0:
  10000[0] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  goto when EngineRom[10000[0]]
    6.0 -> 57
    default -> 1
1:
  goto 2 if Greater(RuntimeUpdate[0], EntityData[15]) else 3
2:
  EntityDespawn[0] <- 1.0
  goto exit
3:
  goto 4 if LessOr(EntityData[14], RuntimeUpdate[0]) else 6
4:
  goto 5 if LessOr(RuntimeUpdate[0], EntityData[15]) else 6
5:
  10000[0] <- LevelMemory[0]
  LevelMemory[10000[0] + 1] <- EntityInfo[0]
  10000[0] <- LevelMemory[0]
  LevelMemory[0] <- Add(10000[0], 1.0)
  goto 6
6:
  10000[0] <- EntityMemory[0]
  goto 7 if Greater(10000[0], -100000000.0) else 49
7:
  10000[0] <- EntityMemory[0]
  goto 8 if Less(10000[0], EntityData[11]) else 9
8:
  10000[0] <- EntityMemory[0]
  goto 9 if Not(Less(Subtract(Subtract(RuntimeUpdate[0], RuntimeEnvironment[3]), EntityData[11]), Subtract(EntityData[11], 10000[0]))) else 49
9:
  10000[0] <- EntityMemory[0]
  goto 10 if LessOr(Subtract(EntityData[11], 0.03333333333333333), 10000[0]) else 12
10:
  goto 11 if LessOr(10000[0], EntityData[11]) else 12
11:
  EntityMemory[0] <- EntityData[11]
  goto 12
12:
  10000[0] <- EntityMemory[0]
  10000[1] <- Judge(10000[0], EntityData[11], EntityData[5], EntityData[6], EntityData[7], EntityData[8], EntityData[9], EntityData[10])
  EntityInput[0] <- 10000[1]
  EntityInput[1] <- Clamp(Subtract(10000[0], EntityData[11]), -1.0, 1.0)
  10000[2] <- EntityInput[1]
  EntityInput[3] <- Multiply(10000[2], 1000.0)
  goto 13 if NotEqual(10000[1], 0) else 48
13:
  goto 14 if Not(LevelOption[11]) else 26
14:
  10000[2] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  10000[2] <- EngineRom[10000[2]]
  goto 26 if Not(LevelOption[10]) else 15
15:
  goto when 10000[2]
    6.0 -> 26
    default -> 16
16:
  10000[3] <- 0
  goto when Subtract(10000[2], 2.0)
    0.0 -> 21
    1.0 -> 21
    default -> 17
17:
  goto when Subtract(10000[1], 1.0)
    0.0 -> 20
    1.0 -> 19
    2.0 -> 18
    default -> 25
18:
  10000[3] <- 3.0
  goto 25
19:
  10000[3] <- 2.0
  goto 25
20:
  10000[3] <- 1.0
  goto 25
21:
  goto when Subtract(10000[1], 1.0)
    0.0 -> 24
    1.0 -> 23
    2.0 -> 22
    default -> 25
22:
  10000[3] <- 6.0
  goto 25
23:
  10000[3] <- 5.0
  goto 25
24:
  10000[3] <- 4.0
  goto 25
25:
  Play(10000[3], 0)
  goto 26
26:
  10000[0] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 13.0)))
  10000[10] <- EngineRom[10000[0]]
  goto when 10000[10]
    6.0 -> 48
    default -> 27
27:
  goto 48 if Not(LevelOption[6]) else 28
28:
  10000[11] <- 0
  goto when 10000[10]
    1.0 -> 34
    2.0 -> 33
    3.0 -> 30
    4.0 -> 29
    5.0 -> 29
    7.0 -> 29
    default -> 35
29:
  10000[11] <- 3.0
  goto 35
30:
  goto 31 if Greater(EntityData[2], 0) else 32
31:
  10000[11] <- 8.0
  goto 35
32:
  10000[11] <- 10.0
  goto 35
33:
  10000[11] <- 6.0
  goto 35
34:
  10000[11] <- 1.0
  goto 35
35:
  10000[0] <- Multiply(EntityData[0], LevelData[12])
  10000[1] <- Subtract(10000[0], Divide(LevelData[11], 2.0))
  10000[2] <- Add(Multiply(LevelData[8], 10000[1]), LevelData[10])
  10000[3] <- Divide(Add(Multiply(LevelData[2], 10000[1]), LevelData[4]), 10000[2])
  10000[4] <- Divide(Add(Multiply(LevelData[5], 10000[1]), LevelData[7]), 10000[2])
  10000[5] <- Add(10000[0], Divide(LevelData[11], 2.0))
  10000[6] <- Add(Multiply(LevelData[8], 10000[5]), LevelData[10])
  10000[7] <- Divide(Add(Multiply(LevelData[2], 10000[5]), LevelData[4]), 10000[6])
  10000[8] <- Divide(Add(Multiply(LevelData[5], 10000[5]), LevelData[7]), 10000[6])
  10000[9] <- Power(Add(Power(Subtract(10000[7], 10000[3]), 2.0), Power(Subtract(10000[8], 10000[4]), 2.0)), 0.5)
  SpawnParticleEffect(10000[11], 10000[3], 10000[4], Add(10000[3], 0), Add(10000[4], 10000[9]), Add(10000[7], 0), Add(10000[8], 10000[9]), 10000[7], 10000[8], 0.5, 0)
  10000[0] <- 0
  goto when 10000[10]
    1.0 -> 41
    2.0 -> 40
    3.0 -> 37
    4.0 -> 36
    5.0 -> 36
    7.0 -> 36
    default -> 42
36:
  10000[0] <- 4.0
  goto 42
37:
  goto 38 if Greater(EntityData[2], 0) else 39
38:
  10000[0] <- 9.0
  goto 42
39:
  10000[0] <- 11.0
  goto 42
40:
  10000[0] <- 7.0
  goto 42
41:
  10000[0] <- 2.0
  goto 42
42:
  10000[1] <- Multiply(EntityData[0], LevelData[12])
  10000[2] <- Add(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[3] <- Subtract(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[4] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[5] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[4])
  10000[6] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[7] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[6])
  10000[8] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[9] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[8])
  10000[10] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[11] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[10])
  10000[12] <- Divide(Subtract(Add(Subtract(10000[11], 10000[9]), 10000[7]), 10000[5]), 2.0)
  10000[13] <- Divide(Add(10000[9], 10000[11]), 2.0)
  10000[14] <- Divide(Add(10000[5], 10000[7]), 2.0)
  SpawnParticleEffect(10000[0], Subtract(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[4]), Subtract(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[8]), Add(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[10]), Add(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[6]), 0.5, 0)
  goto 48 if Not(LevelOption[7]) else 43
43:
  10000[0] <- 0
  goto 44
44:
  goto 45 if Less(10000[0], LevelData[16]) else 56
45:
  10000[1] <- Add(10000[0], 1.0)
  10000[2] <- Add(16.0, Multiply(10000[0], 9.0))
  goto 46 if Equal(LevelData[10000[2] + 1], EntityData[0]) else 47
46:
  SpawnParticleEffect(0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0)
  goto 48
47:
  10000[0] <- 10000[1]
  goto 44
48:
  EntityDespawn[0] <- 1.0
  EntitySharedMemory[2] <- 1.0
  goto 49
49:
  10000[0] <- Multiply(EntityData[16], 32.0)
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  goto 50 if Greater(10000[0], 0) else 56
50:
  10000[0] <- Multiply(EntityData[16], 32.0)
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  10000[1] <- LevelMemory[17]
  goto 56 if GreaterOr(10000[1], 16.0) else 51
51:
  10000[1] <- 0
  goto 52
52:
  10000[2] <- LevelMemory[17]
  goto 53 if Less(10000[1], 10000[2]) else 55
53:
  10000[2] <- LevelMemory[17]
  10000[2] <- Add(17.0, Add(10000[1], Multiply(Less(10000[1], 0), 10000[2])))
  10000[2] <- LevelMemory[10000[2] + 1]
  goto 56 if Equal(10000[2], 10000[0]) else 54
54:
  10000[1] <- Add(10000[1], 1.0)
  goto 52
55:
  10000[1] <- LevelMemory[17]
  10000[1] <- Add(17.0, 10000[1])
  LevelMemory[10000[1] + 1] <- 10000[0]
  10000[0] <- LevelMemory[17]
  LevelMemory[17] <- Add(10000[0], 1.0)
  goto exit
56:
  goto exit
57:
  EntityDespawn[0] <- 1.0
  goto exit
