auxiliary Lift Elevator and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 4 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 5 and Before Metroid Hatcher (Valhalla) and Before Xenoresearch Lab Tunnel Opened
                      Energy Cells Total ≥ 6 and Before Metroid Hatcher (Valhalla) and Before Port Observation Deck Door Lock
                      All of the following:
                          Energy Cells Total ≥ 7
                          Before Metroid Hatcher (Valhalla) or Before Xenoresearch Lab Tunnel Opened

> Event - Stairwell Ramps; Heals? False
  * Event Stairwell Ramps
  > Door to Repair Bay
      Trivial

----------------
Weapons Cache
Asset id: 13634659891990625058
> Door to Stairwell; Heals? False; Spawn Point
  * Normal Door to Stairwell/Door to Weapons Cache
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 12; Major Location? False
  > Door to Stairwell
      Trivial

----------------
Munitions Locker
Asset id: 7265233133801437908
> Door to Junction A; Heals? False; Spawn Point
  * Normal Door to Junction A/Door to Munitions Locker
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 13; Major Location? False
  > Door to Junction A
      Trivial

----------------
Xenoresearch Lab
Asset id: 6078741217337776665
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Inner Area
      Missile

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Xenoresearch Lab
  > Inner Area
      Morph Ball and After Xenoresearch Lab Tunnel Opened

> Event - Tunnel Opened; Heals? False
  * Event Xenoresearch Lab Tunnel Opened
  > Inner Area
      Trivial

> Inner Area; Heals? False
  > Door to Port Observation Deck
      Missile and Space Jump Boots
  > Morph Ball Door to Ventilation Shaft
      Morph Ball and After Xenoresearch Lab Tunnel Opened
  > Event - Tunnel Opened
      All of the following:
          Grapple Lasso
          Any of the following:
              Energy Cells Total ≥ 9
              All of the following:
                  Enabled Skipping Energy Cells
                  Any of the following:
                      Energy Cells Total ≥ 4 and Before Metroid Hatcher (Valhalla) and Before Stairwell Ramps and Before Port Observation Deck Door Lock
                      Energy Cells Total ≥ 5 and Before Metroid Hatcher (Valhalla) and Before Stairwell Ramps
                      All of the following:
                          Before Metroid Hatcher (Valhalla) or Before Stairwell Ramps
                          Any of the following:
                              Energy Cells Total ≥ 7
                              Energy Cells Total ≥ 6 and Before Port Observation Deck Door Lock

----------------
Ventilation Shaft
Asset id: 2774000464172079912
> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Ventilation Shaft

> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Morph Ball Door to MedLab Alpha
      Morph Ball

----------------
MedLab Alpha
Asset id: 4052690289582601366
> Morph Ball Door to Security Access; Heals? False
  * Morph Ball Door to Security Access/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball Bomb and Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Morph Ball Door to Security Access/Door to MedLab Alpha
  > Pickup (Missile Expansion)
      Missile ≥ 3 and Grapple Lasso and Morph Ball

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 14; Major Location? False
  > Door to Security Access
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 15; Major Location? False
  > Morph Ball Door to Security Access
      Morph Ball Bomb and Morph Ball
  > Morph Ball Door to Ventilation Shaft
      Morph Ball

----------------
Security Station
Asset id: 7055596259548820837
> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Repair Bay
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Security Station
  > Door to Security Access
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

----------------
Auxiliary Lift
Asset id: 17479488334200413695
> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Auxiliary Lift
  > Door to Security Access
      After Auxiliary Lift Elevator
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Auxiliary Lift
  > Door to Port Observation Deck
      After Auxiliary Lift Elevator
  > Event - Activate Elevator
      All of the following:
          Grapple Lasso
          Any of the following:
              Energy Cells Total ≥ 4
              Energy Cells Total ≥ 2 and Before Stairwell Ramps and Enabled Skipping Energy Cells

> Pickup (Missile Expansion); Heals? False
  * Pickup 16; Major Location? False
  > Door to Port Observation Deck
      Trivial

> Event - Activate Elevator; Heals? False
  * Event Auxiliary Lift Elevator
  > Door to Security Access
      Trivial

----------------
Aurora Access
Asset id: 1129937930833845921
> Door to Junction A; Heals? False; Spawn Point
  * Nova Door to Junction A/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Junction A
      Trivial

----------------
Control Room
Asset id: 1605782415930376157
> Door to Control Room Access; Heals? False; Spawn Point
  * Normal Door to Control Room Access/Door to Control Room
  > Event - Valhalla Leviathan Code
      X-Ray Visor and Use Grapple Voltage (Lasso and Voltage)

> Event - Valhalla Leviathan Code; Heals? False
  * Event Valhalla Levithan Code
  > Door to Control Room Access
      Trivial

----------------
Port Observation Deck
Asset id: 13201618045565515280
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Room Center
      After Port Observation Deck Seeker Wall

> Door to Junction A; Heals? False
  * Normal Door to Junction A/Door to Port Observation Deck
  > Room Center
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Port Observation Deck
  > Room Center
      Morph Ball

> Event - Energy Cell Door Lock; Heals? False
  * Event Port Observation Deck Door Lock
  > Room Center
      Trivial

> Event - Seeker Wall; Heals? False
  * Event Port Observation Deck Seeker Wall
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Xenoresearch Lab
      After Port Observation Deck Seeker Wall
  > Door to Junction A
      After Port Observation Deck Door Lock
  > Door to Auxiliary Lift
      Morph Ball
  > Event - Energy Cell Door Lock
      Any of the following:
          Energy Cells Total ≥ 7
          All of the following:
              Enabled Skipping Energy Cells
              Any of the following:
                  Energy Cells Total ≥ 3 and Before Xenoresearch Lab Tunnel Opened and Before Stairwell Ramps
                  All of the following:
                      Energy Cells Total ≥ 5
                      Before Xenoresearch Lab Tunnel Opened or Before Stairwell Ramps
  > Event - Seeker Wall
      Missile ≥ 4 and Seeker Missile

----------------
Control Room Access
Asset id: 16574561510686353296
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Control Room Access
  > Door to Control Room
      Trivial

> Door to Control Room; Heals? False; Spawn Point
  * Normal Door to Control Room/Door to Control Room Access
  > Door to Aurora Chamber
      Trivial

====================
Bryyo - Reptilicus
----------------
Cliffside Airdock
Asset id: 2349002151496990705
> Door to Gateway Hall; Heals? False
  * Normal Door to Gateway Hall/Door to Cliffside Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Gateway Hall
      Trivial

----------------
G.F.S. Theseus
Asset id: 10553270987934706862
> Door to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Door to G.F.S. Theseus
  > Room Center
      Trivial

> Door to Crash Site; Heals? False
  * Normal Door to Crash Site/Door to G.F.S. Theseus
  > Room Center
      Trivial

> Morph Ball Door to Crash Site; Heals? False
  * Morph Ball Door to Crash Site/Morph Ball Door to G.F.S. Theseus
  > Room Center
      Morph Ball

> Event - Satellite; Heals? False
  * Event G.F.S. Theseus Satellite
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Falls of Fire
      After G.F.S. Theseus Satellite
  > Door to Crash Site
      After G.F.S. Theseus Satellite
  > Event - Satellite
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 2

----------------
Crash Site
Asset id: 15814834557214288722
> Door to G.F.S. Theseus; Heals? False
  * Normal Door to G.F.S. Theseus/Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      After G.F.S. Theseus Satellite

> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      Grapple Swing or Use Screw Attack (Space Jump)
  > G.F.S. Theseus Upper Ledge
      Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate) and Terminal Fall Abuse (Intermediate)

> Morph Ball Door to G.F.S. Theseus; Heals? False
  * Morph Ball Door to G.F.S. Theseus/Morph Ball Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 24; Major Location? False
  > G.F.S. Theseus Upper Ledge
      Trivial

> G.F.S. Theseus Lower Ledge; Heals? False
  > Door to G.F.S. Theseus
      After G.F.S. Theseus Satellite
  > Door to Gateway
      Grapple Swing or Use Screw Attack (Space Jump)
  > Morph Ball Door to G.F.S. Theseus
      Morph Ball Bomb and Morph Ball
  > G.F.S. Theseus Upper Ledge
      Any of the following:
          Morph Ball Bomb and Morph Ball and After G.F.S. Theseus Satellite
          Space Jump Boots and Slope Jump (Beginner) and Terminal Fall Abuse (Beginner)

> G.F.S. Theseus Upper Ledge; Heals? False
  > Door to Gateway
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > G.F.S. Theseus Lower Ledge
      Trivial

----------------
Gateway Hall
Asset id: 2768064962148517187
> Door to Cliffside Airdock; Heals? False; Spawn Point
  * Normal Door to Cliffside Airdock/Door to Gateway Hall
  > Door to Gateway
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Gateway; Heals? False
  * Normal Door to Gateway/Door to Gateway Hall
  > Door to Cliffside Airdock
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

----------------
Grand Court Path
Asset id: 8468936149308094087
> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Grand Court Path
  > Front of Phazon Vines
      Space Jump Boots or Slope Jump (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

> Door to Grand Court; Heals? False
  * Normal Door to Grand Court/Door to Grand Court Path
  > Event - Phazon Vines
      Open Barriers from Behind (Beginner) and Enter Hypermode
  > Front of Phazon Vines
      After Grand Court Path Phazon Vines

> Pickup (Missile Expansion); Heals? False
  * Pickup 25; Major Location? False
  > Front of Phazon Vines
      Trivial

> Event - Phazon Vines; Heals? False
  * Event Grand Court Path Phazon Vines
  > Front of Phazon Vines
      Trivial

> Front of Phazon Vines; Heals? False
  > Door to Gateway
      Trivial
  > Door to Grand Court
      After Grand Court Path Phazon Vines
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Charge Beam or Missile or Enter Hypermode
              Any of the following:
                  Space Jump Boots
                  Slope Jump (Intermediate) and Use Screw Attack (No Space Jump)
          All of the following:
              Space Jump Boots
              Slope Jump (Beginner) or Bomb/Spring Space Jump (Beginner)
  > Event - Phazon Vines
      Enter Hypermode

----------------
Reliquary I
Asset id: 928678633548581232
> Door to Hillside Vista; Heals? False; Spawn Point
  * Normal Door to Hillside Vista/Door to Reliquary I
  > Pickup (Grapple Swing)
      Trivial

> Pickup (Grapple Swing); Heals? False
  * Pickup 26; Major Location? True
  > Door to Hillside Vista
      Trivial

----------------
Falls of Fire
Asset id: 8374398449894515797
> Door to G.F.S. Theseus; Heals? False; Spawn Point
  * Normal Door to G.F.S. Theseus/Door to Falls of Fire
  > Door to Hidden Court
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Use Screw Attack (Space Jump)
              Missile ≥ 2 and Ice Missile

> Door to Hidden Court; Heals? False
  * Ice Missile Blast Shield to Hidden Court/Door to Falls of Fire
  > Door to G.F.S. Theseus
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Use Screw Attack (Space Jump)
              Missile ≥ 2 and Ice Missile
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 27; Major Location? False
  > Door to Hidden Court
      Trivial

----------------
Hillside Vista
Asset id: 13902157786380317936
> Door to Grand Court; Heals? False; Spawn Point
  * Normal Door to Grand Court/Door to Hillside Vista
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball
  > Front of Statue
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Morph Ball Bomb and Morph Ball

> Door to Reliquary I; Heals? False
  * Normal Door to Reliquary I/Door to Hillside Vista
  > Front of Statue
      After Hillside Vista Statue

> Pickup (Missile Expansion); Heals? False
  * Pickup 28; Major Location? False
  > Front of Statue
      Trivial

> Event - Statue; Heals? False
  * Event Hillside Vista Statue
  > Front of Statue
      Trivial

> Front of Statue; Heals? False
  > Door to Grand Court
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Grapple Swing
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Door to Reliquary I
      After Hillside Vista Statue
  > Event - Statue
      All of the following:
          Grapple Lasso
          Charge Beam or Missile

----------------
Gateway
Asset id: 3467893814575167461
> Door to Crash Site; Heals? False
  * Normal Door to Crash Site/Door to Gateway
  > Event - Green Lock
      All of the following:
          Morph Ball Bomb and Morph Ball and After Gateway Orange Lock
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Advanced)
  > Under Orange Bomb Slot
      Trivial

> Door to Grand Court Path; Heals? False
  * Missile Blast Shield to Grand Court Path/Door to Gateway
  > Behind Gate
      Morph Ball

> Door to Gateway Hall; Heals? False; Spawn Point
  * Normal Door to Gateway Hall/Door to Gateway
  > Front of Gate
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              After Gateway Green Lock
              Any of the following:
                  Space Jump Boots
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Bomb/Spring Space Jump (Advanced)
                          Boost Ball and Bomb Jump/Spring Space Jump (Beginner)
  > Under Orange Bomb Slot
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Before Gateway Green Lock
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Bomb/Spring Space Jump (Advanced)
                  Boost Ball and Movement (Intermediate)
          Movement (Beginner) and Use Screw Attack (No Space Jump)

> Door to Reliquary II; Heals? False
  * Normal Door to Reliquary II/Door to Gateway
  > Door to Gateway Hall
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball
              Any of the following:
                  Roll Jump (Intermediate)
                  All of the following:
                      Movement (Beginner)
                      Screw Attack or Boost Ball
  > Pickup (Missile Expansion)
      Plasma Beam and Morph Ball
  > Behind Gate
      Morph Ball and After Gateway Tunnel Orb
  > Front of Gate
      Any of the following:
          Space Jump Boots
          Movement (Intermediate) and Bomb Jump/Spring Space Jump (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 29; Major Location? False
  > Door to Gateway Hall
      After Gateway Green Lock
  > Door to Reliquary II
      Trivial
  > Event - Green Lock
      Morph Ball Bomb

> Behind Gate; Heals? False
  > Door to Grand Court Path
      Morph Ball
  > Door to Reliquary II
      After Gateway Tunnel Orb
  > Event - Tunnel Orb
      Grapple Lasso
  > Front of Gate
      After Gateway Green Lock

> Event - Orange Lock; Heals? False
  * Event Gateway Orange Lock
  > Under Orange Bomb Slot
      Trivial

> Event - Green Lock; Heals? False
  * Event Gateway Green Lock
  > Door to Gateway Hall
      Trivial

> Event - Tunnel Orb; Heals? False
  * Event Gateway Tunnel Orb
  > Behind Gate
      Trivial

> Front of Gate; Heals? False
  > Door to Gateway Hall
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball
              Any of the following:
                  Roll Jump (Intermediate)
                  All of the following:
                      Movement (Beginner)
                      Screw Attack or Boost Ball
  > Door to Reliquary II
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Screw Attack or Bomb/Spring Space Jump (Advanced)
              Boost Ball and Bomb/Spring Space Jump (Intermediate)
              Scan Visor and Instant Morph (Expert)
  > Behind Gate
      After Gateway Green Lock
  > Event - Orange Lock
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Advanced)
  > Event - Green Lock
      Morph Ball Bomb and Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate)
  > Event - Bridge Destroyed
      Grapple Lasso
  > Under Orange Bomb Slot
      Space Jump Boots or Before Gateway Bridge Destroyed or Movement (Intermediate)

> Event - Bridge Destroyed; Heals? False
  * Event Gateway Bridge Destroyed
  > Front of Gate
      Trivial

> Under Orange Bomb Slot; Heals? False
  > Door to Crash Site
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Door to Gateway Hall
      Grapple Swing or Space Jump Boots or Movement (Intermediate) or Use Screw Attack (Space Jump)
  > Front of Gate
      Space Jump Boots or Before Gateway Bridge Destroyed

----------------
Grand Court
Asset id: 18411620122976788705
> Door to Hillside Vista; Heals? False
  * Normal Door to Hillside Vista/Door to Grand Court
  > Base Floor
      Trivial

> Door to Grand Court Path; Heals? False; Spawn Point
  * Normal Door to Grand Court Path/Door to Grand Court
  > Morph Tunnel Ledge
      Trivial
  > Base Floor
      Trivial

> Door to Reliquary III; Heals? False
  * Ice Missile Blast Shield to Reliquary III/Door to Grand Court
  > Morph Tunnel Ledge
      Trivial
  > Base Floor
      Trivial

> Morph Tunnel Ledge; Heals? False
  > Door to Grand Court Path
      All of the following:
          Morph Ball
          Any of the following:
              After Grand Court Tunnel Panels
              Space Jump Boots and Bomb/Spring Space Jump (Intermediate)
  > Base Floor
      Trivial
  > Event - Tunnel Panels
      Grapple Lasso

> Base Floor; Heals? False
  > Door to Hillside Vista
      Trivial
  > Door to Grand Court Path
      Use Screw Attack (Space Jump)
  > Door to Reliquary III
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Grapple Swing
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Morph Tunnel Ledge
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Event - Golem
      X-Ray Visor

> Event - Tunnel Panels; Heals? False
  * Event Grand Court Tunnel Panels
  > Morph Tunnel Ledge
      Trivial

> Event - Golem; Heals? False
  * Event Grand Court Golem
  > Base Floor
      Trivial

----------------
Fuel Gel Pool
Asset id: 7492844587871276588
> Door to Hidden Court Hall; Heals? False; Spawn Point
  * Normal Door to Hidden Court Hall/Door to Fuel Gel Pool
  > Pickup (Missile Expansion - Ledge)
      Missile ≥ 3 and Ice Missile and Space Jump Boots
  > Pickup (Missile Expansion - Bottom)
      All of the following:
          After Fuel Gel Pool Golem Head
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Hazard Shield
                      Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 40
              All of the following:
                  Bomb Jump/Spring Space Jump (Beginner)
                  Any of the following:
                      Hazard Shield
                      All of the following:
                          Hazards without Hazard Shield (Expert)
                          Any of the following:
                              Normal Damage ≥ 500
                              Boost Ball and Normal Damage ≥ 300
  > Event - Pickup Golem Head
      Use Ship Grapple (Command Visor and Ship Grapple)

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 30; Major Location? False
  > Door to Hidden Court Hall
      Space Jump Boots

> Pickup (Missile Expansion - Bottom); Heals? False
  * Pickup 31; Major Location? False
  > Door to Hidden Court Hall
      Any of the following:
          Hazard Shield
          Space Jump Boots and Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 40
          All of the following:
              Morph Ball and Hazards without Hazard Shield (Advanced)
              Any of the following:
                  Normal Damage ≥ 600
                  Boost Ball and Normal Damage ≥ 200

> Event - Pickup Golem Head; Heals? False
  * Event Fuel Gel Pool Golem Head
  > Door to Hidden Court Hall
      Trivial

----------------
Jungle Generator
Asset id: 6613311822671481119
> Door to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Door to Jungle Generator
  > Room Center
      After Jungle Generator Ship Missile Attempt

> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Jungle Generator
  > Room Center
      Trivial

> Door to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Door to Jungle Generator
  > Room Center
      After Jungle Generator Ship Missile Attempt

> Pickup (Missile Expansion); Heals? False
  * Pickup 32; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Generator Hall North
      After Jungle Generator Ship Missile Attempt
  > Door to Field Access
      Trivial
  > Door to Generator Hall South
      After Jungle Generator Ship Missile Attempt
  > Pickup (Missile Expansion)
      Trivial
  > Event - Leviathan Shield
      After Jungle Generator Ship Missile Attempt and After North Jungle Court Turret and Use Ship Missile (Command Visor and Ship Missile)
  > Event - Ship Missile Attempt
      Use Ship Missile (Command Visor and Ship Missile)

> Event - Leviathan Shield; Heals? False
  * Event Jungle Leviathan Shield Generator
  > Room Center
      Trivial

> Event - Ship Missile Attempt; Heals? False
  * Event Jungle Generator Ship Missile Attempt
  > Room Center
      Trivial

----------------
Hidden Court
Asset id: 14006603351279167667
> Door to Hidden Court Hall; Heals? False
  * Plasma Door to Hidden Court Hall/Door to Hidden Court
  > Door to Burrow
      All of the following:
          After Hidden Court Burrow Gate
          Grapple Swing or Space Jump Boots
  > Top of Halfpipe
      All of the following:
          After Hidden Court Golem
          Any of the following:
              Use Screw Attack (Space Jump)
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Slope Jump (Advanced)
                      Morph Ball and Bomb/Spring Space Jump (Intermediate)
  > Bottom Floor
      Trivial
  > Bottom of Halfpipe
      After Hidden Court Golem

> Door to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Door to Hidden Court
  > Bottom Floor
      All of the following:
          After Hidden Court Golem
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Burrow; Heals? False
  * Normal Door to Burrow/Door to Hidden Court
  > Bottom Floor
      After Hidden Court Burrow Gate
  > Event - Burrow Gate
      Trivial

> Door to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Door to Hidden Court
  > Bottom Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 33; Major Location? False
  > Top of Halfpipe
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 34; Major Location? False
  > Door to Burrow
      After Hidden Court Burrow Gate
  > Top of Halfpipe
      Space Jump Boots
  > Event - Burrow Gate
      Morph Ball and Hyper Ball and Open Barriers from Behind (Intermediate) and Enter Hypermode

> Top of Halfpipe; Heals? False
  > Door to Hidden Court Hall
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > Pickup (Energy Cell)
      All of the following:
          After North Jungle Court Battery and Use Ship Grapple (Command Visor and Ship Grapple)
          Any of the following:
              Space Jump Boots
              Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Bottom of Halfpipe
      Trivial

> Bottom Floor; Heals? False; Spawn Point
  > Door to Hidden Court Hall
      Any of the following:
          Use Screw Attack (Space Jump)
          Grapple Swing and After Hidden Court Burrow Gate
          All of the following:
              Space Jump Boots
              Any of the following:
                  Slope Jump (Beginner)
                  Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Door to Ruined Shrine
      After Hidden Court Golem
  > Door to Burrow
      All of the following:
          After Hidden Court Burrow Gate
          Any of the following:
              Grapple Swing or Space Jump Boots
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)
  > Door to Falls of Fire
      Trivial
  > Event - Golem
      All of the following:
          Missile and Morph Ball Bomb and Morph Ball
          Plasma Beam or Charge Beam
          Any of the following:
              Ice Missile
              Boost Ball and Movement (Intermediate)
  > Event - Burrow Gate
      Space Jump Boots and Morph Ball and Hyper Ball and Open Barriers from Behind (Intermediate) and Enter Hypermode

> Bottom of Halfpipe; Heals? False
  > Top of Halfpipe
      Morph Ball and Boost Ball
  > Bottom Floor
      Trivial

> Event - Golem; Heals? False
  * Event Hidden Court Golem
  > Bottom Floor
      Trivial

> Event - Burrow Gate; Heals? False
  * Event Hidden Court Burrow Gate
  > Door to Burrow
      Trivial

----------------
Hidden Court Hall
Asset id: 18145373112260209818
> Door to Fuel Gel Pool; Heals? False
  * Normal Door to Fuel Gel Pool/Door to Hidden Court Hall
  > Door to Hidden Court
      Any of the following:
          Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball

> Door to Hidden Court; Heals? False; Spawn Point
  * Plasma Door to Hidden Court/Door to Hidden Court Hall
  > Door to Fuel Gel Pool
      Any of the following:
          Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball

----------------
Reliquary II
Asset id: 3252687480004049274
> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Reliquary II
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 35; Major Location? False
  > Door to Gateway
      Trivial

----------------
Hangar Bay Hall
Asset id: 9489403314155737883
> Door to Hall of the Golems; Heals? False
  * Normal Door to Hall of the Golems/Door to Hangar Bay Hall
  > Door to Hangar Bay
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Hangar Bay; Heals? False; Spawn Point
  * Normal Door to Hangar Bay/Door to Hangar Bay Hall
  > Door to Hall of the Golems
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Field Access
Asset id: 8707858871451811842
> Door to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Jousting Field; Heals? False; Spawn Point
  * Normal Door to Jousting Field/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Save Station B; Heals? False
  * Ice Missile Blast Shield to Save Station B/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Ledge; Heals? False
  > Door to Jungle Generator
      Trivial
  > Door to Jousting Field
      Trivial
  > Door to Save Station B
      Trivial

----------------
Enlightened Walkway
Asset id: 2559164233122714372
> Door to Ancient Courtyard; Heals? False; Spawn Point
  * Normal Door to Ancient Courtyard/Door to Enlightened Walkway
  > Door to Jousting Field
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Jousting Field; Heals? False
  * Normal Door to Jousting Field/Door to Enlightened Walkway
  > Door to Ancient Courtyard
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Ancient Courtyard
Asset id: 15861154386655212106
> Door to Overgrown Ruins; Heals? False; Spawn Point
  * Normal Door to Overgrown Ruins/Door to Ancient Courtyard
  > Door to Enlightened Walkway
      After Ancient Courtyard Halfpipe Wall
  > Event - Halfpipe Wall
      Grapple Lasso and Use Ship Missile (Command Visor and Ship Missile)

> Morph Ball Door to Overgrown Ruins; Heals? False
  * Morph Ball Door to Overgrown Ruins/Morph Ball Door to Ancient Courtyard
  > Event - Overgrown Ruins Barrier
      Morph Ball

> Door to Enlightened Walkway; Heals? False
  * Normal Door to Enlightened Walkway/Door to Ancient Courtyard
  > Door to Overgrown Ruins
      After Ancient Courtyard Halfpipe Wall
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Boost Ball
              Morph Ball Bomb and Bomb/Spring Space Jump (Expert) and Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 36; Major Location? False
  > Door to Overgrown Ruins
      Trivial
  > Door to Enlightened Walkway
      Trivial

> Event - Overgrown Ruins Barrier; Heals? False
  * Event Overgrown Ruins Barrier
  > Morph Ball Door to Overgrown Ruins
      Morph Ball

> Event - Halfpipe Wall; Heals? False
  * Event Ancient Courtyard Halfpipe Wall
  > Door to Overgrown Ruins
      Trivial

----------------
Overgrown Ruins
Asset id: 5590909670361746944
> Door to Ancient Courtyard; Heals? False
  * Normal Door to Ancient Courtyard/Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      After Overgrown Ruins Barrier

> Door to Thorn Jungle Airdock; Heals? False; Spawn Point
  * Normal Door to Thorn Jungle Airdock/Door to Overgrown Ruins
  > Door to Ancient Courtyard
      After Overgrown Ruins Barrier
  > Morph Ball Door to Ancient Courtyard
      All of the following:
          Morph Ball
          Charge Beam or Missile
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Door to Vault
      Charge Beam or Missile or Enter Hypermode

> Morph Ball Door to Ancient Courtyard; Heals? False
  * Morph Ball Door to Ancient Courtyard/Morph Ball Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      Morph Ball

> Door to Vault; Heals? False
  * Missile Blast Shield to Vault/Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      Charge Beam or Missile or Enter Hypermode

----------------
Ruined Shrine
Asset id: 18426339925276965129
> Door to Hidden Court; Heals? False; Spawn Point
  * Normal Door to Hidden Court/Door to Ruined Shrine
  > Door to Hangar Bay
      Any of the following:
          All of the following:
              Charge Beam or Missile ≥ 4
              Any of the following:
                  Use Screw Attack (Space Jump)
                  Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate)
                  All of the following:
                      Grapple Lasso
                      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          All of the following:
              Bomb/Spring Space Jump (Intermediate) and Use Screw Attack (Space Jump)
              Charge Beam or Missile
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Missile and Knowledge (Beginner)

> Door to Hangar Bay; Heals? False
  * Normal Door to Hangar Bay/Door to Ruined Shrine
  > Door to Hidden Court
      Charge Beam or Missile

> Pickup (Energy Tank); Heals? False
  * Pickup 37; Major Location? False
  > Door to Hidden Court
      Any of the following:
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          All of the following:
              Grapple Swing
              Charge Beam or Missile

----------------
Burrow
Asset id: 17937850293030639051
> Door to Hidden Court; Heals? False
  * Normal Door to Hidden Court/Door to Burrow
  > Door to Hall of the Golems
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball

> Door to Hall of the Golems; Heals? False; Spawn Point
  * Normal Door to Hall of the Golems/Door to Burrow
  > Door to Hidden Court
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 38; Major Location? False
  > Door to Hidden Court
      Trivial

----------------
Jousting Field
Asset id: 17231991603182176876
> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Jousting Field
  > Room Center
      Trivial

> Door to Enlightened Walkway; Heals? False; Spawn Point
  * Normal Door to Enlightened Walkway/Door to Jousting Field
  > Room Center
      Trivial

> Event - Korakk; Heals? False
  * Event Korakk
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Field Access
      After Korakk
  > Door to Enlightened Walkway
      After Korakk
  > Event - Korakk
      Any of the following:
          All of the following:
              Grapple Lasso and Morph Ball
              Any of the following:
                  Morph Ball Bomb
                  Hyper Ball and Knowledge (Beginner) and Enter Hypermode
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Use Screw Attack (Space Jump)
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Boost Ball
                          Hyper Ball and Normal Damage ≥ 300 and Enter Hypermode
                  All of the following:
                      Nova Beam
                      X-Ray Visor or Invisible Objects (Intermediate)

----------------
Machineworks Bridge
Asset id: 17945996104959776291
> Door to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Door to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Jungleside
  > Event - Bridge (Jungleside)
      Morph Ball and Boost Ball

> Door to Colossus Vista; Heals? False; Spawn Point
  * Normal Door to Colossus Vista/Door to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Cliffside
  > Event - Bridge (Cliffside)
      Morph Ball and Boost Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 39; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to North Jungle Court
      After Machineworks Bridge Jungleside
  > Door to Colossus Vista
      After Machineworks Bridge Cliffside
  > Pickup (Energy Tank)
      Use Screw Attack (Space Jump)

> Event - Bridge (Cliffside); Heals? False
  * Event Machineworks Bridge Cliffside
  > Door to Colossus Vista
      Trivial

> Event - Bridge (Jungleside); Heals? False
  * Event Machineworks Bridge Jungleside
  > Door to North Jungle Court
      Trivial

----------------
North Jungle Court
Asset id: 5310258251750100868
> Door to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Door to North Jungle Court
  > Door to North Jungle Hall
      After North Jungle Court Turret
  > Door to Machineworks Bridge
      All of the following:
          Morph Ball and After North Jungle Court Battery
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Advanced)
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Expert)
  > Event - Lift Battery
      Use Ship Grapple (Command Visor and Ship Grapple)

> Door to North Jungle Hall; Heals? False; Spawn Point
  * Normal Door to North Jungle Hall/Door to North Jungle Court
  > Door to Generator Hall North
      After North Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Expert)

> Door to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Door to North Jungle Court
  > Door to Generator Hall North
      Morph Ball and After North Jungle Court Battery

> Event - Destroy Turret; Heals? False
  * Event North Jungle Court Turret
  > Door to Generator Hall North
      Trivial

> Event - Lift Battery; Heals? False
  * Event North Jungle Court Battery
  > Door to Generator Hall North
      Trivial

----------------
Generator Hall North
Asset id: 655768186680006563
> Door to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Door to Generator Hall North
  > Door to North Jungle Court
      Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and After Generator Hall North Tunnel and Bomb Jump (Beginner)

> Door to North Jungle Court; Heals? False; Spawn Point
  * Normal Door to North Jungle Court/Door to Generator Hall North
  > Door to Jungle Generator
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball and After Generator Hall North Tunnel
  > Event - Open Tunnel
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 40; Major Location? False
  > Door to Jungle Generator
      Trivial
  > Door to North Jungle Court
      Trivial

> Event - Open Tunnel; Heals? False
  * Event Generator Hall North Tunnel
  > Door to North Jungle Court
      Trivial

----------------
North Jungle Hall
Asset id: 4895313609509491506
> Door to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Door to North Jungle Hall
  > Door to Auxiliary Dynamo
      Trivial

> Door to Auxiliary Dynamo; Heals? False; Spawn Point
  * Normal Door to Auxiliary Dynamo/Door to North Jungle Hall
  > Door to North Jungle Court
      Trivial

----------------
Generator Hall South
Asset id: 1872319291341539278
> Door to Jungle Generator; Heals? False; Spawn Point
  * Normal Door to Jungle Generator/Door to Generator Hall South
  > Door to South Jungle Court
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Intermediate)

> Door to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Door to Generator Hall South
  > Door to Jungle Generator
      Trivial

----------------
South Jungle Hall
Asset id: 4037774779061798319
> Door to Auxiliary Dynamo; Heals? False; Spawn Point
  * Normal Door to Auxiliary Dynamo/Door to South Jungle Hall
  > Door to South Jungle Court
      Trivial

> Door to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Door to South Jungle Hall
  > Door to Auxiliary Dynamo
      Trivial

----------------
Vault
Asset id: 12685212997342829632
> Door to Overgrown Ruins; Heals? False; Spawn Point
  * Normal Door to Overgrown Ruins/Door to Vault
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 41; Major Location? False
  > Door to Overgrown Ruins
      Trivial

----------------
Save Station B
Asset id: 9372574566266947554
> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Field Access
      Trivial

----------------
Hangar Bay
Asset id: 12448241480574438186
> Door to Hangar Bay Hall; Heals? False
  * Normal Door to Hangar Bay Hall/Door to Hangar Bay
  > Door to Ruined Shrine
      Plasma Beam and After Hangar Bay Power

> Door to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Door to Hangar Bay
  > Door to Hangar Bay Hall
      All of the following:
          Plasma Beam and After Hangar Bay Power
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Power
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Charge Beam or Missile ≥ 2
  > Event - Hangar Ceiling
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Grapple Lasso or Screw Attack or Movement (Intermediate)
              Grapple Lasso and Boost Ball and Bomb/Spring Space Jump (Expert)
  > Samus Ship
      All of the following:
          After Hangar Bay Ceiling
          Command Visor or After Hangar Bay Ship Upgrade

> Pickup (Energy Cell); Heals? False
  * Pickup 42; Major Location? False
  > Door to Ruined Shrine
      Trivial

> Pickup (Ship Missile); Heals? False
  * Pickup 43; Major Location? True
  > Samus Ship
      Trivial

> Event - Power; Heals? False
  * Event Hangar Bay Power
  > Pickup (Energy Cell)
      Trivial

> Event - Hangar Ceiling; Heals? False
  * Event Hangar Bay Ceiling
  > Door to Ruined Shrine
      Trivial

> Event - Ship Upgrade; Heals? False
  * Event Hangar Bay Ship Upgrade
  > Pickup (Ship Missile)
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Ruined Shrine
      Trivial
  > Event - Ship Upgrade
      After Hangar Bay Ceiling

----------------
Colossus Vista
Asset id: 8112010450000786492
> Door to Hall of the Golems; Heals? False; Spawn Point
  * Plasma Door to Hall of the Golems/Door to Colossus Vista
  > Door to Machineworks Bridge
      After Colossus Vista Golem Head
  > Pickup (Ship Missile Expansion)
      After Colossus Vista Golem Head
  > Event - Place Golem Head
      After Fuel Gel Pool Golem Head and Use Ship Grapple (Command Visor and Ship Grapple)

> Door to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Door to Colossus Vista
  > Door to Hall of the Golems
      After Colossus Vista Golem Head or Movement (Intermediate)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 44; Major Location? False
  > Door to Hall of the Golems
      Trivial

> Event - Place Golem Head; Heals? False
  * Event Colossus Vista Golem Head
  > Door to Hall of the Golems
      Trivial

----------------
Hall of the Golems
Asset id: 2580753232084104741
> Door to Burrow; Heals? False
  * Normal Door to Burrow/Door to Hall of the Golems
  > Room Center
      Trivial

> Door to Hangar Bay Hall; Heals? False; Spawn Point
  * Normal Door to Hangar Bay Hall/Door to Hall of the Golems
  > Room Center
      Trivial

> Door to Colossus Vista; Heals? False
  * Plasma Door to Colossus Vista/Door to Hall of the Golems
  > Room Center
      After Hall of the Golems - Plasma Beam Golem

> Pickup (Missile Expansion); Heals? False
  * Pickup 45; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Burrow
      Any of the following:
          All of the following:
              After Hall of the Golems - Ice Missile Golem
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)
          Bomb/Spring Space Jump (Intermediate) and Use Screw Attack (Space Jump)
  > Door to Hangar Bay Hall
      Trivial
  > Door to Colossus Vista
      After Hall of the Golems - Plasma Beam Golem
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball and After Hall of the Golems - Grapple Voltage Golem
  > Event - Grapple Voltage Golem
      Morph Ball Bomb and Morph Ball and Use Grapple Voltage (Lasso and Voltage)
  > Event - Plasma Beam Golem
      Plasma Beam and Morph Ball Bomb and Morph Ball
  > Event - Ice Missile Golem
      All of the following:
          Missile and Ice Missile and Morph Ball Bomb and Morph Ball
          Any of the following:
              Space Jump Boots
              All of the following:
                  Boost Ball
                  Any of the following:
                      Bomb/Spring Space Jump (Advanced)
                      Spider Ball and After Hall of the Golems - Grapple Voltage Golem and Movement (Intermediate)
                      Screw Attack and Bomb/Spring Space Jump (Intermediate)

> Event - Grapple Voltage Golem; Heals? False
  * Event Hall of the Golems - Grapple Voltage Golem
  > Room Center
      Trivial

> Event - Plasma Beam Golem; Heals? False
  * Event Hall of the Golems - Plasma Beam Golem
  > Room Center
      Trivial

> Event - Ice Missile Golem; Heals? False
  * Event Hall of the Golems - Ice Missile Golem
  > Room Center
      Trivial

----------------
South Jungle Court
Asset id: 8404374826148145183
> Door to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Door to South Jungle Court
  > Door to South Jungle Hall
      After South Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 3

> Door to South Jungle Hall; Heals? False; Spawn Point
  * Normal Door to South Jungle Hall/Door to South Jungle Court
  > Door to Generator Hall South
      After South Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 3

> Event - Destroy Turret; Heals? False
  * Event South Jungle Court Turret
  > Door to Generator Hall South
      Trivial

----------------
Thorn Jungle Airdock
Asset id: 16131448128382991283
> Door to Overgrown Ruins; Heals? False
  * Normal Door to Overgrown Ruins/Door to Thorn Jungle Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Overgrown Ruins
      Trivial

----------------
Auxiliary Dynamo
Asset id: 9706081627986864375
> Door to South Jungle Hall; Heals? False; Spawn Point
  * Normal Door to South Jungle Hall/Door to Auxiliary Dynamo
  > Door to North Jungle Hall
      Morph Ball
  > Pickup (Ship Missile Expansion)
      Grapple Lasso and Morph Ball

> Door to North Jungle Hall; Heals? False
  * Normal Door to North Jungle Hall/Door to Auxiliary Dynamo
  > Door to South Jungle Hall
      Morph Ball

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 46; Major Location? False
  > Door to South Jungle Hall
      Trivial

----------------
Reliquary III
Asset id: 2046879235130061967
> Door to Grand Court; Heals? False; Spawn Point
  * Normal Door to Grand Court/Door to Reliquary III
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 47; Major Location? False
  > Door to Grand Court
      Trivial

====================
Bryyo - Fire
----------------
Fiery Airdock
Asset id: 11708287702197177006
> Door to Imperial Hall; Heals? False
  * Normal Door to Imperial Hall/Door to Fiery Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Imperial Hall
      Trivial

----------------
Main Lift
Asset id: 9934831212540578712
> Door to Warp Site Alpha; Heals? False
  * Plasma Door to Warp Site Alpha/Door to Main Lift
  > Upper Area
      Morph Ball and After Main Lift Ice Tunnel

> Door to Corrupted Pool; Heals? False
  * Missile Blast Shield to Corrupted Pool/Door to Main Lift
  > Upper Area
      Grapple Lasso

> Door to Gel Refinery Site; Heals? False; Spawn Point
  * Normal Door to Gel Refinery Site/Door to Main Lift
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb or Movement (Beginner)
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode
  > Upper Area
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb or Movement (Beginner)
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 17; Major Location? False
  > Door to Gel Refinery Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode

> Upper Area; Heals? False
  > Door to Warp Site Alpha
      Morph Ball and After Main Lift Ice Tunnel
  > Door to Corrupted Pool
      Grapple Lasso
  > Door to Gel Refinery Site
      Morph Ball
  > Event - Ice Tunnel
      Plasma Beam

> Event - Ice Tunnel; Heals? False
  * Event Main Lift Ice Tunnel
  > Upper Area
      Trivial

----------------
Imperial Hall
Asset id: 4215957264467390882
> Door to Gel Refinery Site; Heals? False
  * Normal Door to Gel Refinery Site/Door to Imperial Hall
  > Door to Fiery Airdock
      Any of the following:
          After Imperial Hall Walls
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)

> Door to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Door to Imperial Hall
  > Door to Fiery Airdock
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Grapple Lasso or Screw Attack or Bomb/Spring Space Jump (Advanced)
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Fiery Airdock; Heals? False; Spawn Point
  * Normal Door to Fiery Airdock/Door to Imperial Hall
  > Door to Gel Refinery Site
      Any of the following:
          After Imperial Hall Walls
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)
  > Door to Refinery Access
      Space Jump Boots and Morph Ball and Before Imperial Hall Walls and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)
  > Event - Fuel Gel Walls
      Plasma Beam or Charge Beam

> Door to Gel Cavern; Heals? False
  * Morph Ball Door to Gel Cavern/Morph Ball Door to Imperial Hall
  > Door to Gel Refinery Site
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 18; Major Location? False
  > Door to Gel Refinery Site
      Trivial
  > Door to Refinery Access
      Grapple Lasso or Use Screw Attack (Space Jump)

> Event - Fuel Gel Walls; Heals? False
  * Event Imperial Hall Walls
  > Door to Fiery Airdock
      Trivial

----------------
Refinery Access
Asset id: 12195253720064854680
> Door to Imperial Hall; Heals? False
  * Plasma Door to Imperial Hall/Door to Refinery Access
  > Door to Gel Refinery Site
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Gel Refinery Site; Heals? False; Spawn Point
  * Plasma Door to Gel Refinery Site/Door to Refinery Access
  > Door to Imperial Hall
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Gel Refinery Site
Asset id: 691790544662692104
> Door to Imperial Hall; Heals? False; Spawn Point
  * Normal Door to Imperial Hall/Door to Gel Refinery Site
  > Room Center
      Trivial

> Door to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Door to Gel Refinery Site
  > Room Center
      Plasma Beam

> Door to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Door to Gel Refinery Site
  > Pickup (Missile Expansion)
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial
  > Event - Pipe
      Grapple Lasso

> Door to Main Lift; Heals? False
  * Normal Door to Main Lift/Door to Gel Refinery Site
  > Room Center
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 19; Major Location? False
  > Door to Gel Purification Site
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Imperial Hall
      Trivial
  > Door to Refinery Access
      All of the following:
          Plasma Beam
          Any of the following:
              Morph Ball Bomb and Morph Ball
              Scan Visor and Space Jump Boots and Movement (Intermediate)
  > Door to Gel Purification Site
      After Gel Refinery Site Pipe
  > Door to Main Lift
      Any of the following:
          All of the following:
              Space Jump Boots
              Plasma Beam or Charge Beam or Standable Terrain (Beginner)
          All of the following:
              Bomb Jump/Spring Space Jump (Beginner)
              Any of the following:
                  Plasma Beam or Charge Beam
                  Screw Attack and Standable Terrain (Beginner)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Bomb/Spring Space Jump (Advanced) and Use Screw Attack (Space Jump)

> Event - Pipe; Heals? False
  * Event Gel Refinery Site Pipe
  > Door to Gel Purification Site
      Trivial

----------------
Gel Purification Site
Asset id: 14145904616390261937
> Door to Gel Hall; Heals? False; Spawn Point
  * Ice Missile Blast Shield to Gel Hall/Door to Gel Purification Site
  > Door to Gel Refinery Site
      Grapple Swing or Use Screw Attack (Space Jump)

> Door to Gel Refinery Site; Heals? False
  * Ice Missile Blast Shield to Gel Refinery Site/Door to Gel Purification Site
  > Door to Gel Hall
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Gel Hall
Asset id: 15732414849243282895
> Door to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Door to Gel Hall
  > Door to Save Station A
      Any of the following:
          All of the following:
              Ice Missile
              Any of the following:
                  Missile and Space Jump Boots
                  Missile ≥ 2 and Movement (Beginner)
          Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 40

> Door to Gel Processing Site; Heals? False; Spawn Point
  * Ice Missile Blast Shield to Gel Processing Site/Door to Gel Hall
  > Door to Save Station A
      Trivial
  > Event - Falling Platform
      Plasma Beam or Charge Beam
  > Falling Platform
      All of the following:
          After Gel Hall Falling Platform
          Space Jump Boots or Movement (Beginner)

> Door to Save Station A; Heals? False
  * Normal Door to Save Station A/Door to Gel Hall
  > Door to Gel Purification Site
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Ice Missile
              Any of the following:
                  Missile and Space Jump Boots
                  Missile ≥ 2 and Movement (Beginner)
  > Event - Falling Platform
      Plasma Beam or Charge Beam
  > Falling Platform
      Space Jump Boots and After Gel Hall Falling Platform

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 20; Major Location? False
  > Falling Platform
      All of the following:
          After Gel Hall Falling Platform
          Any of the following:
              Space Jump Boots
              Missile ≥ 2 and Ice Missile and Movement (Beginner)

> Pickup (Missile Expansion - Falling Platform); Heals? False
  * Pickup 21; Major Location? False
  > Falling Platform
      Trivial

> Event - Falling Platform; Heals? False
  * Event Gel Hall Falling Platform
  > Door to Gel Processing Site
      Space Jump Boots
  > Door to Save Station A
      Trivial

> Falling Platform; Heals? False
  > Door to Gel Processing Site
      Space Jump Boots
  > Door to Save Station A
      Trivial
  > Pickup (Missile Expansion - Ledge)
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Missile ≥ 2 and Ice Missile
                  Movement (Intermediate) and Use Screw Attack (Space Jump)
                  All of the following:
                      Morph Ball and Bomb/Spring Space Jump (Advanced)
                      Hazards without Hazard Shield (Advanced) or Hazard Shield
          Missile ≥ 3 and Ice Missile and Bomb Jump/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion - Falling Platform)
      Trivial

----------------
Corrupted Pool
Asset id: 4196997332781103286
> Door to Main Lift; Heals? False; Spawn Point
  * Normal Door to Main Lift/Door to Corrupted Pool
  > Door to Gel Processing Site
      All of the following:
          Any of the following:
              After Corrupted Pool Phazon Vines
              After Hangar Bay Ship Upgrade and Knowledge (Beginner)
          Any of the following:
              Grapple Swing or Use Screw Attack (Space Jump)
              Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Event - Phazon Vines
      Enter Hypermode

> Door to Gel Processing Site; Heals? False
  * Normal Door to Gel Processing Site/Door to Corrupted Pool
  > Door to Main Lift
      Any of the following:
          After Corrupted Pool Phazon Vines
          After Hangar Bay Ship Upgrade and Knowledge (Beginner)

> Event - Phazon Vines; Heals? False
  * Event Corrupted Pool Phazon Vines
  > Door to Main Lift
      Trivial

----------------
Temple of Bryyo
Asset id: 13296637487518400273
> Door to Temple Access; Heals? False; Spawn Point
  * Normal Door to Temple Access/Door to Temple of Bryyo
  > Above Ground
      Trivial

> Door to Temple Reservoir; Heals? False
  * Normal Door to Temple Reservoir/Door to Temple of Bryyo
  > Above Ground
      Trivial

> Pickup (Ice Missile); Heals? False
  * Pickup 23; Major Location? True
  > Above Ground
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 22; Major Location? False
  > Above Ground
      Trivial

> Above Ground; Heals? False
  > Door to Temple Access
      Trivial
  > Door to Temple Reservoir
      After Rundas
  > Pickup (Missile Expansion)
      All of the following:
          Nova Beam and Morph Ball
          X-Ray Visor or Invisible Objects (Beginner)
          Any of the following:
              Hazard Shield
              All of the following:
                  Hazards without Hazard Shield (Expert)
                  Any of the following:
                      Normal Damage ≥ 1000
                      Boost Ball and Normal Damage ≥ 700
  > Event - Rundas
      Any of the following:
          Grapple Lasso
          Combat (Intermediate) and Use Screw Attack (Space Jump)
  > Event - Turret
      Grapple Lasso and Command Visor and After Hangar Bay Ship Upgrade and Use Ship Missile (Command Visor and Ship Missile)

> Event - Rundas; Heals? False
  * Event Rundas
  > Pickup (Ice Missile)
      Trivial

> Event - Turret; Heals? False
  * Event Temple of Bryyo Turret
  > Above Ground
      Trivial

----------------
Temple Hall
Asset id: 8718899405848025583
> Door to Temple Reservoir; Heals? False; Spawn Point
  * Normal Door to Temple Reservoir/Door to Temple Hall
  > Door to Temple Generator
      Any of the following:
          Missile ≥ 3 and Ice Missile and After Temple Hall Gel Falls Activated
          Movement (Beginner) and Use Screw Attack (Space Jump)
  > Event - Temple Hall Falls Activated
      Trivial

> Door to Temple Generator; Heals? False
  * Normal Door to Temple Generator/Door to Temple Hall
  > Door to Temple Reservoir
      Any of the following:
          Missile ≥ 3 and Ice Missile and After Temple Hall Gel Falls Activated
          Movement (Beginner) and Use Screw Attack (Space Jump)

> Event - Temple Hall Falls Activated; Heals? False
  * Event Temple Hall Gel Falls Activated
  > Door to Temple Reservoir
      Trivial

----------------
Gel Processing Site
Asset id: 15414731845526197010
> Door to Corrupted Pool; Heals? False; Spawn Point
  * Normal Door to Corrupted Pool/Door to Gel Processing Site
  > Door to Gel Hall
      Space Jump Boots and After Gel Processing Site Pillar
  > Event - Raise Pillar
      All of the following:
          Grapple Lasso and Morph Ball Bomb and Space Jump Boots and Morph Ball
          Plasma Beam or Charge Beam
  > Event - Single Use Out of Bounds
      All of the following:
          Grapple Lasso and Morph Ball Bomb and Morph Ball and Before Gel Processing Site Pillar and Before Gel Processing Site Out of Bounds and Bomb Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Plasma Beam or Charge Beam

> Door to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Door to Gel Processing Site
  > Door to Corrupted Pool
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Gel Processing Site Pillar
  > Door to Gel Hall
      Trivial

> Event - Single Use Out of Bounds; Heals? False
  * Event Gel Processing Site Out of Bounds
  > Door to Gel Hall
      Trivial

----------------
Save Station A
Asset id: 6190253681364271262
> Door to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Door to Save Station A
  > Save Station
      Trivial

> Door to Cavern Entry; Heals? False
  * Normal Door to Cavern Entry/Door to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Gel Hall
      Trivial
  > Door to Cavern Entry
      Trivial

----------------
Temple Generator
Asset id: 17919508762406024111
> Door to Temple Hall; Heals? False; Spawn Point
  * Normal Door to Temple Hall/Door to Temple Generator
  > Event - Leviathan Shield
      Use Ship Missile (Command Visor and Ship Missile)

> Event - Leviathan Shield; Heals? False
  * Event Fire Leviathan Shield Generator
  > Door to Temple Hall
      Trivial

----------------
Cavern Entry
Asset id: 7770467369003576485
> Door to Save Station A; Heals? False
  * Normal Door to Save Station A/Door to Cavern Entry
  > Door to Gel Cavern
      Trivial

> Door to Gel Cavern; Heals? False; Spawn Point
  * Normal Door to Gel Cavern/Door to Cavern Entry
  > Door to Save Station A
      Trivial

----------------
Gel Cavern
Asset id: 11307336868361004418
> Door to Cavern Entry; Heals? False; Spawn Point
  * Normal Door to Cavern Entry/Door to Gel Cavern
  > Door to Temple Access
      Trivial
  > Morph Ball Door to Imperial Hall
      All of the following:
          Morph Ball and After Rundas
          Any of the following:
              Missile and Ice Missile
              Screw Attack and Movement (Intermediate)
              Boost Ball and Movement (Advanced)

> Door to Temple Access; Heals? False
  * Normal Door to Temple Access/Door to Gel Cavern
  > Door to Cavern Entry
      Trivial

> Morph Ball Door to Imperial Hall; Heals? False
  * Morph Ball Door to Imperial Hall/Door to Gel Cavern

----------------
Temple Reservoir
Asset id: 6515839134538815411
> Door to Temple of Bryyo; Heals? False; Spawn Point
  * Normal Door to Temple of Bryyo/Door to Temple Reservoir
  > Door to Temple Hall
      Any of the following:
          Normal Damage ≥ 50
          Missile ≥ 2 and Ice Missile

> Door to Temple Hall; Heals? False
  * Normal Door to Temple Hall/Door to Temple Reservoir
  > Door to Temple of Bryyo
      Any of the following:
          Normal Damage ≥ 50
          Missile ≥ 2 and Ice Missile

----------------
Temple Access
Asset id: 17784744952251613582
> Door to Gel Cavern; Heals? False; Spawn Point
  * Normal Door to Gel Cavern/Door to Temple Access
  > Door to Temple of Bryyo
      Trivial

> Door to Temple of Bryyo; Heals? False
  * Normal Door to Temple of Bryyo/Door to Temple Access
  > Door to Gel Cavern
      Trivial

----------------
Warp Site Alpha
Asset id: 4474147916478522354
> Door to Main Lift; Heals? False
  * Plasma Door to Main Lift/Door to Warp Site Alpha
  > Event - Warp Site Alpha Wall
      Plasma Beam and Morph Ball Bomb and Morph Ball and Boost Ball
  > Teleport to Bryyo Ice - Warp Site Bravo
      After Warp Site Alpha Wall

> Event - Warp Site Alpha Wall; Heals? False
  * Event Warp Site Alpha Wall
  > Door to Main Lift
      Trivial

> Teleport to Bryyo Ice - Warp Site Bravo; Heals? False; Spawn Point
  * Teleporter to Bryyo - Ice - Warp Site Bravo
  > Door to Main Lift
      After Warp Site Alpha Wall

====================
Bryyo - Ice
----------------
Warp Site Bravo
Asset id: 9245834436705857859
> Door to Imperial Caverns; Heals? False
  * Normal Door to Imperial Caverns/Door to Warp Site Bravo
  > Teleport to Bryyo Fire - Warp Site Alpha
      Trivial

> Teleport to Bryyo Fire - Warp Site Alpha; Heals? False; Spawn Point
  * Teleporter to Bryyo - Fire - Warp Site Alpha
  > Door to Imperial Caverns
      Trivial

----------------
Hall of Remembrance
Asset id: 6915612318130423578
> Door to Imperial Crypt (Upper); Heals? False
  * Normal Door to Imperial Crypt/Door to Hall of Remembrance (Upper)
  > Locked Door Ledge
      Trivial

> Door to Imperial Crypt (Lower); Heals? False
  * Normal Door to Imperial Crypt/Door to Hall of Remembrance (Lower)
  > Door to Tower (Lower)
      Before Hall of Remembrance Item or Use Screw Attack (Space Jump)
  > Event - Hall of Remembrance Item
      Trivial

> Door to Tower (Lower); Heals? False
  * Normal Door to Tower/Door to Hall of Remembrance (Upper)
  > Door to Imperial Crypt (Lower)
      Before Hall of Remembrance Item or Use Screw Attack (Space Jump)
  > Event - Hall of Remembrance Item
      Trivial

> Door to Tower (Upper); Heals? False
  * Normal Door to Tower/Door to Hall of Remembrance (Lower)
  > Door to Tower (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)

> Pickup (Screw Attack); Heals? False; Spawn Point
  * Pickup 48; Major Location? True
  > Door to Imperial Crypt (Lower)
      Use Screw Attack (Space Jump)
  > Door to Tower (Lower)
      Use Screw Attack (Space Jump)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 49; Major Location? False
  > Door to Tower (Upper)
      Use Screw Attack (Space Jump)
  > Locked Door Ledge
      Use Screw Attack (Space Jump)

> Event - Unlock Door; Heals? False
  * Event Hall of Remembrance Unlock Door
  > Locked Door Ledge
      Trivial

> Locked Door Ledge; Heals? False
  > Door to Imperial Crypt (Upper)
      After Hall of Remembrance Unlock Door
  > Door to Imperial Crypt (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)
  > Event - Unlock Door
      Grapple Lasso

> Event - Hall of Remembrance Item; Heals? False
  * Event Hall of Remembrance Item
  > Pickup (Screw Attack)
      Trivial

----------------
Imperial Crypt
Asset id: 17976174099400013428
> Door to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Door to Imperial Crypt (Upper)
  > Door to Imperial Caverns
      Before Imperial Crypt Ice Floor or Use Screw Attack (Space Jump)

> Door to Imperial Caverns; Heals? False; Spawn Point
  * Normal Door to Imperial Caverns/Door to Imperial Crypt
  > Door to Hall of Remembrance (Upper)
      All of the following:
          After Hall of Remembrance Unlock Door
          Before Imperial Crypt Ice Floor or Use Screw Attack (Space Jump)
  > Door to Hall of Remembrance (Lower)
      After Imperial Crypt Ice Floor
  > Event - Ice Floor
      Any of the following:
          Plasma Beam
          Charge Beam and Knowledge (Beginner) and Enter Hypermode

> Door to Hall of Remembrance (Lower); Heals? False
  * Normal Door to Hall of Remembrance/Door to Imperial Crypt (Lower)
  > Door to Imperial Caverns
      Boost Ball and After Imperial Crypt Ice Floor

> Event - Ice Floor; Heals? False
  * Event Imperial Crypt Ice Floor
  > Door to Hall of Remembrance (Upper)
      Trivial
  > Door to Imperial Caverns
      Trivial

----------------
Tower
Asset id: 10429003070780375168
> Door to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Door to Tower (Lower)
  > Door to Hall of Remembrance (Lower)
      Trivial
  > Pickup (Energy Tank)
      Morph Ball Bomb and Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Expert) and Instant Morph (Expert)

> Door to Hall of Remembrance (Lower); Heals? False; Spawn Point
  * Normal Door to Hall of Remembrance/Door to Tower (Upper)
  > Door to Hall of Remembrance (Upper)
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 50; Major Location? False
  > Door to Hall of Remembrance (Upper)
      Trivial

----------------
Imperial Caverns
Asset id: 10980580650394598183
> Door to Imperial Crypt; Heals? False
  * Normal Door to Imperial Crypt/Door to Imperial Caverns
  > Door to Warp Site Bravo
      After Imperial Caverns Ice Floors and Use Screw Attack (Space Jump)

> Door to Warp Site Bravo; Heals? False; Spawn Point
  * Normal Door to Warp Site Bravo/Door to Imperial Caverns
  > Door to Imperial Crypt
      After Imperial Caverns Ice Floors
  > Event - Ice Floors
      Any of the following:
          Plasma Beam
          Charge Beam and Knowledge (Beginner) and Enter Hypermode

> Event - Ice Floors; Heals? False
  * Event Imperial Caverns Ice Floors
  > Door to Warp Site Bravo
      Trivial

====================
Bryyo - Seed
----------------
Landing Site Delta
Asset id: 12972775391902806082
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site Delta
  > Samus Ship
      Any of the following:
          Space Jump Boots
          Movement (Beginner) and Use Screw Attack (No Space Jump)

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Jungle Leviathan Shield Generator and After Fire Leviathan Shield Generator)
  > Door to Core Access
      Any of the following:
          Space Jump Boots
          Movement (Beginner) and Use Screw Attack (No Space Jump)
          Boost Ball and Movement (Intermediate)

----------------
Core Access
Asset id: 2952866055994706679
> Door to Landing Site Delta; Heals? False; Spawn Point
  * Normal Door to Landing Site Delta/Door to Core Access
  > Door to Bryyo Leviathan Core
      Charge Beam or Missile ≥ 2 or Enter Hypermode

> Door to Bryyo Leviathan Core; Heals? False
  * Normal Door to Bryyo Leviathan Core/Door to Core Access
  > Door to Landing Site Delta
      All of the following:
          Open Barriers from Behind (Beginner)
          Charge Beam or Missile ≥ 2 or Enter Hypermode

----------------
Bryyo Leviathan Core
Asset id: 9708827741160794862
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Bryyo Leviathan Core
  > Event - Mogenar
      Morph Ball Bomb and Morph Ball and Enter Hypermode

> Teleporter to Bryyo Cliffside; Heals? False
  * Teleporter to Bryyo - Reptilicus - Cliffside Airdock

> Pickup (Hyper Ball); Heals? False
  * Pickup 98; Major Location? True
  > Teleporter to Bryyo Cliffside
      Morph Ball and Hyper Ball

> Event - Mogenar; Heals? False
  * Event Mogenar
  > Pickup (Hyper Ball)
      Trivial

====================
SkyTown, Elysia - Main
----------------
Main Docking Bay
Asset id: 4133901881028310574
> Door to Main Docking Access; Heals? False
  * Normal Door to Main Docking Access/Door to Main Docking Bay
  > Pickup (Missile Expansion)
      Plasma Beam and Morph Ball and After Ghor
  > Samus Ship (Catch.)
      Trivial
  > Event - Ghor
      All of the following:
          After Aurora Chamber (Elysia) Vaccine
          Combat (Intermediate) or Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 51; Major Location? False
  > Door to Main Docking Access
      Trivial

> Pickup (Plasma Beam); Heals? False
  * Pickup 52; Major Location? True
  > Samus Ship (Catch.)
      Trivial

> Samus Ship (Catch.); Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Main Docking Access
      Plasma Beam or Before Aurora Chamber (Elysia) Vaccine

> Event - Ghor; Heals? False
  * Event Ghor
  > Pickup (Plasma Beam)
      Trivial

----------------
Zipline Station Alpha
Asset id: 201801993056581673
> Door to Main Docking Access; Heals? False; Spawn Point
  * Normal Door to Main Docking Access/Door to Zipline Station Alpha
  > Door to Arrival Station
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)
              Space Jump Boots or Screw Attack

> Door to Arrival Station; Heals? False
  * Normal Door to Arrival Station/Door to Zipline Station Alpha
  > Door to Main Docking Access
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)
              Space Jump Boots or Screw Attack

----------------
Arrival Station
Asset id: 14742980547553882067
> Door to Zipline Station Alpha; Heals? False; Spawn Point
  * Normal Door to Zipline Station Alpha/Door to Arrival Station
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Door to Arrival Station
  > Ledge
      Space Jump Boots or Terminal Fall Abuse (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

> Pickup (Energy Tank); Heals? False
  * Pickup 53; Major Location? False
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Zipline Station Alpha
      Trivial
  > Door to Hub Access
      Trivial
  > Pickup (Energy Tank)
      Space Jump Boots and Morph Ball and Boost Ball

----------------
Barracks Access
Asset id: 4910606911885883821
> Door to Transit Hub; Heals? False; Spawn Point
  * Normal Door to Transit Hub/Door to Barracks Access
  > Door to Steambot Barracks
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Steambot Barracks; Heals? False
  * Normal Door to Steambot Barracks/Door to Barracks Access
  > Door to Transit Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 54; Major Location? False
  > Door to Transit Hub
      Trivial

----------------
Hub Access
Asset id: 11556115933702107376
> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Hub Access
  > Door to Arrival Station
      Trivial

> Door to Arrival Station; Heals? False; Spawn Point
  * Normal Door to Arrival Station/Door to Hub Access
  > Door to Transit Hub
      Trivial

----------------
Barracks Lift
Asset id: 11193898588728046860
> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

> Door to Steambot Barracks; Heals? False; Spawn Point
  * Normal Door to Steambot Barracks/Door to Barracks Lift
  > Door to Zipline Station Bravo
      Trivial
  > Door to Hoverplat Docking Site
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

----------------
Aurora Lift
Asset id: 9894117388493814037
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Lift
  > Door to Zipline Station Bravo
      After Aurora Lift Activated
  > Event - Aurora Chamber Reloaded
      After Aurora Lift Activated and After Aurora Chamber (Elysia) Vaccine

> Door to Save Station A; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Save Station A/Door to Aurora Lift
  > Door to Zipline Station Bravo
      Trivial

> Door to Zipline Station Bravo; Heals? False; Spawn Point
  * Normal Door to Zipline Station Bravo/Door to Aurora Lift
  > Door to Aurora Chamber
      After Aurora Lift Activated
  > Door to Save Station A
      Trivial
  > Event - Lift Activated
      Trivial

> Event - Lift Activated; Heals? False
  * Event Aurora Lift Activated
  > Door to Zipline Station Bravo
      Trivial

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Door to Aurora Chamber
      Trivial

----------------
Aurora Chamber
Asset id: 3066396911819856814
> Door to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Door to Aurora Chamber
  > Door to Aurora Lift
      Trivial

> Door to Aurora Lift; Heals? False; Spawn Point
  * Normal Door to Aurora Lift/Door to Aurora Chamber
  > Door to Maintenance Shaft AU
      Trivial
  > Inside Aurora Chamber
      Morph Ball and Boost Ball

> Inside Aurora Chamber; Heals? False
  > Door to Aurora Lift
      Trivial
  > Event - Aurora Vaccine
      Trivial
  > Event - Aurora Circuits
      Plasma Beam and After Aurora Chamber (Elysia) Reloaded After Vaccine
  > Event - Initiate Bomb Sequence
      After Spire Prep Bomb

> Event - Aurora Vaccine; Heals? False
  * Event Aurora Chamber (Elysia) Vaccine
  > Inside Aurora Chamber
      Trivial

> Event - Aurora Circuits; Heals? False
  * Event Aurora Chamber (Elysia) Circuits
  > Inside Aurora Chamber
      Trivial

> Event - Initiate Bomb Sequence; Heals? False
  * Event Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Inside Aurora Chamber
      Trivial

----------------
Hoverplat Docking Site
Asset id: 10164050604229640228
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 55; Major Location? False
  > Center Platform
      Trivial

> Center Platform; Heals? False
  > Door to Barracks Lift
      Use Screw Attack (Space Jump)
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Pickup (Ship Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

> Out of Bounds; Heals? False
  > Door to Barracks Lift
      Trivial
  > Door to Junction
      Trivial
  > Center Platform
      Trivial

----------------
Skybridge Hera
Asset id: 10733512082794532665
> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Skybridge Hera
  > Door to Maintenance Shaft GP
      All of the following:
          Morph Ball and Boost Ball
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      Any of the following:
          Grapple Lasso or After Defense Drone
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)

> Door to Maintenance Shaft GP; Heals? False
  * Normal Door to Maintenance Shaft GP/Door to Skybridge Hera
  > Door to Junction
      All of the following:
          Morph Ball and Boost Ball
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      All of the following:
          Use Screw Attack (Space Jump)
          After Defense Drone or After Skybridge Hera Destroy Bridge
  > Event - Destroy Bridge
      Grapple Lasso and Movement (Intermediate) and Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 56; Major Location? False
  > Pillar Platform
      Trivial

> Pillar Platform; Heals? False
  > Door to Junction
      Any of the following:
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)
  > Door to Maintenance Shaft GP
      All of the following:
          Use Screw Attack (Space Jump)
          After Skybridge Hera Destroy Bridge or Movement (Intermediate)
  > Pickup (Missile Expansion)
      Morph Ball
  > Event - Destroy Bridge
      Grapple Lasso

> Event - Destroy Bridge; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Door to Maintenance Shaft GP
      Trivial

----------------
Zipline Station Charlie
Asset id: 17641492364836789457
> Door to Powerworks Access; Heals? False
  * Normal Door to Powerworks Access/Door to Zipline Station Charlie
  > Floating Platform (Powerworks Access)
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Spire Dock (Pre-Bomb)
  > Floating Platform (Junction)
      Use Screw Attack (Space Jump)
  > Event - Zipline
      Grapple Swing and Use Grapple Voltage (Lasso and Voltage)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Pickup (Energy Tank); Heals? False
  * Pickup 57; Major Location? False
  > Floating Platform (Powerworks Access)
      Trivial

> Floating Platform (Junction); Heals? False
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Floating Platform (Powerworks Access)
      Morph Ball and Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Floating Platform (Powerworks Access); Heals? False
  > Door to Powerworks Access
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball
  > Floating Platform (Junction)
      Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Event - Zipline; Heals? False
  * Event Zipline Station Charlie Zipline
  > Floating Platform (Powerworks Access)
      Trivial

> Out of Bounds; Heals? False
  > Door to Powerworks Access
      Trivial
  > Door to Junction
      Trivial
  > Floating Platform (Junction)
      Trivial
  > Floating Platform (Powerworks Access)
      Trivial

----------------
Powerworks Access
Asset id: 17854052165197892560
> Door to Zipline Station Charlie; Heals? False; Spawn Point
  * Normal Door to Zipline Station Charlie/Door to Powerworks Access
  > Door to Powerworks
      Morph Ball and After Powerworks Access Barrier
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Door to Powerworks; Heals? False
  * Normal Door to Powerworks/Door to Powerworks Access
  > Door to Zipline Station Charlie
      Morph Ball and After Powerworks Access Barrier

> Event - Barrier; Heals? False
  * Event Powerworks Access Barrier
  > Door to Zipline Station Charlie
      Trivial

----------------
Maintenance Shaft GP
Asset id: 15917923329011025717
> Door to Skybridge Hera; Heals? False; Spawn Point
  * Normal Door to Skybridge Hera/Door to Maintenance Shaft GP
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False
  * Normal Door to Construction Bay/Door to Maintenance Shaft GP
  > Door to Skybridge Hera
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      Trivial

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Door to Construction Bay
      Trivial

----------------
Ballista Lift
Asset id: 17014153014158531645
> Door to Ballista Storage; Heals? False
  * Normal Door to Ballista Storage/Door to Ballista Lift
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False; Spawn Point
  * Normal Door to Construction Bay/Door to Ballista Lift
  > Door to Ballista Storage
      Trivial

----------------
Security Tube
Asset id: 17487489647732344867
> Door to Skytram West; Heals? False
  * Normal Door to Skytram West/Door to Security Tube
  > Door to Security Station
      All of the following:
          Morph Ball
          After Security Tube Phazon Vines or Movement (Intermediate)

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Tube
  > Door to Skytram West
      Morph Ball and After Security Tube Phazon Vines
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Security Tube Phazon Vines
  > Door to Security Station
      Trivial

----------------
Junction
Asset id: 2692588651293388340
> Door to Skybridge Hera; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Skybridge Hera/Door to Junction
  > Circle Room
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Zipline Station Charlie; Heals? False
  * Normal Door to Zipline Station Charlie/Door to Junction
  > Circle Room
      Trivial

> Circle Room; Heals? False; Spawn Point
  > Door to Skybridge Hera
      Trivial
  > Door to Hoverplat Docking Site
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Zipline Station Charlie
      Trivial
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      After Skybridge Hera Destroy Bridge

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Circle Room
      Trivial

----------------
Landing Site A
Asset id: 3381520513235092752
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Pre-Bomb)
  > Samus Ship
      After Landing Site A Unlocked
  > Event - Landing Site Unlocked
      Morph Ball Bomb and Morph Ball and After Aurora Chamber (Elysia) Circuits

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Landing Site A Unlocked)
  > Door to Security Station
      Trivial

> Event - Landing Site Unlocked; Heals? False
  * Event Landing Site A Unlocked
  > Door to Security Station
      Trivial

----------------
Maintenance Shaft AU
Asset id: 722564631842201436
> Door to Aurora Chamber; Heals? False; Spawn Point
  * Normal Door to Aurora Chamber/Door to Maintenance Shaft AU
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Any of the following:
          Space Jump Boots
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Any of the following:
          Space Jump Boots
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Aurora Chamber
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Event - Aurora Chamber Reloaded
      After Aurora Chamber (Elysia) Vaccine

----------------
Construction Bay
Asset id: 2667502259855056433
> Door to Ballista Lift; Heals? False
  * Normal Door to Ballista Lift/Door to Construction Bay
  > Door to Maintenance Shaft GP
      Trivial
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Door to Maintenance Shaft GP; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft GP/Door to Construction Bay
  > Door to Ballista Lift
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball Bomb and Morph Ball
              Any of the following:
                  Use Grapple Voltage (Lasso and Voltage)
                  All of the following:
                      Grapple Swing and Space Jump Boots
                      Charge Beam or Missile

> Pickup (Missile Expansion); Heals? False
  * Pickup 58; Major Location? False
  > Door to Ballista Lift
      Use Screw Attack (Space Jump)

----------------
Main Docking Access
Asset id: 5767114369935179109
> Door to Zipline Station Alpha; Heals? False
  * Normal Door to Zipline Station Alpha/Door to Main Docking Access
  > Door to Main Docking Bay
      Any of the following:
          Grapple Swing and After Main Docking Access Phazon Vines
          All of the following:
              Use Screw Attack (Space Jump)
              After Main Docking Access Phazon Vines or Terminal Fall Abuse (Beginner)

> Door to Main Docking Bay; Heals? False; Spawn Point
  * Normal Door to Main Docking Bay/Door to Main Docking Access
  > Door to Zipline Station Alpha
      All of the following:
          After Main Docking Access Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Main Docking Access Phazon Vines
  > Door to Main Docking Bay
      Trivial

----------------
Security Station
Asset id: 8195940946934839837
> Door to Security Tube; Heals? False
  * Normal Door to Security Tube/Door to Security Station
  > Spire Side
      Plasma Beam

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Landing Site A; Heals? False
  * Normal Door to Landing Site A/Door to Security Station
  > Door to Escape Pod Bay Access
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Pickup (Ship Missile Expansion)
      Plasma Beam and Morph Ball
  > Spire Side
      Morph Ball

> Door to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Door to Security Station
  > Door to Landing Site A
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 59; Major Location? False
  > Spire Side
      Trivial

> Spire Side; Heals? False; Spawn Point
  > Door to Security Tube
      Plasma Beam and Use Screw Attack (Space Jump)
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Landing Site A
      Morph Ball

----------------
Steambot Barracks
Asset id: 12622074872595627812
> Door to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Door to Steambot Barracks
  > Bottom Floor
      After Steambot Barracks Gate

> Door to Barracks Access; Heals? False; Spawn Point
  * Normal Door to Barracks Access/Door to Steambot Barracks
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Spider Ball and After Steambot Barracks Lift Activated
  > Bottom Floor
      Morph Ball Bomb and Morph Ball and After Steambot Barracks Lift Activated
  > Event - Lift Activated
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 60; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 61; Major Location? False
  > Bottom Floor
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Steambot Barracks)
  > Pickup (Energy Tank)
      Trivial

> Bottom Floor; Heals? False
  > Door to Barracks Lift
      After Steambot Barracks Gate
  > Door to Barracks Access
      All of the following:
          Morph Ball and Boost Ball and After Steamlord (Steambot Barracks) and After Steambot Barracks Lift Activated
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Steamlord
      Trivial
  > Event - Gate
      Grapple Lasso and After Steamlord (Steambot Barracks)

> Event - Gate; Heals? False
  * Event Steambot Barracks Gate
  > Bottom Floor
      Trivial

> Event - Lift Activated; Heals? False
  * Event Steambot Barracks Lift Activated
  > Door to Barracks Access
      Trivial

----------------
Ballista Storage
Asset id: 9955656508473190866
> Door to Ballista Lift; Heals? False; Spawn Point
  * Normal Door to Ballista Lift/Door to Ballista Storage
  > Bottom Floor
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 62; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Boost Ball); Heals? False
  * Pickup 63; Major Location? True
  > Bottom Floor
      Trivial

> Event - Defense Drone; Heals? False
  * Event Defense Drone
  > Event - Skybridge Hera Destroyed
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Ballista Storage)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Door to Ballista Lift
      Morph Ball and Boost Ball and After Defense Drone
  > Pickup (Energy Cell)
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Defense Drone
      Any of the following:
          Grapple Lasso
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Use Screw Attack (Space Jump)
                  All of the following:
                      Nova Beam
                      X-Ray Visor or Invisible Objects (Intermediate)
  > Event - Steamlord
      After Defense Drone

> Event - Skybridge Hera Destroyed; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Pickup (Boost Ball)
      Trivial

----------------
Powerworks
Asset id: 265878788849725085
> Door to Powerworks Access; Heals? False; Spawn Point
  * Normal Door to Powerworks Access/Door to Powerworks
  > Pickup (Spider Ball)
      All of the following:
          Missile ≥ 4 and Seeker Missile and Grapple Lasso and Morph Ball
          Space Jump Boots or Standable Terrain (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

> Pickup (Spider Ball); Heals? False
  * Pickup 64; Major Location? True
  > Back Area
      Morph Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 65; Major Location? False
  > Back Area
      Trivial

> Back Area; Heals? False
  > Door to Powerworks Access
      Morph Ball and Boost Ball and Spider Ball
  > Pickup (Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

----------------
Spire Dock (Post-Bomb)
Asset id: 3166066018495772067
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Door to Junction
      Morph Ball

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Post-Bomb)
  > Door to Security Station
      Morph Ball

----------------
Escape Pod Bay
Asset id: 7293006450314500398
> Door to Escape Pod Bay Access; Heals? False; Spawn Point
  * Normal Door to Escape Pod Bay Access/Door to Escape Pod Bay

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Escape Pod Bay
  > Door to Escape Pod Bay Access
      Trivial

----------------
Spire
Asset id: 6637485379588009329
> Morph Ball Door to Podworks; Heals? False
  * Morph Ball Door to Podworks/Morph Ball Door to Spire
  > Room Center
      Morph Ball

> Dock to Spire Dock (Pre-Bomb); Heals? False; Spawn Point
  * Normal Door to Spire Dock (Pre-Bomb)/Dock to Spire
  > Room Center
      Trivial

> Dock to Escape Pod Bay; Heals? False
  * Normal Door to Escape Pod Bay/Dock to Spire

> Event - Destroy Leviathan Shield; Heals? False
  * Event Spire Bomb Leviathan Shield
  > Room Center
      Trivial

> Room Center; Heals? False
  > Morph Ball Door to Podworks
      Morph Ball
  > Dock to Spire Dock (Pre-Bomb)
      Trivial
  > Dock to Escape Pod Bay
      After Spire Bomb Leviathan Shield
  > Event - Destroy Leviathan Shield
      After Podworks Repair

----------------
Spire Dock (Pre-Bomb)
Asset id: 2782037876215597956
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)
  > Center
      Morph Ball

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Center
      Grapple Swing

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Pre-Bomb)
  > Center
      Grapple Swing

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Spire Dock (Pre-Bomb)
  > Center
      Trivial

> Center; Heals? False
  > Door to Maintenance Shaft AU
      Morph Ball
  > Door to Security Station
      Grapple Swing
  > Door to Junction
      Grapple Swing
  > Dock to Spire
      After Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Event - Bomb Prepared
      After Transit Hub Bomb Part 3 and After Concourse Bomb Part 2 and After Turbine Chamber Bomb Part 1

> Event - Bomb Prepared; Heals? False
  * Event Spire Prep Bomb
  > Center
      Trivial

----------------
Podworks
Asset id: 6342289143695945848
> Morph Ball Door to Spire; Heals? False; Spawn Point
  * Morph Ball Door to Spire/Morph Ball Door to Podworks
  > Event - Podworks Repair
      Plasma Beam and Grapple Lasso and Morph Ball

> Event - Podworks Repair; Heals? False
  * Event Podworks Repair
  > Morph Ball Door to Spire
      Trivial

----------------
Skytram West
Asset id: 1051771406754533733
> Door to Security Tube; Heals? False; Spawn Point
  * Normal Door to Security Tube/Door to Skytram West
  > Skytram to East Skytown - Skytram East
      Morph Ball and Boost Ball

> Skytram to East Skytown - Skytram East; Heals? False
  * Teleporter to SkyTown, Elysia - Pod - Skytram East
  > Door to Security Tube
      Trivial

----------------
Transit Hub
Asset id: 13389753286679728417
> Door to Hub Access; Heals? False; Spawn Point
  * Normal Door to Hub Access/Door to Transit Hub
  > Bomb Part Platform
      Morph Ball

> Door to Barracks Access; Heals? False
  * Normal Door to Barracks Access/Door to Transit Hub
  > Door to Hub Access
      Morph Ball and Boost Ball
  > Bomb Part Platform
      Grapple Swing

> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Transit Hub
  > Bomb Part Platform
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 66; Major Location? False
  > Bomb Part Platform
      Trivial

> Bomb Part Platform; Heals? False
  > Door to Hub Access
      Morph Ball
  > Door to Barracks Access
      Grapple Swing
  > Door to Zipline Station Bravo
      Plasma Beam and Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Movement (Intermediate)
  > Event - Bomb Part 3
      Missile ≥ 5 and Seeker Missile and After Concourse Bomb Part 2 and Use Ship Grapple (Command Visor and Ship Grapple)

> Event - Bomb Part 3; Heals? False
  * Event Transit Hub Bomb Part 3
  > Bomb Part Platform
      Trivial

----------------
Zipline Station Bravo
Asset id: 10719110688968561272
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Zipline Station Bravo
  > Door to Aurora Lift
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
              Any of the following:
                  Space Jump Boots and Fall Respawn Skip (Advanced)
                  Screw Attack and Fall Respawn Skip (Expert)
  > Door to Transit Hub
      Missile ≥ 4 and Seeker Missile and Morph Ball

> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
              Any of the following:
                  Space Jump Boots and Fall Respawn Skip (Advanced)
                  Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Trivial

----------------
Escape Pod Bay Access
Asset id: 10147956754909178375
> Door to Escape Pod Bay; Heals? False; Spawn Point
  * Normal Door to Escape Pod Bay/Door to Escape Pod Bay Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Landing Site A
  > Door to Escape Pod Bay
      Trivial

----------------
Save Station A
Asset id: 17325277017676572028
> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Aurora Lift
      Trivial

====================
SkyTown, Elysia - Pod
----------------
Skytram East
Asset id: 10057915363412886881
> Door to Concourse Access A; Heals? False
  * Normal Door to Concourse Access A/Door to Skytram East
  > Skytram to Skytown - Skytram West
      Trivial

> Skytram to Skytown - Skytram West; Heals? False; Spawn Point
  * Teleporter to SkyTown, Elysia - Main - Skytram West
  > Door to Concourse Access A
      Trivial

----------------
Concourse Access A
Asset id: 8693205715557281915
> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Concourse Access A
  > Door to Skytram East
      Morph Ball

> Door to Skytram East; Heals? False; Spawn Point
  * Normal Door to Skytram East/Door to Concourse Access A
  > Door to Concourse
      Morph Ball

----------------
Concourse
Asset id: 1701256524990864906
> Door to Concourse Ventilation; Heals? False
  * Normal Door to Concourse Ventilation/Door to Concourse
  > 2nd Floor
      Any of the following:
          Charge Beam or Missile ≥ 2
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)

> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Concourse
  > Basement
      Trivial

> Door to Concourse Access A; Heals? False; Spawn Point
  * Normal Door to Concourse Access A/Door to Concourse
  > 2nd Floor
      Any of the following:
          Charge Beam or Missile ≥ 3
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Basement
      After Concourse Basement Elevator

> Door to Concourse Access B; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse Access B/Door to Concourse
  > Pickup (Missile Expansion)
      Morph Ball
  > 2nd Floor
      Morph Ball
  > Event - Bomb Part 2
      Missile ≥ 4 and Seeker Missile and After Turbine Chamber Bomb Part 1 and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Top Elevator
      Missile ≥ 4 and Seeker Missile

> Door to Maintenance Shaft CC; Heals? False
  * Plasma Door to Maintenance Shaft CC/Door to Concourse
  > Basement
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 67; Major Location? False
  > Door to Concourse Access B
      Morph Ball

> 2nd Floor; Heals? False
  > Door to Concourse Ventilation
      Any of the following:
          Charge Beam or Missile ≥ 2
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)
  > Door to Concourse Access A
      Trivial
  > Door to Concourse Access B
      Any of the following:
          After Concourse Top Elevator
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Screw Attack and Bomb/Spring Space Jump (Intermediate)
                  Boost Ball and Bomb/Spring Space Jump (Advanced)

> Basement; Heals? False
  > Door to Piston Hall
      Trivial
  > Door to Concourse Access A
      After Concourse Basement Elevator
  > Door to Maintenance Shaft CC
      Trivial
  > Event - Basement Elevator
      Plasma Beam

> Event - Bomb Part 2; Heals? False
  * Event Concourse Bomb Part 2
  > Door to Concourse Access B
      Trivial

> Event - Basement Elevator; Heals? False
  * Event Concourse Basement Elevator
  > Basement
      Trivial

> Event - Top Elevator; Heals? False
  * Event Concourse Top Elevator
  > Door to Concourse Access B
      Trivial

----------------
Maintenance Shaft CC
Asset id: 13843289676906838650
> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Maintenance Shaft CC
  > Door to Concourse
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump Boots
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Concourse; Heals? False; Spawn Point
  * Plasma Door to Concourse/Door to Maintenance Shaft CC
  > Door to Zipline Station Delta
      All of the following:
          Morph Ball
          Space Jump Boots or Bomb/Spring Space Jump (Intermediate)

----------------
Piston Hall
Asset id: 8621618277057489308
> Door to Turbine Access; Heals? False; Spawn Point
  * Normal Door to Turbine Access/Door to Piston Hall
  > Door to Concourse
      Screw Attack at Z-Axis (Advanced) and Use Screw Attack (No Space Jump)
  > Lower Ledge (Turbine Access Side)
      Trivial

> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Piston Hall
  > Upper Ledge (Concourse Side)
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Lower Ledge (Turbine Access Side); Heals? False
  > Door to Turbine Access
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Upper Ledge (Concourse Side)
      Any of the following:
          Standable Terrain (Intermediate) or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  Standable Terrain (Beginner)
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Upper Ledge (Concourse Side); Heals? False
  > Door to Concourse
      Trivial
  > Lower Ledge (Turbine Access Side)
      Any of the following:
          Standable Terrain (Intermediate) or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  Standable Terrain (Beginner)
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

----------------
Concourse Access B
Asset id: 2885109498150538605
> Door to Concourse; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse/Door to Concourse Access B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Concourse Access B
  > Door to Concourse
      Trivial

----------------
Zipline Station Delta
Asset id: 13160313838438792806
> Door to Maintenance Shaft CC; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft CC/Door to Zipline Station Delta
  > Door to Transit Tube A
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Concourse Access B; Heals? False
  * Normal Door to Concourse Access B/Door to Zipline Station Delta
  > Door to Maintenance Shaft CC
      Trivial
  > Door to Transit Tube B
      Grapple Swing
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Tube A; Heals? False
  * Normal Door to Transit Tube A/Door to Zipline Station Delta
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Zipline Station Delta
  > Door to Concourse Access B
      Grapple Swing
  > Door to Transit Tube A
      Trivial
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Out of Bounds; Heals? False
  > Door to Concourse Access B
      Trivial
  > Door to Transit Tube B
      Trivial

----------------
Transit Tube B
Asset id: 17121574684390295437
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Transit Tube B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Transit Tube B
  > Door to Research Pod Lift
      Trivial

----------------
Transit Tube A
Asset id: 15869626092358203793
> Door to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Save Station C; Heals? False
  * Plasma Door to Save Station C/Door to Transit Tube A
  > Door to Research Pod Lift
      Trivial
  > Door to Zipline Station Delta
      Trivial

----------------
Research Pod Lift
Asset id: 10215168138186768572
> Door to Xenoresearch A Lift; Heals? False
  * Normal Door to Xenoresearch A Lift/Door to Research Pod Lift
  > Door to Transit Tube B
      After Research Pod Lift Seeker Door
  > Door to Transit Tube A
      Trivial
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      After Research Pod Lift Seeker Door
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube A; Heals? False; Spawn Point
  * Normal Door to Transit Tube A/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      Trivial

> Event - Seeker Elevator; Heals? False
  * Event Research Pod Lift Seeker Door
  > Door to Xenoresearch A Lift
      Trivial

----------------
Save Station C
Asset id: 11329003787389696749
> Door to Transit Tube A; Heals? False
  * Plasma Door to Transit Tube A/Door to Save Station C
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Tube A
      Trivial

----------------
Xenoresearch A Lift
Asset id: 9772683067190669679
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Xenoresearch A Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False
  * Normal Door to Xenoresearch A/Door to Xenoresearch A Lift
  > Door to Research Pod Lift
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          After Xenoresearch Power Outage
          Any of the following:
              Charge Beam or Missile
              Knowledge (Beginner) and Use Screw Attack (No Space Jump)

> Pickup (Energy Tank); Heals? False
  * Pickup 68; Major Location? False
  > Door to Xenoresearch A
      Trivial

----------------
Xenoresearch A
Asset id: 1041714618950868912
> Door to Xenoresearch A Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A Lift/Door to Xenoresearch A
  > Door to Xenoresearch B Lift
      Any of the following:
          After Xenoresearch A Seeker Gate
          Morph Ball and Boost Ball and Before Xenoresearch Power Outage

> Door to Xenoresearch B Lift; Heals? False
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch A
  > Door to Xenoresearch A Lift
      After Xenoresearch A Seeker Gate
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

> Event - Seeker Gate; Heals? False
  * Event Xenoresearch A Seeker Gate
  > Door to Xenoresearch B Lift
      Trivial

----------------
Xenoresearch B Lift
Asset id: 4184180050467657910
> Door to Xenoresearch B; Heals? False
  * Normal Door to Xenoresearch B/Door to Xenoresearch B Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A/Door to Xenoresearch B Lift
  > Door to Xenoresearch B
      Trivial

----------------
Xenoresearch B
Asset id: 17636479515754825573
> Door to Xenoresearch B Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch B
  > Power Outage Room
      Morph Ball Bomb and Morph Ball

> Pickup (Seeker Missile); Heals? False
  * Pickup 69; Major Location? True
  > Power Outage Room
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 70; Major Location? False
  > Power Outage Room
      Trivial

> Event - Xenoresearch Power Outage; Heals? False
  * Event Xenoresearch Power Outage
  > Pickup (Energy Cell)
      Trivial

> Event - Seeker Gates; Heals? False
  * Event Xenoresearch B Seeker Gate
  > Power Outage Room
      Trivial

> Power Outage Room; Heals? False
  > Door to Xenoresearch B Lift
      After Xenoresearch B Seeker Gate
  > Pickup (Seeker Missile)
      Any of the following:
          Charge Beam or Missile
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Xenoresearch Power Outage
      Grapple Lasso
  > Event - Seeker Gates
      Missile ≥ 5 and Seeker Missile

----------------
Concourse Ventilation
Asset id: 8316677848927658449
> Door to Concourse; Heals? False; Spawn Point
  * Normal Door to Concourse/Door to Concourse Ventilation
  > Door to Maintenance Shaft OB
      After Concourse Ventilation Floors
  > Event - SA Floors
      Morph Ball Bomb and Morph Ball

> Door to Maintenance Shaft OB; Heals? False
  * Normal Door to Maintenance Shaft OB/Door to Concourse Ventilation
  > Door to Concourse
      After Concourse Ventilation Floors and Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 71; Major Location? False
  > Door to Maintenance Shaft OB
      Trivial

> Event - SA Floors; Heals? False
  * Event Concourse Ventilation Floors
  > Door to Maintenance Shaft OB
      Trivial

----------------
Turbine Access
Asset id: 16872292803832969215
> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Turbine Access
  > Door to Turbine Chamber
      Trivial

> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Turbine Access
  > Door to Piston Hall
      Trivial

----------------
Turbine Chamber
Asset id: 8211108078275787776
> Door to Maintenance Shaft TR; Heals? False
  * Normal Door to Maintenance Shaft TR/Door to Turbine Chamber
  > Bottom of Turbine
      All of the following:
          Any of the following:
              Charge Beam or Missile ≥ 2
              All of the following:
                  Knowledge (Beginner)
                  Enter Hypermode or Use Screw Attack (Space Jump)
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Turbine Access; Heals? False
  * Normal Door to Turbine Access/Door to Turbine Chamber

> Door to Broken Lift (Bottom); Heals? False
  * Normal Door to Broken Lift/Door to Turbine Chamber (Bottom)
  > Bottom of Turbine
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)

> Door to Broken Lift (Top); Heals? False; Spawn Point
  * Normal Door to Broken Lift/Door to Turbine Chamber (Top)
  > Event - Berserker Lord
      Trivial
  > Top Level
      After Berserker Lord (Elysia)

> Bottom of Turbine; Heals? False
  > Door to Maintenance Shaft TR
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Door to Broken Lift (Bottom)
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Top Level
      All of the following:
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate) and Standable Terrain (Intermediate) and Terminal Fall Abuse (Intermediate)
          Screw Attack or Before Turbine Chamber Bomb Part 1

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Elysia)
  > Top Level
      Trivial

> Event - Bomb Part 1; Heals? False
  * Event Turbine Chamber Bomb Part 1
  > Top Level
      Trivial

> Top Level; Heals? False
  > Door to Turbine Access
      Morph Ball and After Turbine Chamber Bomb Part 1
  > Door to Broken Lift (Top)
      After Turbine Chamber Disable Barrier
  > Event - Berserker Lord
      Trivial
  > Event - Bomb Part 1
      All of the following:
          Morph Ball and Boost Ball and Use Ship Grapple (Command Visor and Ship Grapple)
          After Berserker Lord (Elysia) or NTSC
  > Event - Disable Barrier
      Morph Ball and After Turbine Chamber Bomb Part 1

> Event - Disable Barrier; Heals? False
  * Event Turbine Chamber Disable Barrier
  > Door to Turbine Access
      Trivial

----------------
Broken Lift
Asset id: 16286467201365456700
> Door to Botanica; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Botanica/Door to Broken Lift
  > Door to Turbine Chamber (Top)
      Trivial

> Door to Turbine Chamber (Bottom); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Bottom)
  > Door to Gearworks
      Trivial

> Door to Gearworks; Heals? False; Spawn Point
  * Normal Door to Gearworks/Door to Broken Lift
  > Door to Turbine Chamber (Bottom)
      Trivial

> Door to Turbine Chamber (Top); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Top)
  > Door to Botanica
      Trivial

----------------
Maintenance Shaft TR
Asset id: 13655572749071457883
> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Maintenance Shaft TR
  > Door to Skybridge Athene
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)

> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Maintenance Shaft TR
  > Door to Turbine Chamber
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)

----------------
Gearworks
Asset id: 6708692299270885612
> Door to Observatory Lift; Heals? False; Spawn Point
  * Normal Door to Observatory Lift/Door to Gearworks
  > Door to Broken Lift
      Use Screw Attack (Space Jump)

> Door to Broken Lift; Heals? False
  * Normal Door to Broken Lift/Door to Gearworks
  > Door to Observatory Lift
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots and Morph Ball and After SkyTown Federation Landing Site Unlocked
          Any of the following:
              Screw Attack
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Pickup (Missile Expansion); Heals? False
  * Pickup 72; Major Location? False
  > Door to Observatory Lift
      Trivial
  > Door to Broken Lift
      Trivial

----------------
Maintenance Shaft OB
Asset id: 14035871129371894746
> Door to Chozo Observatory; Heals? False
  * Normal Door to Chozo Observatory/Door to Maintenance Shaft OB
  > Door to Concourse Ventilation
      Grapple Swing or Use Screw Attack (Space Jump)

> Door to Concourse Ventilation; Heals? False; Spawn Point
  * Normal Door to Concourse Ventilation/Door to Maintenance Shaft OB
  > Door to Chozo Observatory
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Observatory Lift
Asset id: 17446010042417855180
> Door to Gearworks; Heals? False
  * Normal Door to Gearworks/Door to Observatory Lift
  > Door to Chozo Observatory
      Trivial

> Door to Chozo Observatory; Heals? False; Spawn Point
  * Normal Door to Chozo Observatory/Door to Observatory Lift
  > Door to Gearworks
      Plasma Beam

----------------
Chozo Observatory
Asset id: 2455573103578253675
> Door to Maintenance Shaft OB; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft OB/Door to Chozo Observatory
  > Door to Observatory Lift
      Trivial
  > Door to Botanica
      Any of the following:
          All of the following:
              After Chozo Observatory Pillar
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced)
          Bomb/Spring Space Jump (Beginner) and Use Screw Attack (Space Jump)
  > Event - Raise Pillar
      Plasma Beam and Morph Ball Bomb and Morph Ball and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Map Data
      All of the following:
          Nova Beam and After Chozo Observatory Pillar
          X-Ray Visor or Invisible Objects (Beginner)

> Door to Observatory Lift; Heals? False
  * Normal Door to Observatory Lift/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Botanica; Heals? False
  * Plasma Door to Botanica/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Chozo Observatory Pillar
  > Door to Observatory Lift
      Trivial

> Event - Map Data; Heals? False
  * Event Chozo Observatory Map Data
  > Door to Maintenance Shaft OB
      Space Jump Boots

----------------
Skybridge Athene
Asset id: 6980760045410434875
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to Skybridge Athene
  > Door to Maintenance Shaft TR
      Trivial

> Door to Maintenance Shaft TR; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft TR/Door to Skybridge Athene
  > Door to Landing Access
      Trivial

----------------
Landing Access
Asset id: 8187685317574681178
> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Landing Access
  > Door to SkyTown Federation Landing Site
      Use Screw Attack (Space Jump)

> Door to SkyTown Federation Landing Site; Heals? False; Spawn Point
  * Normal Door to SkyTown Federation Landing Site/Door to Landing Access
  > Door to Skybridge Athene
      Use Screw Attack (Space Jump)

----------------
SkyTown Federation Landing Site
Asset id: 18200553231954089224
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to SkyTown Federation Landing Site
  > Samus Ship
      After SkyTown Federation Landing Site Unlocked
  > Event - Landing Site Unlocked
      Morph Ball Bomb and Morph Ball

> Pickup (Ship Grapple); Heals? False
  * Pickup 73; Major Location? True
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After SkyTown Federation Landing Site Unlocked)
  > Door to Landing Access
      Trivial
  > Pickup (Ship Grapple)
      Trivial

> Event - Landing Site Unlocked; Heals? False
  * Event SkyTown Federation Landing Site Unlocked
  > Door to Landing Access
      Trivial

----------------
Botanica
Asset id: 8254796686876375149
> Door to Chozo Observatory; Heals? False; Spawn Point
  * Plasma Door to Chozo Observatory/Door to Botanica
  > Door to Save Station B
      Trivial
  > Middle Level
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

> Door to Broken Lift; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Broken Lift/Door to Botanica
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Botanica
  > Door to Chozo Observatory
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 74; Major Location? False
  > Door to Broken Lift
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Middle Level; Heals? False
  > Door to Chozo Observatory
      Trivial
  > Door to Broken Lift
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Use Screw Attack (Space Jump)
              Slope Jump (Beginner) or Bomb/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

----------------
Save Station B
Asset id: 1028106178435366911
> Door to Botanica; Heals? False
  * Normal Door to Botanica/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Botanica
      Trivial

====================
SkyTown, Elysia - Seed
----------------
Landing Site C
Asset id: 15514523555396225844
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site C
  > Samus Ship
      Space Jump Boots

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Spire Bomb Leviathan Shield)
  > Door to Core Access
      Space Jump Boots

----------------
Core Access
Asset id: 9032724980754539885
> Door to Elysian Leviathan Core; Heals? False
  * Normal Door to Elysian Leviathan Core/Door to Core Access
  > Door to Landing Site C
      Trivial

> Door to Landing Site C; Heals? False; Spawn Point
  * Normal Door to Landing Site C/Door to Core Access
  > Door to Elysian Leviathan Core
      Charge Beam and Missile ≥ 5 and Seeker Missile

----------------
Elysian Leviathan Core
Asset id: 17766988414710659705
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Elysian Leviathan Core
  > Event - Helios
      Enter Hypermode

> Teleporter to Elysia; Heals? False
  * Teleporter to SkyTown, Elysia - Main - Main Docking Bay

> Pickup (Hyper Missile); Heals? False
  * Pickup 97; Major Location? True
  > Teleporter to Elysia
      Missile ≥ 4 and Hyper Missile

> Event - Helios; Heals? False
  * Event Helios
  > Pickup (Hyper Missile)
      Trivial

====================
Pirate Homeworld - Research
----------------
Landing Site Alpha
Asset id: 13146584938063573409
> Door to Scrapvault Lift; Heals? False
  * Normal Door to Scrapvault Lift/Door to Landing Site Alpha
  > Samus Ship
      Trivial

> Door to Transit Station 1-A; Heals? False
  * Normal Door to Transit Station 1-A/Door to Landing Site Alpha
  > Samus Ship
      All of the following:
          After Landing Site Alpha Barrier
          Space Jump Boots or Movement (Beginner)
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Scrapvault Lift
      Trivial
  > Door to Transit Station 1-A
      All of the following:
          After Landing Site Alpha Barrier
          Any of the following:
              Space Jump Boots or Terminal Fall Abuse (Beginner)
              Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Barrier
      All of the following:
          Use Grapple Voltage (Lasso and Voltage)
          Any of the following:
              Space Jump Boots or Terminal Fall Abuse (Beginner)
              Movement (Beginner) and Use Screw Attack (No Space Jump)

> Event - Barrier; Heals? False
  * Event Landing Site Alpha Barrier
  > Door to Transit Station 1-A
      Trivial

----------------
Scrapvault Lift
Asset id: 13906902545873588315
> Door to Landing Site Alpha; Heals? False; Spawn Point
  * Normal Door to Landing Site Alpha/Door to Scrapvault Lift
  > Door to Scrapvault
      After Scrapvault Lift Gate Opened
  > Event - Gate Opened
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Charge Beam or Missile

> Door to Scrapvault; Heals? False
  * Normal Door to Scrapvault/Door to Scrapvault Lift
  > Door to Landing Site Alpha
      After Scrapvault Lift Gate Opened

> Event - Gate Opened; Heals? False
  * Event Scrapvault Lift Gate Opened
  > Door to Scrapvault
      Morph Ball

----------------
Craneyard
Asset id: 7063455547734255887
> Door to Airshaft; Heals? False; Spawn Point
  * Normal Door to Airshaft/Door to Craneyard
  > Door to Proving Grounds Lift
      Trivial
  > Spinner Section
      Morph Ball and Spider Ball

> Door to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Door to Craneyard
  > Door to Airshaft
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 75; Major Location? False
  > Spinner Section
      Trivial

> Pickup (Hazard Shield); Heals? False
  * Pickup 76; Major Location? True
  > Door to Airshaft
      All of the following:
          Hazard Shield
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Spinner Section; Heals? False
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball
  > Pickup (Hazard Shield)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

----------------
Creche Transit
Asset id: 1760181228684086770
> Door to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Door to Creche Transit
  > Door to Metroid Processing
      Any of the following:
          All of the following:
              After Creche Transit Hyper Missile Wall
              Any of the following:
                  Hazard Shield
                  Hazards without Hazard Shield (Advanced) and Normal Damage ≥ 150
          Movement (Intermediate) and Hazard Shield
  > Event - Hyper Missile Wall
      Missile ≥ 2 and Hyper Missile and Open Barriers from Behind (Beginner) and Enter Hypermode

> Door to Metroid Processing; Heals? False; Spawn Point
  * Normal Door to Metroid Processing/Door to Creche Transit
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball and Boost Ball
          Morph Ball Bomb or Knowledge (Beginner)
  > Front of Hyper Missile Wall
      Space Jump Boots and Hazard Shield

> Pickup (Missile Expansion); Heals? False
  * Pickup 77; Major Location? False
  > Door to Metroid Processing
      Trivial

> Event - Hyper Missile Wall; Heals? False
  * Event Creche Transit Hyper Missile Wall
  > Front of Hyper Missile Wall
      Trivial

> Front of Hyper Missile Wall; Heals? False
  > Door to Metroid Creche
      All of the following:
          Hazard Shield
          Any of the following:
              After Creche Transit Hyper Missile Wall
              All of the following:
                  Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
                  Screw Attack or Boost Ball
  > Door to Metroid Processing
      Hazard Shield
  > Event - Hyper Missile Wall
      Missile ≥ 2 and Hyper Missile and Enter Hypermode and Hazard Shield

----------------
Proving Grounds
Asset id: 3594029436312475339
> Door to Transit Station 1-B; Heals? False
  * Normal Door to Transit Station 1-B/Door to Proving Grounds
  > Event - Barrier
      After Gandrayda and Use Grapple Voltage (Lasso and Voltage)
  > Room Center
      Before Gandrayda or After Proving Grounds Barrier Removed

> Elevator to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Elevator to Proving Grounds
  > Room Center
      Trivial

> Pickup (Grapple Voltage); Heals? False
  * Pickup 78; Major Location? True
  > Room Center
      Trivial

> Event - Gandrayda; Heals? False
  * Event Gandrayda
  > Pickup (Grapple Voltage)
      Trivial

> Event - Barrier; Heals? False
  * Event Proving Grounds Barrier Removed
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Transit Station 1-B
      After Proving Grounds Barrier Removed
  > Elevator to Proving Grounds Lift
      After Proving Grounds Barrier Removed
  > Event - Gandrayda
      Any of the following:
          Combat (Expert)
          All of the following:
              Morph Ball
              Any of the following:
                  Grapple Lasso and X-Ray Visor
                  Combat (Beginner) and Enter Hypermode
              Any of the following:
                  Morph Ball Bomb or Boost Ball
                  Hyper Ball and Knowledge (Beginner) and Enter Hypermode
          Combat (Advanced) and Use Screw Attack (Space Jump)
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

----------------
Metroid Processing
Asset id: 16389095850931092901
> Door to Processing Access; Heals? False; Spawn Point
  * Normal Door to Processing Access/Door to Metroid Processing
  > Pickup (Missile Expansion)
      After Metroid Processing Disable Barrier
  > Top Floor
      All of the following:
          Morph Ball
          Any of the following:
              After Ancient Courtyard Halfpipe Wall
              Boost Ball and Spider Ball
              Space Jump Boots and Bomb/Spring Space Jump (Beginner)
  > Basement
      X-Ray Visor

> Door to Airshaft; Heals? False
  * Plasma Door to Airshaft/Door to Metroid Processing
  > Top Floor
      Trivial

> Door to Creche Transit; Heals? False
  * Ice Missile Blast Shield to Creche Transit/Door to Metroid Processing
  > Top Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 80; Major Location? False
  > Door to Processing Access
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 79; Major Location? False
  > Basement
      Trivial

> Top Floor; Heals? False
  > Door to Processing Access
      Trivial
  > Door to Airshaft
      Trivial
  > Door to Creche Transit
      Trivial

> Basement; Heals? False
  > Door to Processing Access
      Trivial
  > Event - Metroid Barrier
      Trivial
  > Event - Ball Lift
      Plasma Beam

> Event - Metroid Barrier; Heals? False
  * Event Metroid Processing Disable Barrier
  > Pickup (Energy Cell)
      Trivial

> Event - Ball Lift; Heals? False
  * Event Metroid Processing Ball Lift
  > Basement
      Trivial

----------------
Airshaft
Asset id: 8007962190215742654
> Door to Metroid Processing; Heals? False; Spawn Point
  * Plasma Door to Metroid Processing/Door to Airshaft
  > Door to Craneyard
      All of the following:
          Missile ≥ 4 and Seeker Missile
          Any of the following:
              Use Screw Attack (Space Jump)
              Morph Ball Bomb and Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Expert)

> Door to Craneyard; Heals? False
  * Normal Door to Craneyard/Door to Airshaft
  > Door to Metroid Processing
      Trivial

----------------
Processing Access
Asset id: 11685491285383767107
> Door to Scrapvault; Heals? False; Spawn Point
  * Plasma Door to Scrapvault/Door to Processing Access
  > Door to Metroid Processing
      Trivial
  > Pickup (Ship Missile Expansion)
      All of the following:
          Use Screw Attack (Space Jump)
          Any of the following:
              All of the following:
                  Nova Beam and Missile ≥ 3
                  X-Ray Visor or Invisible Objects (Beginner)
              Charge Beam and Knowledge (Beginner) and Enter Hypermode

> Door to Metroid Processing; Heals? False
  * Normal Door to Metroid Processing/Door to Processing Access
  > Door to Scrapvault
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 81; Major Location? False
  > Door to Scrapvault
      Trivial

----------------
Proving Grounds Lift
Asset id: 17474188290326019383
> Door to Craneyard; Heals? False; Spawn Point
  * Normal Door to Craneyard/Door to Proving Grounds Lift
  > Elevator to Proving Grounds
      Trivial

> Elevator to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Elevator to Proving Grounds Lift
  > Door to Craneyard
      Trivial

----------------
Transit Station 1-A
Asset id: 14633273468387956199
> Door to Landing Site Alpha; Heals? False
  * Normal Door to Landing Site Alpha/Door to Transit Station 1-A
  > Train to Research Facility - Transit Station 1-B
      Scan Visor

> Train to Research Facility - Transit Station 1-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 1-B
  > Door to Landing Site Alpha
      Trivial

----------------
Transit Station 1-B
Asset id: 2640383633522526
> Door to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Door to Transit Station 1-B
  > Train to Research Facility - Transit Station 1-A
      Scan Visor

> Train to Research Facility - Transit Station 1-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 1-A
  > Door to Proving Grounds
      Trivial

----------------
Scrapvault
Asset id: 11846340785047609812
> Door to Scrapvault Lift; Heals? False; Spawn Point
  * Normal Door to Scrapvault Lift/Door to Scrapvault
  > Room Center
      Trivial

> Door to Processing Access; Heals? False
  * Plasma Door to Processing Access/Door to Scrapvault
  > Room Center
      After Scrapvault Wall

> Morph Ball Door to Scrapworks; Heals? False
  * Normal Door to Scrapworks/Morph Ball Door from Scrapvault

> Morph Ball Door to Scrapworks (X-Ray Terminal); Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault (X-Ray Terminal)
  > Event - Open Gate
      Plasma Beam and X-Ray Visor and Morph Ball

> Morph Ball Door from Scrapworks; Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault
  > Room Center
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Boost Ball and Knowledge (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 82; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Scrapvault Lift
      Trivial
  > Door to Processing Access
      Space Jump Boots and After Scrapvault Wall
  > Morph Ball Door to Scrapworks
      Space Jump Boots and Morph Ball
  > Pickup (Missile Expansion)
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Movement (Intermediate)

> Event - Open Gate; Heals? False
  * Event Scrapvault Wall
  > Morph Ball Door to Scrapworks (X-Ray Terminal)
      Morph Ball

----------------
Metroid Creche
Asset id: 17400901133416718911
> Door to Creche Transit; Heals? False; Spawn Point
  * Normal Door to Creche Transit/Door to Metroid Creche
  > Door to Transit Station 3-A
Leads to Command Center
      Morph Ball Bomb and Boost Ball and After Metroid Hatcher (Pirate Homeworld) and Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball and Boost Ball and Spider Ball and After Metroid Hatcher (Pirate Homeworld)
  > Event - Metroid Hatcher
      All of the following:
          Morph Ball Bomb and Morph Ball and Boost Ball
          Any of the following:
              Grapple Lasso
              All of the following:
                  Nova Beam
                  X-Ray Visor or Invisible Objects (Intermediate)

> Door to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Door to Metroid Creche
  > Door to Creche Transit
      Trivial
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball and Movement (Advanced) and Use Screw Attack (Space Jump)

> Pickup (Energy Tank); Heals? False
  * Pickup 83; Major Location? False
  > Door to Creche Transit
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Pirate Homeworld)
  > Door to Creche Transit
      Trivial

----------------
Scrapworks
Asset id: 15178552083233342671
> Morph Ball Door to Scrapvault (X-Ray Terminal); Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks (X-Ray Terminal)
  > Morph Ball Door to Scrapvault
      Morph Ball Bomb and Morph Ball and Boost Ball

> Morph Ball Door from Scrapvault; Heals? False; Spawn Point
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Morph Ball Bomb and Morph Ball
  > Morph Ball Door to Scrapvault
      Morph Ball Bomb and Morph Ball and Spider Ball
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball

> Morph Ball Door to Scrapvault; Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door from Scrapworks
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Morph Ball Bomb and Morph Ball and Boost Ball
  > Morph Ball Door from Scrapvault
      Morph Ball and Boost Ball
  > Pickup (Ship Missile Expansion)
      All of the following:
          Morph Ball and Boost Ball
          Spider Ball or Movement (Intermediate)

> Pickup (Energy Tank); Heals? False
  * Pickup 84; Major Location? False
  > Morph Ball Door from Scrapvault
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 85; Major Location? False
  > Morph Ball Door to Scrapvault
      Trivial

----------------
Transit Station 3-A
Leads to Command Center
Asset id: 11544788909190121627
> Door to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Door to Transit Station 3-A
Leads to Command Center
  > Door to Save Station
      Trivial

> Door to Save Station; Heals? False
  * Normal Door to Save Station/Door to Transit Station 3-A
Leads to Command Center
  > Door to Metroid Creche
      Trivial
  > Train to Command Center - Transit Station 3-B
      Scan Visor

> Train to Command Center - Transit Station 3-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 3-B
Leads to Research Facility
  > Door to Save Station
      Trivial

----------------
Save Station
Asset id: 9471059356885924197
> Door to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Door to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Station 3-A
Leads to Command Center
      Trivial

====================
Pirate Homeworld - Command
----------------
Landing Site Bravo
Asset id: 4408585131827753141
> Door to Lift Hub Access; Heals? False
  * Normal Door to Lift Hub Access/Door to Landing Site Bravo
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Lift Hub Access
      Trivial

----------------
Security Air Lock
Asset id: 5682718801820042955
> Door to Lift Hub; Heals? False; Spawn Point
  * Normal Door to Lift Hub/Door to Security Air Lock
  > Door to Defense Access
      Morph Ball and After Security Air Lock Gate

> Door to Defense Access; Heals? False
  * Normal Door to Defense Access/Door to Security Air Lock
  > Door to Lift Hub
      Morph Ball and After Security Air Lock Gate
  > Pickup (Missile Expansion)
      Trivial
  > Event - Gate
      X-Ray Visor

> Pickup (Missile Expansion); Heals? False
  * Pickup 86; Major Location? False
  > Door to Defense Access
      Trivial

> Event - Gate; Heals? False
  * Event Security Air Lock Gate
  > Door to Defense Access
      Trivial

----------------
Command Vault
Asset id: 1808913861159744919
> Morph Ball Door to Command Station; Heals? False
  * Morph Ball Door to Command Station/Morph Ball Door to Command Vault
  > Room Center
      Morph Ball

> Morph Ball Door to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Morph Ball Door to Command Vault
  > Room Center
      Morph Ball and After Command Vault Tunnel Open

> Pickup (X-Ray Visor); Heals? False
  * Pickup 87; Major Location? True
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Morph Ball Door to Command Station
      Morph Ball and Spider Ball
  > Morph Ball Door to Defense Access
      Morph Ball and After Command Vault Tunnel Open
  > Pickup (X-Ray Visor)
      Any of the following:
          Missile ≥ 5 and Seeker Missile
          Charge Beam and Knowledge (Beginner) and Enter Hypermode
  > Event - Tunnel Open
      X-Ray Visor

> Event - Tunnel Open; Heals? False
  * Event Command Vault Tunnel Open
  > Room Center
      Trivial

----------------
Command Courtyard
Asset id: 18221971457754325372
> Door to Courtyard Passage; Heals? False
  * Normal Door to Courtyard Passage/Door to Command Courtyard
  > Door to Lift Hub
      After Command Courtyard Grapple Voltage Barrier

> Door to Lift Hub; Heals? False; Spawn Point
  * Plasma Door to Lift Hub/Door to Command Courtyard
  > Door to Courtyard Passage
      After Command Courtyard Grapple Voltage Barrier
  > Morph Ball Door to Flux Control
      Morph Ball and After Command Courtyard Fans
  > Event - Grapple Voltage Barrier
      All of the following:
          Use Grapple Voltage (Lasso and Voltage)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 50
  > Upper Level
      All of the following:
          Morph Ball
          Space Jump Boots or Bomb/Spring Space Jump (Beginner)

> Morph Ball Door to Flux Control; Heals? False
  * Morph Ball Door to Flux Control/Morph Ball Door to Command Courtyard
  > Door to Lift Hub
      Morph Ball and After Command Courtyard Fans

> Pickup (Missile Expansion); Heals? False
  * Pickup 88; Major Location? False
  > Upper Level
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 89; Major Location? False
  > Upper Level
      Trivial

> Event - Grapple Voltage Barrier; Heals? False
  * Event Command Courtyard Grapple Voltage Barrier
  > Door to Courtyard Passage
      Trivial

> Event - Fans; Heals? False
  * Event Command Courtyard Fans
  > Pickup (Energy Cell)
      Trivial

> Upper Level; Heals? False
  > Door to Courtyard Passage
      All of the following:
          Bomb/Spring Space Jump (Advanced) and Use Screw Attack (Space Jump)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Advanced) and Normal Damage ≥ 100
  > Door to Lift Hub
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball
  > Event - Fans
      Trivial

----------------
Command Station
Asset id: 13589229454537797972
> Door to Transit Station 2-A; Heals? False
  * Normal Door to Transit Station 2-A/Door to Command Station
  > Door to Defense Access (Lower)
      After Command Station Phazon Blob

> Morph Ball Door to Flux Control; Heals? False; Spawn Point
  * Morph Ball Door to Flux Control/Morph Ball Door to Command Station
  > Morph Ball Door to Command Vault
      Morph Ball
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Defense Access (Lower); Heals? False
  * Nova Door to Defense Access/Door to Command Station (Base)
  > Door to Transit Station 2-A
      After Command Station Phazon Blob
  > Pickup (Missile Expansion)
      Morph Ball and After Command Station Morph Ball Barrier
  > Event - Morph Ball Barrier
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Phazon Blob
      Hyper Grapple and Enter Hypermode and Use Grapple Voltage (Lasso and Voltage)
  > Event - Disable Defense
      All of the following:
          Morph Ball Bomb and Morph Ball and Shoot Phazite (X-Ray and Nova)
          Space Jump Boots or Bomb/Spring Space Jump (Hypermode)

> Morph Ball Door to Command Vault; Heals? False
  * Morph Ball Door to Command Vault/Morph Ball Door to Command Station
  > Morph Ball Door to Flux Control
      Morph Ball

> Door to Defense Access (Upper); Heals? False
  * Normal Door to Defense Access/Door to Command Station (Balcony)

> Pickup (Missile Expansion); Heals? False
  * Pickup 90; Major Location? False
  > Morph Ball Door to Flux Control
      Trivial
  > Door to Defense Access (Lower)
      After Command Station Morph Ball Barrier

> Event - Morph Ball Barrier; Heals? False
  * Event Command Station Morph Ball Barrier
  > Door to Defense Access (Lower)
      Trivial

> Event - Phazon Blob; Heals? False
  * Event Command Station Phazon Blob
  > Door to Defense Access (Lower)
      Trivial

> Event - Disable Defense; Heals? False
  * Event Command Station Disable Defense
  > Door to Defense Access (Lower)
      Trivial

----------------
Transit Station 1104
Asset id: 9401189381177175830
> Door to Transit Station 0203; Heals? False
  * Normal Door to Transit Station 0203/Door to Transit Station 1104
  > Front of Voltage Terminal
      After Transit Station 1104 Voltage Barrier and After Transit Station 1104 Reloaded After Entry

> Door to Skyway Access; Heals? False; Spawn Point
  * Normal Door to Skyway Access/Door to Transit Station 1104
  > Front of Voltage Terminal
      Trivial

> Event - Grapple Voltage Wall; Heals? False
  * Event Transit Station 1104 Voltage Barrier
  > Front of Voltage Terminal
      Trivial

> Event - Room Entered; Heals? False
  * Event Transit Station 1104 Entered
  > Front of Voltage Terminal
      Trivial

> Front of Voltage Terminal; Heals? False
  > Door to Transit Station 0203
      All of the following:
          After Transit Station 1104 Voltage Barrier
          Any of the following:
              Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
              Scan Visor and Slope Jump (Beginner)
  > Door to Skyway Access
      After Transit Station 1104 Reloaded After Entry
  > Event - Grapple Voltage Wall
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Room Entered
      Trivial

----------------
Transit Station 0203
Asset id: 11029728296836027873
> Door to Transit Tunnel P68; Heals? False
  * Normal Door to Transit Tunnel P68/Door to Transit Station 0203
  > Event - Transit Station 1104 Reloaded
      After Transit Station 1104 Entered
  > Room Center
      After Transit Station 0203 Reloaded After Entry

> Door to Transit Station 1104; Heals? False; Spawn Point
  * Normal Door to Transit Station 1104/Door to Transit Station 0203
  > Event - Room Entered
      Trivial
  > Room Center
      Trivial

> Event - Transit Station 1104 Reloaded; Heals? False
  * Event Transit Station 1104 Reloaded After Entry
  > Door to Transit Tunnel P68
      Trivial

> Event - Room Entered; Heals? False
  * Event Transit Station 0203 Entered
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Transit Tunnel P68
      Space Jump Boots or Before Transit Station 0203 Reloaded After Entry
  > Door to Transit Station 1104
      After Transit Station 1104 Reloaded After Entry

----------------
Transit Station 0204
Asset id: 16448375801676354754
> Door to Transit Tunnel P68; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P68/Door to Transit Station 0204
  > Door to Transit Tunnel P69
      Any of the following:
          Combat (Expert) or Enter Hypermode
          Charge Beam and Grapple Lasso and Normal Damage ≥ 300

> Door to Transit Tunnel P69; Heals? False
  * Normal Door to Transit Tunnel P69/Door to Transit Station 0204
  > Door to Transit Tunnel P68
      After Omega Ridey
  > Event - Transit Station P68 Reloaded
      After Transit Tunnel P68 Entered

> Event - Transit Station P68 Reloaded; Heals? False
  * Event Transit Tunnel P68 Reloaded After Entry
  > Door to Transit Tunnel P69
      Trivial

----------------
Transit Station 0205
Asset id: 4381182303934744164
> Door to Transit Tunnel P69; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P69/Door to Transit Station 0205
  > Door to Transit Tunnel P70
      Any of the following:
          Combat (Expert) or Enter Hypermode
          Charge Beam and Grapple Lasso and Normal Damage ≥ 300

> Door to Transit Tunnel P70; Heals? False
  * Normal Door to Transit Tunnel P70/Door to Transit Station 0205
  > Door to Transit Tunnel P69
      After Omega Ridey

----------------
Transit Tunnel P68
Asset id: 16543666292419631320
> Door to Transit Station 0204; Heals? False
  * Normal Door to Transit Station 0204/Door to Transit Tunnel P68
  > Door to Transit Station 0203
      After Transit Station 0203 Reloaded After Entry
  > Event - Transit Station 0203 Reloaded
      After Transit Station 0203 Entered
  > Event - Room Entered
      Trivial

> Door to Transit Station 0203; Heals? False; Spawn Point
  * Normal Door to Transit Station 0203/Door to Transit Tunnel P68
  > Door to Transit Station 0204
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Room Entered
      Trivial

> Event - Transit Station 0203 Reloaded; Heals? False
  * Event Transit Station 0203 Reloaded After Entry
  > Door to Transit Station 0204
      Trivial

> Event - Room Entered; Heals? False
  * Event Transit Tunnel P68 Entered
  > Door to Transit Station 0203
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Transit Tunnel P69
Asset id: 11121647730682962559
> Door to Transit Station 0205; Heals? False
  * Normal Door to Transit Station 0205/Door to Transit Tunnel P69
  > Door to Transit Station 0204
      After Omega Ridey

> Door to Transit Station 0204; Heals? False; Spawn Point
  * Normal Door to Transit Station 0204/Door to Transit Tunnel P69
  > Door to Transit Station 0205
      Space Jump Boots or Standable Terrain (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

----------------
Transit Station 2-A
Asset id: 1933322814469947092
> Door to Command Station; Heals? False
  * Normal Door to Command Station/Door to Transit Station 2-A
  > Train to Command Center - Transit Station 2-B
      Scan Visor

> Train to Command Center - Transit Station 2-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 2-B
  > Door to Command Station
      Trivial

----------------
Transit Station 2-B
Asset id: 9768654166807123312
> Door to Leviathan Access Portal; Heals? False
  * Normal Door to Leviathan Access Portal/Door to Transit Station 2-B
  > Train to Command Center - Transit Station 2-A
      Scan Visor

> Train to Command Center - Transit Station 2-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 2-A
  > Door to Leviathan Access Portal
      Trivial

----------------
Leviathan Access Portal
Asset id: 13825059228540765135
> Door to Transit Station 2-B; Heals? False
  * Normal Door to Transit Station 2-B/Door to Leviathan Access Portal
  > Teleporter to Leviathan
      After Leviathan Access Portal Activated
  > Event - Portal Activated
      Morph Ball Bomb and Morph Ball and Use Grapple Voltage (Lasso and Voltage)

> Teleporter to Leviathan; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Leviathan
  > Door to Transit Station 2-B
      Any of the following:
          After Leviathan Access Portal Activated
          Morph Ball and Boost Ball and Movement (Intermediate)

> Event - Portal Activated; Heals? False
  * Event Leviathan Access Portal Activated
  > Door to Transit Station 2-B
      Trivial

----------------
Flux Control
Asset id: 5194668821114474017
> Morph Ball Door to Command Courtyard; Heals? False; Spawn Point
  * Morph Ball Door to Command Courtyard/Morph Ball Door to Flux Control
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball and Spider Ball
          Any of the following:
              Space Jump Boots and Bomb/Spring Space Jump (Intermediate) and Instant Morph (Intermediate)
              Bomb/Spring Space Jump (Advanced) and Instant Morph (Advanced)
  > Lower Level
      Morph Ball

> Morph Ball Door to Command Station; Heals? False
  * Morph Ball Door to Command Station/Morph Ball Door to Flux Control
  > Lower Level
      Morph Ball and After Flux Control Tunnel Cover

> Pickup (Missile Expansion); Heals? False
  * Pickup 91; Major Location? False
  > Morph Ball Door to Command Courtyard
      Morph Ball and Spider Ball
  > Lower Level
      Morph Ball and Before Flux Control Tunnel Cover

> Lower Level; Heals? False
  > Morph Ball Door to Command Courtyard
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Slope Jump (Beginner) or Bomb/Spring Space Jump (Beginner)
              Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)
  > Morph Ball Door to Command Station
      Morph Ball and After Flux Control Tunnel Cover
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball Bomb and Morph Ball and Spider Ball
          Grapple Lasso or Before Flux Control Tunnel Cover
  > Event - Left Tunnel Opened
      Grapple Lasso

> Event - Left Tunnel Opened; Heals? False
  * Event Flux Control Tunnel Cover
  > Lower Level
      Trivial

----------------
Transit Tunnel P70
Asset id: 14037080802062413664
> Door to Transit Station 0205; Heals? False; Spawn Point
  * Normal Door to Transit Station 0205/Door to Transit Tunnel P70
  > Door to Transit Station Leviathan
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Transit Station Leviathan; Heals? False
  * Normal Door to Transit Station Leviathan/Door to Transit Tunnel P70
  > Door to Transit Station 0205
      All of the following:
          After Omega Ridey
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

----------------
Transit Station Leviathan
Asset id: 9997664456677642630
> Door to Transit Tunnel P70; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P70/Door to Transit Station Leviathan
  > Event - Pirate Commander
      All of the following:
          Any of the following:
              Space Jump Boots
              Morph Ball and Bomb/Spring Space Jump (Intermediate)
          Any of the following:
              Combat (Expert) or Enter Hypermode
              Combat (Intermediate) and Normal Damage ≥ 300
  > Samus Ship
      After Transit Station Leviathan Door

> Event - Pirate Commander; Heals? False
  * Event Pirate Commander
  > Event - Destroy Door
      All of the following:
          Use Ship Missile (Command Visor and Ship Missile)
          Any of the following:
              Space Jump Boots
              Morph Ball and Bomb/Spring Space Jump (Intermediate)

> Event - Destroy Door; Heals? False
  * Event Transit Station Leviathan Door
  > Samus Ship
      Hazards without Hazard Shield (Beginner) or Hazard Shield

> Samus Ship; Heals? True
  * Player Ship (Unlocked by After Transit Station Leviathan Door)
  > Door to Transit Tunnel P70
      All of the following:
          After Omega Ridey
          Hazards without Hazard Shield (Beginner) or Hazard Shield

----------------
Leviathan
Asset id: 5604040344596242484
> Teleporter to Leviathan Access Portal; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Leviathan Access Portal
  > Event - Control Leviathan Battleship
      After Valhalla Levithan Code

> Event - Control Leviathan Battleship; Heals? False
  * Event Control Leviathan Battleship
  > Teleporter to Leviathan Access Portal
      Trivial

----------------
Lift Hub
Asset id: 2807909054514352708
> Door to Lift Hub Access; Heals? False; Spawn Point
  * Normal Door to Lift Hub Access/Door to Lift Hub
  > Elevator
      Trivial

> Door to Command Courtyard; Heals? False
  * Plasma Door to Command Courtyard/Door to Lift Hub
  > Elevator
      Trivial

> Door to Transit Station 3-B
Leads to Research Facility; Heals? False
  * Normal Door to Transit Station 3-B
Leads to Research Facility/Door to Lift Hub
  > Elevator
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Hazard Shield
              All of the following:
                  Hazards without Hazard Shield (Expert)
                  Any of the following:
                      Normal Damage ≥ 1100
                      Boost Ball and Normal Damage ≥ 900
  > Event - Morph Ball Bomb Gate
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Hazard Shield
              All of the following:
                  Hazards without Hazard Shield (Expert)
                  Any of the following:
                      Normal Damage ≥ 1100
                      Boost Ball and Normal Damage ≥ 900

> Door to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Door to Lift Hub
  > Elevator
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 92; Major Location? False
  > Elevator
      Trivial

> Elevator; Heals? False
  > Door to Lift Hub Access
      Trivial
  > Door to Command Courtyard
      Trivial
  > Door to Transit Station 3-B
Leads to Research Facility
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              All of the following:
                  After Lift Hub Morph Ball Bomb Gate
                  Any of the following:
                      Hazard Shield
                      All of the following:
                          Hazards without Hazard Shield (Expert)
                          Any of the following:
                              Normal Damage ≥ 1100
                              Boost Ball and Normal Damage ≥ 900
              All of the following:
                  Space Jump Boots and Bomb/Spring Space Jump (Expert)
                  Any of the following:
                      Hazard Shield
                      Hazards without Hazard Shield (Expert) and Normal Damage ≥ 500
  > Door to Security Air Lock
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Use Grapple Voltage (Lasso and Voltage)
          Charge Beam or Missile
  > Event - Pirate Homeworld Map
      X-Ray Visor

> Event - Pirate Homeworld Map; Heals? False
  * Event Pirate Homeworld Map
  > Elevator
      Trivial

> Event - Morph Ball Bomb Gate; Heals? False
  * Event Lift Hub Morph Ball Bomb Gate
  > Elevator
      Trivial

----------------
Courtyard Passage
Asset id: 5574135827721005616
> Door to Skyway Access; Heals? False
  * Normal Door to Skyway Access/Door to Courtyard Passage
  > Door to Command Courtyard
      Trivial

> Door to Command Courtyard; Heals? False; Spawn Point
  * Normal Door to Command Courtyard/Door to Courtyard Passage
  > Door to Skyway Access
      Trivial

----------------
Skyway Access
Asset id: 8444926274755356434
> Door to Courtyard Passage; Heals? False; Spawn Point
  * Normal Door to Courtyard Passage/Door to Skyway Access
  > Morph Ball Door to Defense Access
      Morph Ball and After Skyway Access Tunnel
  > Door to Transit Station 1104
      All of the following:
          After Skyway Access Wall
          Hazards without Hazard Shield (Intermediate) or Hazard Shield
  > Event - Open Wall
      After Command Station Disable Defense
  > Event - Open Tunnel
      Any of the following:
          Enter Hypermode and Hazard Shield
          All of the following:
              Hazards without Hazard Shield (Intermediate)
              Any of the following:
                  All of the following:
                      Combat (Intermediate) and Normal Damage ≥ 500
                      Enter Hypermode or Shoot Phazite (X-Ray and Nova)
                  Charge Beam and Combat (Advanced) and Normal Damage ≥ 300
                  Combat (Expert) and Normal Damage ≥ 200

> Morph Ball Door to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Morph Ball Door from Skyway Access

> Door to Transit Station 1104; Heals? False
  * Normal Door to Transit Station 1104/Door to Skyway Access
  > Door to Courtyard Passage
      All of the following:
          After Skyway Access Wall
          Hazards without Hazard Shield (Intermediate) or Hazard Shield

> Event - Open Wall; Heals? False
  * Event Skyway Access Wall
  > Door to Courtyard Passage
      Trivial

> Event - Open Tunnel; Heals? False
  * Event Skyway Access Tunnel
  > Door to Courtyard Passage
      Trivial

----------------
Transit Station 3-B
Leads to Research Facility
Asset id: 10191943231769975720
> Door to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Door to Transit Station 3-B
Leads to Research Facility
  > Train to Research Facility - Transit Station 3-A
      Scan Visor

> Train to Research Facility - Transit Station 3-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 3-A
Leads to Command Center
  > Door to Lift Hub
      Trivial

----------------
Transit Station 4-A
Leads to Mining Site
Asset id: 12520185503864049660
> Door to Defense Access; Heals? False
  * Normal Door to Defense Access/Door to Transit Station 4-A
Leads to Mining Site
  > Train to Mining Site - Transit Station 4-B
      Scan Visor

> Train to Mining Site - Transit Station 4-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Mines - Transit Station 4-B
Leads to Command Center
  > Door to Defense Access
      Trivial

----------------
Defense Access
Asset id: 3288365355139345163
> Morph Ball Door to Command Vault; Heals? False; Spawn Point
  * Morph Ball Door to Command Vault/Morph Ball Door to Defense Access
  > Hall Center
      Morph Ball

> Door to Command Station (Base); Heals? False
  * Nova Door to Command Station/Door to Defense Access (Lower)
  > Hall Center
      After Defense Access Phazite Wall

> Door to Command Station (Balcony); Heals? False
  * Normal Door to Command Station/Door to Defense Access (Upper)
  > Hall Center
      After Defense Access X-Ray Terminal

> Door to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Door to Defense Access
  > Hall Center
      Trivial

> Door to Transit Station 4-A
Leads to Mining Site; Heals? False
  * Normal Door to Transit Station 4-A
Leads to Mining Site/Door to Defense Access
  > Front of Spider Tracks
      Trivial

> Morph Ball Door from Skyway Access; Heals? False
  * Morph Ball Door to Skyway Access/Morph Ball Door to Defense Access
  > Front of Spider Tracks
      Trivial

> Hall Center; Heals? False
  > Morph Ball Door to Command Vault
      Morph Ball and Boost Ball and Movement (Expert)
  > Door to Command Station (Base)
      After Defense Access Phazite Wall
  > Door to Command Station (Balcony)
      After Defense Access X-Ray Terminal
  > Door to Security Air Lock
      Trivial
  > Event - Phazite Wall
      All of the following:
          Nova Beam
          X-Ray Visor or Invisible Objects (Beginner)
  > Event - X-Ray Terminal
      X-Ray Visor
  > Front of Spider Tracks
      After Defense Access Voltage Barrier

> Event - Phazite Wall; Heals? False
  * Event Defense Access Phazite Wall
  > Hall Center
      Trivial

> Event - X-Ray Terminal; Heals? False
  * Event Defense Access X-Ray Terminal
  > Hall Center
      Trivial

> Event - Voltage Barrier; Heals? False
  * Event Defense Access Voltage Barrier
  > Front of Spider Tracks
      Trivial

> Front of Spider Tracks; Heals? False
  > Door to Transit Station 4-A
Leads to Mining Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb and Spider Ball
              All of the following:
                  After Defense Access Voltage Barrier and Single Room Out of Bounds (Expert)
                  Morph Ball Bomb or Boost Ball
  > Hall Center
      After Defense Access Voltage Barrier
  > Event - Voltage Barrier
      Use Grapple Voltage (Lasso and Voltage)

----------------
Lift Hub Access
Asset id: 16310261264317403600
> Door to Landing Site Bravo; Heals? False; Spawn Point
  * Normal Door to Landing Site Bravo/Door to Lift Hub Access
  > Door to Lift Hub
      Trivial

> Door to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Door to Lift Hub Access
  > Door to Landing Site Bravo
      Trivial

====================
Pirate Homeworld - Mines
----------------
Transit Station 4-B
Leads to Command Center
Asset id: 4566937761378320542
> Door to Save Station; Heals? False
  * Normal Door to Save Station/Door to Transit Station 4-B
Leads to Command Center
  > Door to Phazon Quarry
      Trivial

> Door to Phazon Quarry; Heals? False
  * Normal Door to Phazon Quarry/Door to Transit Station 4-B
Leads to Command Center
  > Door to Save Station
      Trivial
  > Train to Command Center - Transit Station 4-A
      Scan Visor

> Train to Command Center - Transit Station 4-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 4-A
Leads to Mining Site
  > Door to Phazon Quarry
      Trivial

----------------
Phazon Quarry
Asset id: 1516173575710242674
> Door to Mine Lift; Heals? False
  * Normal Door to Mine Lift/Door to Phazon Quarry
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Door to Drill Shaft 2; Heals? False
  * Nova Door to Drill Shaft 2/Door to Phazon Quarry
  > Door to Transit Station 4-B
Leads to Command Center
      After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
  > Event - Balcony Barrier
      Trivial
  > Event - Drill Wall (Upper)
      After Phazon Quarry Pirate Fight

> Door to Transit Station 4-B
Leads to Command Center; Heals? False; Spawn Point
  * Normal Door to Transit Station 4-B
Leads to Command Center/Door to Phazon Quarry
  > Door to Mine Lift
      All of the following:
          After Phazon Quarry Drill Halfpipe
          Any of the following:
              Morph Ball and Boost Ball
              All of the following:
                  After Phazon Quarry Drill Wall
                  Any of the following:
                      Movement (Beginner) and Use Screw Attack (Space Jump)
                      Screw Attack and Screw Attack at Z-Axis (Intermediate) and Bomb Jump/Spring Space Jump (Beginner)
  > Door to Drill Shaft 2
      All of the following:
          After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
          Any of the following:
              Space Jump Boots
              Morph Ball and Bomb/Spring Space Jump (Intermediate)
  > Pickup (Missile Expansion)
      All of the following:
          After Phazon Quarry Drill Wall
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Drill Halfpipe
      After Phazon Quarry Pirate Fight
  > Event - Drill Wall (Lower)
      After Phazon Quarry Pirate Fight
  > Event - Pirate Fight
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 93; Major Location? False
  > Door to Drill Shaft 2
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 94; Major Location? False
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Drill Halfpipe; Heals? False
  * Event Phazon Quarry Drill Halfpipe
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Balcony Barrier; Heals? False
  * Event Phazon Quarry Balcony Barrier
  > Pickup (Energy Cell)
      Trivial

> Event - Drill Wall (Lower); Heals? False
  * Event Phazon Quarry Drill Wall
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Drill Wall (Upper); Heals? False
  * Event Phazon Quarry Drill Wall
  > Door to Drill Shaft 2
      Trivial

> Event - Pirate Fight; Heals? False
  * Event Phazon Quarry Pirate Fight
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

----------------
Drill Shaft 2
Asset id: 7923701740032492696
> Door to Phazon Quarry; Heals? False
  * Nova Door to Phazon Quarry/Door to Drill Shaft 2
  > Door to Main Cavern
      All of the following:
          After Drill Shaft 2 Destroy Drill
          Space Jump Boots or Slope Jump (Intermediate)

> Door to Main Cavern; Heals? False; Spawn Point
  * Normal Door to Main Cavern/Door to Drill Shaft 2
  > Door to Phazon Quarry
      After Drill Shaft 2 Destroy Drill
  > Event - Destroy Drill
      Shoot Phazite (X-Ray and Nova)

> Event - Destroy Drill; Heals? False
  * Event Drill Shaft 2 Destroy Drill
  > Door to Main Cavern
      Trivial

----------------
Mine Lift
Asset id: 2328629671991442460
> Door to Phazon Quarry; Heals? False; Spawn Point
  * Normal Door to Phazon Quarry/Door to Mine Lift
  > Door to Phazon Harvesting
      After Mine Lift Open Floors
  > Event - Open Shaft
      All of the following:
          Grapple Lasso and Morph Ball and Boost Ball and Spider Ball
          Hazards without Hazard Shield (Beginner) or Hazard Shield

> Door to Phazon Harvesting; Heals? False
  * Normal Door to Phazon Harvesting/Door to Mine Lift
  > Door to Phazon Quarry
      All of the following:
          After Mine Lift Open Floors and Use Screw Attack (Space Jump)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 50

> Event - Open Shaft; Heals? False
  * Event Mine Lift Open Floors
  > Door to Phazon Harvesting
      Trivial

----------------
Phazon Harvesting
Asset id: 17076000080045116679
> Door to Mine Lift; Heals? False; Spawn Point
  * Normal Door to Mine Lift/Door to Phazon Harvesting
  > Door to Drill Shaft 1
      Any of the following:
          All of the following:
              Space Jump Boots and After Phazon Harvesting Walkway Destroyed
              Any of the following:
                  Hazard Shield
                  Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 250
          All of the following:
              Before Phazon Harvesting Walkway Destroyed and Movement (Advanced) and Bomb Jump/Spring Space Jump (Beginner)
              Any of the following:
                  Hazard Shield
                  All of the following:
                      Hazards without Hazard Shield (Advanced)
                      Any of the following:
                          Normal Damage ≥ 450
                          Boost Ball and Normal Damage ≥ 250
  > Event - Walkway Destroyed
      Trivial

> Door to Drill Shaft 1; Heals? False
  * Normal Door to Drill Shaft 1/Door to Phazon Harvesting
  > Door to Mine Lift
      All of the following:
          Hazards without Hazard Shield (Beginner) or Hazard Shield
          Any of the following:
              Space Jump Boots
              Terminal Fall Abuse (Beginner) and Use Screw Attack (No Space Jump)

> Event - Walkway Destroyed; Heals? False
  * Event Phazon Harvesting Walkway Destroyed
  > Door to Mine Lift
      Trivial

----------------
Drill Shaft 1
Asset id: 15941114407882664050
> Door to Phazon Harvesting; Heals? False; Spawn Point
  * Normal Door to Phazon Harvesting/Door to Drill Shaft 1
  > Door to Main Cavern
      Any of the following:
          Space Jump Boots
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Terminal Fall Abuse (Advanced)

> Door to Main Cavern; Heals? False
  * Normal Door to Main Cavern/Door to Drill Shaft 1
  > Door to Phazon Harvesting
      Trivial

----------------
Landing Site Charlie
Asset id: 65874966404189819
> Door to Phazon Mine Entry; Heals? False
  * Normal Door to Phazon Mine Entry/Door to Landing Site Charlie
  > Event - Clean Landing Site
      All of the following:
          Plasma Beam
          Any of the following:
              Charge Beam or Missile or Enter Hypermode
              All of the following:
                  Morph Ball
                  Morph Ball Bomb or Screw Attack or Boost Ball
  > Samus Ship
      After Landing Site Charlie Cleanup

> Event - Clean Landing Site; Heals? False
  * Event Landing Site Charlie Cleanup
  > Door to Phazon Mine Entry
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Landing Site Charlie Cleanup)
  > Door to Phazon Mine Entry
      Trivial

----------------
Main Cavern
Asset id: 3558406334082684652
> Door to Drill Shaft 1; Heals? False; Spawn Point
  * Normal Door to Drill Shaft 1/Door to Main Cavern
  > Door to Phazon Mine Entry
      Trivial

> Door to Drill Shaft 2; Heals? False
  * Normal Door to Drill Shaft 2/Door to Main Cavern
  > Door to Phazon Mine Entry
      After Main Cavern Phazite Wall

> Door to Phazon Mine Entry; Heals? False
  * Nova Door to Phazon Mine Entry/Door to Main Cavern
  > Door to Drill Shaft 1
      Trivial
  > Door to Drill Shaft 2
      After Main Cavern Phazite Wall
  > Pickup (Nova Beam)
      Trivial
  > Event - Phazite Wall
      Shoot Phazite (X-Ray and Nova)

> Pickup (Nova Beam); Heals? False
  * Pickup 95; Major Location? True
  > Door to Phazon Mine Entry
      Shoot Phazite (X-Ray and Nova)

> Event - Phazite Wall; Heals? False
  * Event Main Cavern Phazite Wall
  > Door to Phazon Mine Entry
      Trivial

----------------
Save Station
Asset id: 7677627888152439345
> Door to Transit Station 4-B
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 4-B
Leads to Command Center/Door to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

----------------
Phazon Mine Entry
Asset id: 6948986767748104139
> Door to Landing Site Charlie; Heals? False
  * Normal Door to Landing Site Charlie/Door to Phazon Mine Entry
  > Door to Main Cavern
      Trivial

> Door to Main Cavern; Heals? False; Spawn Point
  * Nova Door to Main Cavern/Door to Phazon Mine Entry
  > Door to Landing Site Charlie
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Nova Beam
          X-Ray Visor or Invisible Objects (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 96; Major Location? False
  > Door to Main Cavern
      Trivial

====================
Pirate Homeworld - Seed
----------------
Landing Site Delta
Asset id: 9593588872354674734
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site Delta
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Transit Station Leviathan Door)
  > Door to Core Access
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Screw Attack
              Scan Visor and Boost Ball and Combat/Scan Dash (Hypermode) and Movement (Hypermode)

----------------
Core Access
Asset id: 15118031102725025016
> Door to Landing Site Delta; Heals? False; Spawn Point
  * Normal Door to Landing Site Delta/Door to Core Access
  > Door to Pirate Homeworld Leviathan Core
      Shoot Phazite (X-Ray and Nova)

> Door to Pirate Homeworld Leviathan Core; Heals? False
  * Normal Door to Pirate Homeworld Leviathan Core/Door to Core Access
  > Door to Landing Site Delta
      Shoot Phazite (X-Ray and Nova)

----------------
Pirate Homeworld Leviathan Core
Asset id: 4585599704880367469
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Pirate Homeworld Leviathan Core
  > Event - Omega Ridley
      Enter Hypermode and Shoot Phazite (X-Ray and Nova)

> Teleporter to Pirate Homeworld; Heals? False
  * Teleporter to Pirate Homeworld - Command - Landing Site Bravo

> Pickup (Hyper Grapple); Heals? False
  * Pickup 99; Major Location? True
  > Teleporter to Pirate Homeworld
      Hyper Grapple and Use Grapple Voltage (Lasso and Voltage)

> Event - Omega Ridley; Heals? False
  * Event Omega Ridey
  > Pickup (Hyper Grapple)
      Trivial

====================
Phaaze
----------------
!!00_phaaze_warpin
Asset id: 10309111007900712142
> Door to Landing Site; Heals? False
  * Normal Door to Landing Site/Dock to !!00_phaaze_warpin

----------------
Landing Site
Asset id: 9591507280945991101
> Door to Entry Canyon; Heals? False
  * Normal Door to Entry Canyon/Door to Landing Site
  > Samus Ship
      Trivial

> Dock to !!00_phaaze_warpin; Heals? False
  * Normal Door to !!00_phaaze_warpin/Door to Landing Site

> Samus Ship; Heals? False; Spawn Point
  * Player Ship (Unlocked by After Control Leviathan Battleship)
  > Door to Entry Canyon
      Trivial

----------------
Cavern Alpha
Asset id: 2524100126595327996
> Door to Cavern Beta Access; Heals? False
  * Normal Door to Cavern Beta Access/Door to Cavern Alpha
  > Door to Entry Canyon
      Morph Ball

> Door to Entry Canyon; Heals? False; Spawn Point
  * Normal Door to Entry Canyon/Door to Cavern Alpha
  > Door to Cavern Beta Access
      Missile and Space Jump Boots and Morph Ball and Hyper Missile

----------------
Metroid Cavern
Asset id: 13173135756493471533
> Door to Hatcher Shaft; Heals? False
  * Normal Door to Hatcher Shaft/Door to Metroid Cavern

> Door to Drop Shaft; Heals? False; Spawn Point
  * Normal Door to Drop Shaft/Door to Metroid Cavern
  > Door to Hatcher Shaft
      Trivial

----------------
Hatcher Tunnel
Asset id: 6465463941126605608
> Door to Hatcher Shaft; Heals? False; Spawn Point
  * Normal Door to Hatcher Shaft/Door to Hatcher Tunnel
  > Door to Genesis Chamber
      Trivial

> Door to Genesis Chamber; Heals? False
  * Normal Door to Genesis Chamber/Door to Hatcher Tunnel

----------------
Genesis Chamber
Asset id: 5543768504991159971
> Dock to Sanctum (Dark Samus); Heals? False
  * Normal Door to Sanctum (Dark Samus)/Dock to Genesis Chamber

> Door to Hatcher Tunnel; Heals? False; Spawn Point
  * Normal Door to Hatcher Tunnel/Door to Genesis Chamber
  > Dock to Sanctum (Dark Samus)
      Grapple Lasso and Space Jump Boots

----------------
Cavern Beta Access
Asset id: 11059908001917152736
> Door to Cavern Alpha; Heals? False; Spawn Point
  * Normal Door to Cavern Alpha/Door to Cavern Beta Access
  > Door to Cavern Beta
      Morph Ball and Hyper Ball

> Door to Cavern Beta; Heals? False
  * Normal Door to Cavern Beta/Door to Cavern Beta Access

----------------
Drop Shaft
Asset id: 7243778186809121670
> Door to Cavern Beta; Heals? False; Spawn Point
  * Normal Door to Cavern Beta/Door to Drop Shaft
  > Door to Metroid Cavern
      Morph Ball and Hyper Ball

> Door to Metroid Cavern; Heals? False
  * Normal Door to Metroid Cavern/Door to Drop Shaft

----------------
Hatcher Shaft
Asset id: 4527454355992305941
> Door to Metroid Cavern; Heals? False; Spawn Point
  * Normal Door to Metroid Cavern/Door to Hatcher Shaft
  > Door to Hatcher Tunnel
      Trivial

> Door to Hatcher Tunnel; Heals? False
  * Normal Door to Hatcher Tunnel/Door to Hatcher Shaft

----------------
Sanctum (Dark Samus)
Asset id: 13423174227721576677
> Dock to Genesis Chamber; Heals? False; Spawn Point
  * Normal Door to Genesis Chamber/Dock to Sanctum (Dark Samus)
  > Event - Dark Samus
      Trivial

> Dock to Sanctum (Aurora Unit 313); Heals? False
  * Normal Door to Sanctum (Aurora Unit 313)/Dock to Sanctum (Dark Samus)

> Event - Dark Samus; Heals? False
  * Event Dark Samus
  > Dock to Sanctum (Aurora Unit 313)
      Trivial

----------------
Entry Canyon
Asset id: 16693130533792098749
> Door to Landing Site; Heals? False; Spawn Point
  * Normal Door to Landing Site/Door to Entry Canyon
  > Door to Cavern Alpha
      Hyper Grapple and Use Grapple Voltage (Lasso and Voltage)

> Door to Cavern Alpha; Heals? False
  * Normal Door to Cavern Alpha/Door to Entry Canyon

----------------
Cavern Beta
Asset id: 11291149967944563303
> Door to Cavern Beta Access; Heals? False; Spawn Point
  * Normal Door to Cavern Beta Access/Door to Cavern Beta
  > Door to Drop Shaft
      All of the following:
          Missile and Hyper Missile
          Any of the following:
              Use Screw Attack (Space Jump)
              Space Jump Boots and Movement (Beginner)

> Door to Drop Shaft; Heals? False
  * Normal Door to Drop Shaft/Door to Cavern Beta
  > Door to Cavern Beta Access
      Missile and Hyper Missile and Use Screw Attack (Space Jump)

----------------
Sanctum (Aurora Unit 313)
Asset id: 17351725518036616530
> Dock to Sanctum (Dark Samus); Heals? False; Spawn Point
  * Normal Door to Sanctum (Dark Samus)/Dock to Sanctum (Aurora Unit 313)
  > Event - Aurora Unit 313
      Grapple Lasso

> Event - Aurora Unit 313; Heals? False
  * Event Aurora Unit 313
  > Leave Phaaze
      Trivial

> Leave Phaaze; Heals? False
  * Teleporter to G.F.S. Valhalla - Docking Bay 5

