Metadata-Version: 2.4
Name: ai4u_ml
Version: 0.4.0
Summary: AI4U ML install ml prerequisites for AI4U framework
Author: Gilzamir Gomes
Classifier: Programming Language :: Python :: 3.10
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.10
Description-Content-Type: text/markdown
Requires-Dist: numpy==1.26.4
Requires-Dist: gymnasium==0.29.1
Requires-Dist: stable-baselines3==2.3.2
Requires-Dist: torch==2.7.0
Requires-Dist: tensorboard==2.16.2
Requires-Dist: shimmy==1.3.0
Dynamic: author
Dynamic: classifier
Dynamic: description
Dynamic: description-content-type
Dynamic: requires-dist
Dynamic: requires-python
Dynamic: summary

# AI4U - Artificial Inteligence For You

AI4U tool AI4U is a agent framework for modeling virtual reality and game environment. This repo we keep the reference implementation for Godot Game Engine.

The Godot version of the AI4U get advantage of the Godot architecture and facilitate agent specification by means of an agent abstraction. In Godot, AI4U provides a alternative approach to modeling Non-Player Characters (NPC). Although, developers can apply this tool in others situations, for example, the modeling environment for artificial intelligence experiments.

Agent abstraction defines an agent living in a environment and interacting with this environment by means of sensors and actuators. So, NPC specification is a kind of agent specification. Agent's components are: sensors, actuators, events, reward functions and brain. Sensors and actuators are the interface between agents and environments. A sensor provides data to an agent's brain, while actuators send actions from agent to environment. A brain is a script that proccessing sensors' data e made a decision (selects an action by time).

# Use ai4upy for Training
The Python side of the AI4U can be installed using local pip package. To install it, enter the directory pyplugin/ai4upy/ai4u and run the command:

    pip install ai4u

This command allows you to train and run an agent within a Godot scene.
