0:
  goto 1 if And(And(GreaterOr(EntityInfo[1], -13.0), Less(EntityInfo[1], 13.0)), Equal(Trunc(EntityInfo[1]), EntityInfo[1])) else 70
1:
  10000[0] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  goto when EngineRom[10000[0]]
    6.0 -> 69
    default -> 2
2:
  goto 3 if Greater(RuntimeUpdate[0], EntityData[15]) else 4
3:
  EntityDespawn[0] <- 1.0
  goto exit
4:
  goto 5 if LessOr(EntityData[14], RuntimeUpdate[0]) else 9
5:
  goto 6 if LessOr(RuntimeUpdate[0], EntityData[15]) else 9
6:
  10000[0] <- LevelMemory[0]
  goto 7 if Less(10000[0], 16.0) else 8
7:
  10000[0] <- LevelMemory[0]
  LevelMemory[10000[0] + 1] <- EntityInfo[0]
  10000[0] <- LevelMemory[0]
  LevelMemory[0] <- Add(10000[0], 1.0)
  goto 9
8:
  DebugLog(2.0)
  DebugPause()
  goto exit
9:
  10000[0] <- EntityMemory[0]
  goto 10 if Greater(10000[0], -100000000.0) else 57
10:
  10000[0] <- EntityMemory[0]
  goto 11 if Less(10000[0], EntityData[11]) else 12
11:
  10000[0] <- EntityMemory[0]
  goto 12 if Not(Less(Subtract(Subtract(RuntimeUpdate[0], RuntimeEnvironment[3]), EntityData[11]), Subtract(EntityData[11], 10000[0]))) else 57
12:
  10000[0] <- EntityMemory[0]
  goto 13 if LessOr(Subtract(EntityData[11], 0.03333333333333333), 10000[0]) else 15
13:
  goto 14 if LessOr(10000[0], EntityData[11]) else 15
14:
  EntityMemory[0] <- EntityData[11]
  goto 15
15:
  10000[0] <- EntityMemory[0]
  10000[1] <- Judge(10000[0], EntityData[11], EntityData[5], EntityData[6], EntityData[7], EntityData[8], EntityData[9], EntityData[10])
  EntityInput[0] <- 10000[1]
  EntityInput[1] <- Clamp(Subtract(10000[0], EntityData[11]), -1.0, 1.0)
  10000[2] <- EntityInput[1]
  EntityInput[3] <- Multiply(10000[2], 1000.0)
  goto 16 if NotEqual(10000[1], 0) else 56
16:
  goto 17 if Not(LevelOption[11]) else 31
17:
  goto 18 if And(And(GreaterOr(EntityInfo[1], -13.0), Less(EntityInfo[1], 13.0)), Equal(Trunc(EntityInfo[1]), EntityInfo[1])) else 30
18:
  10000[2] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  10000[2] <- EngineRom[10000[2]]
  goto 31 if Not(LevelOption[10]) else 19
19:
  goto when 10000[2]
    6.0 -> 31
    default -> 20
20:
  10000[3] <- 0
  goto when Subtract(10000[2], 2.0)
    0.0 -> 25
    1.0 -> 25
    default -> 21
21:
  goto when Subtract(10000[1], 1.0)
    0.0 -> 24
    1.0 -> 23
    2.0 -> 22
    default -> 29
22:
  10000[3] <- 3.0
  goto 29
23:
  10000[3] <- 2.0
  goto 29
24:
  10000[3] <- 1.0
  goto 29
25:
  goto when Subtract(10000[1], 1.0)
    0.0 -> 28
    1.0 -> 27
    2.0 -> 26
    default -> 29
26:
  10000[3] <- 6.0
  goto 29
27:
  10000[3] <- 5.0
  goto 29
28:
  10000[3] <- 4.0
  goto 29
29:
  Play(10000[3], 0)
  goto 31
30:
  DebugLog(3.0)
  DebugPause()
  goto exit
31:
  goto 32 if And(And(GreaterOr(EntityInfo[1], -13.0), Less(EntityInfo[1], 13.0)), Equal(Trunc(EntityInfo[1]), EntityInfo[1])) else 55
32:
  10000[0] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  10000[11] <- EngineRom[10000[0]]
  goto when 10000[11]
    6.0 -> 56
    default -> 33
33:
  goto 56 if Not(LevelOption[6]) else 34
34:
  10000[0] <- 0
  goto when 10000[11]
    1.0 -> 40
    2.0 -> 39
    3.0 -> 36
    4.0 -> 35
    5.0 -> 35
    7.0 -> 35
    default -> 41
35:
  10000[0] <- 3.0
  goto 41
36:
  goto 37 if Greater(EntityData[2], 0) else 38
37:
  10000[0] <- 8.0
  goto 41
38:
  10000[0] <- 10.0
  goto 41
39:
  10000[0] <- 6.0
  goto 41
40:
  10000[0] <- 1.0
  goto 41
41:
  10000[1] <- Multiply(EntityData[0], LevelData[12])
  10000[2] <- Subtract(10000[1], Divide(LevelData[11], 2.0))
  10000[3] <- Add(Multiply(LevelData[8], 10000[2]), LevelData[10])
  10000[4] <- Divide(Add(Multiply(LevelData[2], 10000[2]), LevelData[4]), 10000[3])
  10000[5] <- Divide(Add(Multiply(LevelData[5], 10000[2]), LevelData[7]), 10000[3])
  10000[6] <- Add(10000[1], Divide(LevelData[11], 2.0))
  10000[7] <- Add(Multiply(LevelData[8], 10000[6]), LevelData[10])
  10000[8] <- Divide(Add(Multiply(LevelData[2], 10000[6]), LevelData[4]), 10000[7])
  10000[9] <- Divide(Add(Multiply(LevelData[5], 10000[6]), LevelData[7]), 10000[7])
  10000[10] <- Power(Add(Power(Subtract(10000[8], 10000[4]), 2.0), Power(Subtract(10000[9], 10000[5]), 2.0)), 0.5)
  SpawnParticleEffect(10000[0], 10000[4], 10000[5], Add(10000[4], 0), Add(10000[5], 10000[10]), Add(10000[8], 0), Add(10000[9], 10000[10]), 10000[8], 10000[9], 0.5, 0)
  10000[0] <- 0
  goto when 10000[11]
    1.0 -> 47
    2.0 -> 46
    3.0 -> 43
    4.0 -> 42
    5.0 -> 42
    7.0 -> 42
    default -> 48
42:
  10000[0] <- 4.0
  goto 48
43:
  goto 44 if Greater(EntityData[2], 0) else 45
44:
  10000[0] <- 9.0
  goto 48
45:
  10000[0] <- 11.0
  goto 48
46:
  10000[0] <- 7.0
  goto 48
47:
  10000[0] <- 2.0
  goto 48
48:
  10000[1] <- Multiply(EntityData[0], LevelData[12])
  10000[2] <- Add(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[3] <- Subtract(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[4] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[5] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[4])
  10000[6] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[7] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[6])
  10000[8] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[9] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[8])
  10000[10] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[11] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[10])
  10000[12] <- Divide(Subtract(Add(Subtract(10000[11], 10000[9]), 10000[7]), 10000[5]), 2.0)
  10000[13] <- Divide(Add(10000[9], 10000[11]), 2.0)
  10000[14] <- Divide(Add(10000[5], 10000[7]), 2.0)
  SpawnParticleEffect(10000[0], Subtract(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[4]), Subtract(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[8]), Add(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[10]), Add(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[6]), 0.5, 0)
  goto 56 if Not(LevelOption[7]) else 49
49:
  10000[0] <- 0
  goto 50
50:
  goto 51 if Less(10000[0], LevelData[16]) else 54
51:
  10000[1] <- Add(10000[0], 1.0)
  10000[2] <- Add(16.0, Multiply(10000[0], 9.0))
  goto 52 if Equal(LevelData[10000[2] + 1], EntityData[0]) else 53
52:
  SpawnParticleEffect(0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0)
  goto 56
53:
  10000[0] <- 10000[1]
  goto 50
54:
  DebugLog(5.0)
  DebugPause()
  goto exit
55:
  DebugLog(4.0)
  DebugPause()
  goto exit
56:
  EntityDespawn[0] <- 1.0
  EntitySharedMemory[2] <- 1.0
  goto 57
57:
  10000[0] <- Multiply(EntityData[16], 32.0)
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  goto 58 if Greater(10000[0], 0) else 68
58:
  10000[0] <- Multiply(EntityData[16], 32.0)
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  10000[1] <- LevelMemory[17]
  goto 68 if GreaterOr(10000[1], 16.0) else 59
59:
  10000[1] <- 0
  goto 60
60:
  10000[2] <- LevelMemory[17]
  goto 61 if Less(10000[1], 10000[2]) else 65
61:
  10000[2] <- LevelMemory[17]
  goto 62 if And(And(GreaterOr(10000[1], Negate(10000[2])), Less(10000[1], 10000[2])), Equal(Trunc(10000[1]), 10000[1])) else 64
62:
  10000[2] <- Add(17.0, Add(10000[1], Multiply(Less(10000[1], 0), 10000[2])))
  10000[2] <- LevelMemory[10000[2] + 1]
  goto 68 if Equal(10000[2], 10000[0]) else 63
63:
  10000[1] <- Add(10000[1], 1.0)
  goto 60
64:
  DebugLog(6.0)
  DebugPause()
  goto exit
65:
  10000[1] <- LevelMemory[17]
  goto 66 if Less(10000[1], 16.0) else 67
66:
  10000[1] <- LevelMemory[17]
  10000[1] <- Add(17.0, 10000[1])
  LevelMemory[10000[1] + 1] <- 10000[0]
  10000[0] <- LevelMemory[17]
  LevelMemory[17] <- Add(10000[0], 1.0)
  goto exit
67:
  DebugLog(7.0)
  DebugPause()
  goto exit
68:
  goto exit
69:
  EntityDespawn[0] <- 1.0
  goto exit
70:
  DebugLog(1.0)
  DebugPause()
  goto exit
