0:
  10000[0] <- 0
  10000[1] <- 0
  10000[2] <- 0
  10000[3] <- 0
  10000[4] <- 0
  10000[5] <- 0
  10000[6] <- 0
  10000[7] <- 0
  10000[8] <- 0
  10000[9] <- 0
  10000[10] <- 0
  10000[11] <- 0
  10000[12] <- 0
  10000[13] <- 0
  10000[14] <- 0
  10000[15] <- 0
  10000[24] <- 0
  10000[33] <- 0
  goto 1
1:
  goto 2 if Less(10000[33], RuntimeUpdate[3]) else 34
2:
  10000[39] <- Multiply(10000[33], 15.0)
  10000[33] <- Add(10000[33], 1.0)
  goto 3 if RuntimeTouchArray[10000[39] + 1] else 1
3:
  10000[25] <- 0
  goto 4
4:
  10000[26] <- LevelMemory[0]
  goto 5 if Less(10000[25], 10000[26]) else 8
5:
  10000[26] <- LevelMemory[0]
  10000[34] <- Add(10000[25], Multiply(Less(10000[25], 0), 10000[26]))
  10000[34] <- LevelMemory[10000[34] + 1]
  goto 6 if Equal(10000[34], RuntimeTouchArray[10000[39]]) else 7
6:
  10000[34] <- 1.0
  goto 9
7:
  10000[25] <- Add(10000[25], 1.0)
  goto 4
8:
  10000[34] <- 0
  goto 9
9:
  goto 10 if Not(10000[34]) else 1
10:
  10000[35] <- 0
  goto 11
11:
  goto 12 if Less(10000[35], LevelData[0]) else 1
12:
  10000[36] <- Multiply(10000[35], 9.0)
  10000[35] <- Add(10000[35], 1.0)
  10000[16] <- LevelData[10000[36] + 2]
  10000[17] <- LevelData[10000[36] + 3]
  10000[18] <- LevelData[10000[36] + 4]
  10000[19] <- LevelData[10000[36] + 5]
  10000[20] <- LevelData[10000[36] + 6]
  10000[21] <- LevelData[10000[36] + 7]
  10000[22] <- LevelData[10000[36] + 8]
  10000[23] <- LevelData[10000[36] + 9]
  10000[29] <- 0
  10000[32] <- 0
  10000[37] <- 3.0
  goto 13
13:
  10000[38] <- Multiply(Add(10000[32], Multiply(Less(10000[32], 0), 4.0)), 2.0)
  10000[40] <- 10000[10000[38] + 17]
  10000[41] <- Multiply(Add(10000[37], Multiply(Less(10000[37], 0), 4.0)), 2.0)
  10000[41] <- 10000[10000[41] + 17]
  goto 14 if NotEqual(Greater(10000[40], RuntimeTouchArray[10000[39] + 6]), Greater(10000[41], RuntimeTouchArray[10000[39] + 6])) else 16
14:
  10000[40] <- Multiply(Add(10000[37], Multiply(Less(10000[37], 0), 4.0)), 2.0)
  10000[40] <- 10000[10000[40] + 16]
  10000[41] <- Multiply(Add(10000[32], Multiply(Less(10000[32], 0), 4.0)), 2.0)
  10000[41] <- 10000[10000[41] + 16]
  10000[25] <- Multiply(Add(10000[32], Multiply(Less(10000[32], 0), 4.0)), 2.0)
  10000[25] <- 10000[10000[25] + 17]
  10000[26] <- Multiply(Add(10000[37], Multiply(Less(10000[37], 0), 4.0)), 2.0)
  10000[26] <- 10000[10000[26] + 17]
  10000[27] <- Multiply(Add(10000[32], Multiply(Less(10000[32], 0), 4.0)), 2.0)
  10000[27] <- 10000[10000[27] + 17]
  10000[28] <- Multiply(Add(10000[32], Multiply(Less(10000[32], 0), 4.0)), 2.0)
  10000[28] <- 10000[10000[28] + 16]
  goto 15 if Less(RuntimeTouchArray[10000[39] + 5], Add(Divide(Multiply(Subtract(10000[40], 10000[41]), Subtract(RuntimeTouchArray[10000[39] + 6], 10000[25])), Subtract(10000[26], 10000[27])), 10000[28])) else 16
15:
  10000[29] <- Not(10000[29])
  goto 16
16:
  10000[30] <- Add(10000[32], 1.0)
  10000[31] <- 10000[29]
  10000[37] <- 10000[32]
  goto 17 if Less(10000[30], 4.0) else 18
17:
  10000[29] <- 10000[31]
  10000[32] <- 10000[30]
  goto 13
18:
  goto 19 if 10000[29] else 11
19:
  goto 20 if GreaterOr(10000[24], 16.0) else 21
20:
  goto 27 if Not(LevelOption[7]) else 28
21:
  10000[25] <- 0
  goto 22
22:
  goto 23 if Less(10000[25], 10000[24]) else 26
23:
  10000[26] <- Add(10000[25], Multiply(Less(10000[25], 0), 10000[24]))
  10000[26] <- 10000[10000[26]]
  goto 24 if Equal(10000[26], LevelData[10000[36] + 1]) else 25
24:
  goto 27 if Not(LevelOption[7]) else 28
25:
  10000[25] <- Add(10000[25], 1.0)
  goto 22
26:
  10000[25] <- 10000[24]
  10000[10000[25]] <- LevelData[10000[36] + 1]
  10000[24] <- Add(10000[24], 1.0)
  goto 27 if Not(LevelOption[7]) else 28
27:
  goto 11 if Not(LevelOption[10]) else 32
28:
  10000[25] <- 0
  goto 29
29:
  goto 30 if Less(10000[25], LevelData[0]) else 36
30:
  10000[26] <- Add(10000[25], 1.0)
  10000[34] <- Multiply(10000[25], 9.0)
  goto 31 if Equal(LevelData[10000[34] + 1], LevelData[10000[36] + 1]) else 33
31:
  SpawnParticleEffect(0, LevelData[10000[34] + 2], LevelData[10000[34] + 3], LevelData[10000[34] + 4], LevelData[10000[34] + 5], LevelData[10000[34] + 6], LevelData[10000[34] + 7], LevelData[10000[34] + 8], LevelData[10000[34] + 9], 0.2, 0)
  goto 11 if Not(LevelOption[10]) else 32
32:
  Play(0, 0.02)
  goto 11
33:
  10000[25] <- 10000[26]
  goto 29
34:
  goto 35 if Greater(10000[24], 0) else 36
35:
  StreamSet(1.0, RuntimeUpdate[0], 10000[24])
  StreamSet(2.0, RuntimeUpdate[0], 10000[0])
  StreamSet(3.0, RuntimeUpdate[0], 10000[1])
  StreamSet(4.0, RuntimeUpdate[0], 10000[2])
  StreamSet(5.0, RuntimeUpdate[0], 10000[3])
  StreamSet(6.0, RuntimeUpdate[0], 10000[4])
  StreamSet(7.0, RuntimeUpdate[0], 10000[5])
  StreamSet(8.0, RuntimeUpdate[0], 10000[6])
  StreamSet(9.0, RuntimeUpdate[0], 10000[7])
  StreamSet(10.0, RuntimeUpdate[0], 10000[8])
  StreamSet(11.0, RuntimeUpdate[0], 10000[9])
  StreamSet(12.0, RuntimeUpdate[0], 10000[10])
  StreamSet(13.0, RuntimeUpdate[0], 10000[11])
  StreamSet(14.0, RuntimeUpdate[0], 10000[12])
  StreamSet(15.0, RuntimeUpdate[0], 10000[13])
  StreamSet(16.0, RuntimeUpdate[0], 10000[14])
  StreamSet(17.0, RuntimeUpdate[0], 10000[15])
  goto exit
36:
  goto exit
