0:
  goto 24 if RuntimeUpdate[3] else 1
1:
  goto 2 if NotEqual(EntityData[12], 0) else 24
2:
  10000[0] <- Add(3.0, Add(EntityInfo[1], Multiply(Less(EntityInfo[1], 0), 14.0)))
  10000[1] <- EngineRom[10000[0]]
  goto when 10000[1]
    6.0 -> 24
    default -> 3
3:
  goto 24 if Not(LevelOption[6]) else 4
4:
  10000[2] <- 0
  goto when 10000[1]
    1.0 -> 10
    2.0 -> 9
    3.0 -> 6
    4.0 -> 5
    5.0 -> 5
    7.0 -> 5
    default -> 11
5:
  10000[2] <- 3.0
  goto 11
6:
  goto 7 if Greater(EntityData[2], 0) else 8
7:
  10000[2] <- 8.0
  goto 11
8:
  10000[2] <- 10.0
  goto 11
9:
  10000[2] <- 6.0
  goto 11
10:
  10000[2] <- 1.0
  goto 11
11:
  10000[3] <- Multiply(EntityData[0], LevelData[12])
  10000[4] <- Subtract(10000[3], Divide(LevelData[11], 2.0))
  10000[5] <- Add(Multiply(LevelData[8], 10000[4]), LevelData[10])
  10000[6] <- Divide(Add(Multiply(LevelData[2], 10000[4]), LevelData[4]), 10000[5])
  10000[7] <- Divide(Add(Multiply(LevelData[5], 10000[4]), LevelData[7]), 10000[5])
  10000[8] <- Add(10000[3], Divide(LevelData[11], 2.0))
  10000[9] <- Add(Multiply(LevelData[8], 10000[8]), LevelData[10])
  10000[10] <- Divide(Add(Multiply(LevelData[2], 10000[8]), LevelData[4]), 10000[9])
  10000[11] <- Divide(Add(Multiply(LevelData[5], 10000[8]), LevelData[7]), 10000[9])
  10000[12] <- Power(Add(Power(Subtract(10000[10], 10000[6]), 2.0), Power(Subtract(10000[11], 10000[7]), 2.0)), 0.5)
  SpawnParticleEffect(10000[2], 10000[6], 10000[7], Add(10000[6], 0), Add(10000[7], 10000[12]), Add(10000[10], 0), Add(10000[11], 10000[12]), 10000[10], 10000[11], 0.5, 0)
  10000[0] <- 0
  goto when 10000[1]
    1.0 -> 17
    2.0 -> 16
    3.0 -> 13
    4.0 -> 12
    5.0 -> 12
    7.0 -> 12
    default -> 18
12:
  10000[0] <- 4.0
  goto 18
13:
  goto 14 if Greater(EntityData[2], 0) else 15
14:
  10000[0] <- 9.0
  goto 18
15:
  10000[0] <- 11.0
  goto 18
16:
  10000[0] <- 7.0
  goto 18
17:
  10000[0] <- 2.0
  goto 18
18:
  10000[1] <- Multiply(EntityData[0], LevelData[12])
  10000[2] <- Add(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[3] <- Subtract(10000[1], Divide(Multiply(LevelData[11], 1.8), 2.0))
  10000[4] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[5] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[4])
  10000[6] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[10])
  10000[7] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[4]), 10000[6])
  10000[8] <- Add(Add(Multiply(LevelData[8], 10000[3]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[9] <- Divide(Add(Add(Multiply(LevelData[2], 10000[3]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[8])
  10000[10] <- Add(Add(Multiply(LevelData[8], 10000[2]), Multiply(LevelData[9], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[10])
  10000[11] <- Divide(Add(Add(Multiply(LevelData[2], 10000[2]), Multiply(LevelData[3], Divide(Multiply(LevelData[11], 1.8), 2.0))), LevelData[4]), 10000[10])
  10000[12] <- Divide(Subtract(Add(Subtract(10000[11], 10000[9]), 10000[7]), 10000[5]), 2.0)
  10000[13] <- Divide(Add(10000[9], 10000[11]), 2.0)
  10000[14] <- Divide(Add(10000[5], 10000[7]), 2.0)
  SpawnParticleEffect(10000[0], Subtract(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[4]), Subtract(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[3]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[8]), Add(10000[13], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Add(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[10]), Add(10000[14], Divide(10000[12], 2.0)), Divide(Add(Add(Multiply(LevelData[5], 10000[2]), Multiply(LevelData[6], Subtract(0, Divide(Multiply(LevelData[11], 1.8), 2.0)))), LevelData[7]), 10000[6]), 0.5, 0)
  goto 24 if Not(LevelOption[7]) else 19
19:
  10000[0] <- 0
  goto 20
20:
  goto 21 if Less(10000[0], LevelData[16]) else 24
21:
  10000[1] <- Add(10000[0], 1.0)
  10000[2] <- Add(16.0, Multiply(10000[0], 9.0))
  goto 22 if Equal(LevelData[10000[2] + 1], EntityData[0]) else 23
22:
  SpawnParticleEffect(0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0)
  goto exit
23:
  10000[0] <- 10000[1]
  goto 20
24:
  goto exit
